Autor: Space

  • Starfinder: Afterlight Sci-Fantasy-RPG angekündigt

    Starfinder: Afterlight Sci-Fantasy-RPG angekündigt

    Epictellers Entertainment hat heute ein Sci-Fantasy-Rollenspiel, das 2026 im Early Access für PC erscheint, angekündigt. Das rundenbasierte Rollenspiel spielt im Universum des Starfinder-Pen-&-Paper-RPGs.

    Der Titel erscheint 2026 im Early Access für PC über Steam und wird bald über Kickstarter finanziert. Interessierte können sich schon jetzt dort registrieren, um die Crowdfunding-Kampagne zu unterstützen, sobald sie gestartet ist.

    In Starfinder: Afterlight durchkämmen Spieler das Universum, stellen sich Gegnern mit magischen Kräften und futuristischer Technologie und führen eine zusammengwürfelte Crew charismatischer, moralisch fragwürdiger Begleiter an – jeder mit einer eigenen Hintergrundgeschichte.

    Die Geschichte beginnt nach der Zerstörung der Galaxie – ein Ereignis, das nur wenige überlebt haben. Der Captain ist verschwunden, das Ende naht, und die letzte Hoffnung liegt bei einer Truppe von Außenseiter:innen, die das Abkommen der Welten retten müssen. Klingt einfach, oder?

    Die ikonische Sci-Fantasy-Rollenspielreihe betritt mit diesem Spiel erstmals die digitale Bühne – inklusive der neuen 2. Edition der Starfinder-Regeln. Das bedeutet: intergalaktische Reisen, schräge Kreaturen, sarkastische Megakonzerne und herrlich chaotische Quests mit unvorhersehbaren Konsequenzen. Starfinder: Afterlight kombiniert rundenbasiertes Taktik-Gameplay mit Laserwaffen und Magie – ein farbenprächtiges Weltraum-Opern-Erlebnis.

    „Wir freuen uns sehr, Starfinder: Afterlight gemeinsam mit Paizo zu enthüllen“, sagt Ricard Pillosu, CEO und Mitbegründer von Epictellers. „Das ist der Beginn einer Reise, die wir gemeinsam mit Starfinder-Fans auf der ganzen Welt antreten wollen. Wir können es kaum erwarten, mehr über die abenteuerliche Crew im gefährlichen Universum der Pact Worlds zu verraten.“

    „Das Starfinder-Universum ist reichhaltig, riesig und geliebt“, sagt Erik Mona, Verleger und Chief Creative Officer bei Paizo. „Die Vision von Epictellers Entertainment passt perfekt zur Essenz unserer Galaxie. Sie sind das ideale Team, um das nächste Kapitel zum Leben zu erwecken.“

    Starfinder: Afterlight wird von Epictellers Entertainment entwickelt und von Paizo unterstützt. Interessierte können das Spiel hier auf Kickstarter unterstützen, es auf die Steam-Wishlist setzen, und den Entwickler:innen auf XInstagramBlueskyLinkedIn folgen oder die offizielle Website besuchen.

    Quelle: https://paizo.com/

  • Baldur’s Gate 3: Mini Konsolen Hotfix #29

    Baldur’s Gate 3: Mini Konsolen Hotfix #29

    Neulich hat Larian einen Hotfix #29 für Konsolen bereitgestellt, der ein 100-Mod-Limit einführte, um Stabilitätsproblemen vorzubeugen. Dies bedeutete, dass eine kleine Anzahl von Konsolenspielern keine Spielstände laden konnte, in denen bereits mehr als 100 Mods aktiviert waren.

    Auf Konsolen ist jetzt ein Nachfolge-Fix live gegangen, der es Konsolenspielern ermöglicht, Spielstände zu laden, in denen zuvor mehr als 100 Mods aktiviert waren, indem alle Mods, die zuvor auf diesen Spielständen aktiv waren, deaktiviert werden. Dies gibt Konsolenspielern die Möglichkeit, zu versuchen, mit diesen Spielständen weiterzuspielen.

    Wenn sie vor dem letzten Hotfix keinen Speicherstand mit mehr als 100 aktivierten Mods auf der Konsole hatten, hat dieser Fix keine Auswirkungen auf die Gruppe Spieler!

    Empfehlungen für den Versuch, einen vorhandenen Speicherstand wieder zu laden:

    Offizielle Meldung Larian Studios:

    Wenn Sie ein Spiel modifizieren, bedeuten Änderungen an einigen Dateien, dass bestimmte Mods aktiviert werden müssen, um sicherzustellen, dass Ihr Spielstand weiterhin korrekt geladen wird. Mit diesem Hotfix haben Sie außerdem die Möglichkeit, bis zu 100 der zuvor aktivierten Mods erneut zu abonnieren. Wenn Sie sich dafür entscheiden, einen bestimmten Mod nicht erneut zu abonnieren, kann es zu Abstürzen und anderen Spielproblemen kommen.

    Obwohl dieser Fix darauf abzielt, den Zugriff auf diese Speicherstände wiederherzustellen, kann es aufgrund der Art des Moddings dennoch zu Instabilität kommen. Wenn Sie mit einigen der Mods, die Sie zuvor aktiviert haben, wieder Zugriff auf Ihren Speicherstand erhalten und trotzdem unter der 100-Mod-Grenze bleiben möchten, haben die folgenden Mods tendenziell einen geringeren Einfluss auf den Spielstand.

    Wir empfehlen, zunächst zu versuchen, einen Speicherstand ohne sie zu laden:

    • Würfel-Skin
    • Face Kosmetik
    • Mods, die Gegenstände hinzufügen

    Quelle: Larian Studios

  • Baldur’s Gate 3: Patch #8

    Baldur’s Gate 3: Patch #8

    Anfang 2025 bekommt Baldur’s Gate 3 mit dem Patch 8 ein umfangreiches größeres Update. Neben dem viel gewünschten Cross Play, werden 12 neue Unterklassen hinzugefügt und der überarbeitete bzw. neue Foto Modus bekommt mehr Spielraum zum erstellen von eigenen Screenshots.

    Weiterlesen: Baldur’s Gate 3: Patch #8
    • Cross Play
      • PS5, PC, Xbox, Mac
    • 12 neue Unterklassen
      • Barden: College of Glamour
      • Barbaren: Path of Giants
      • Kleriker: Death Domain
      • Druiden: Circle of Stars
      • Paladine: Oath of the Crown
      • Kämpfer: Arcane Archer
      • Mönche: Drunken Master
      • Ranger: Swarmkeeper
      • Schurken: Swashbuckler
      • Magier: Shadow Magic
      • Hexenmeister: Hexblade
    • Foto Modus
      • neue Kamera- und Linseneinstellungen
      • weitere Effekte und Rahmen
      • Szenen mit über 300 verschiedenen Emojis und Stickern aufpeppen

    Cross Play

    Das lang ersehnte Cross Play erhält mit Patch 8 endlich Einzug ins Spiel.

    Unterstützt werden die Plattformen: PS5, PC, Xbox und Mac-Benutzer. Damit werden verfügbare Multiplayer Lobbys endlich auf anderen Systemen sichtbar.

    Unterklassen

    12 neue Unterklassen werden zu den bestehen Klassen eingeführt.

    Barden können sich dem College of Glamour anschließen und Barbaren den Path of Giants beschreiten. Kleriker wird die Subclass Death Domain erhalten, Druiden bekommen Circle of Stars und Paladine können sich dem Oath of the Crown verschreiben. Kämpfer können zum Arcane Archer werden und Mönche zum Drunken Master. Ranger können nun Swarmkeeper wählen, während Schurken Swashbuckler und Magier Shadow Magic einsetzen können. Hexenmeister erhalten Hexblade und für Zauberer gibt es Bladesinging.

    Foto Modus

    Der überarbeitete Fotomodus fügt dem Spiel verschiedene Kamera- und Linseneinstellungen hinzu. Dazu werden noch weitere Effekte und Rahmen verfügbar gemacht, mit denen sich z.B. die eigenen Screenshots verschönern lassen können. Die eigenen Szenen können schließlich noch mit über 300 verschiedenen Emojis und Stickern aufgepeppt werden.

    Patch 8 Stress Test

    Wie schon zuvor wird für Anfang Januar 2025 ein Stresstest für die PS5, PC und Xbox angesetzt. Sobald der Stress Test vorbei ist und durch das Feedback der Community noch Änderungen vorgenommen werden erscheint Patch 8 für alle Plattformen.

    Quelle: Larian Studios

  • Baldur’s Gate 3: Hotfix #29 (console-only)

    Baldur’s Gate 3: Hotfix #29 (console-only)

    Es ist ein kleiner Konsolen-only Hotfix online gegangen, der einige Stabilitäts- und Leistungsprobleme bei der Verwendung von Mods behebt.

    Weiterlesen: Baldur’s Gate 3: Hotfix #29 (console-only)

    Dateibeschränkungen der Konsolenplattform

    Da nun mehr als 100 Mods zum Herunterladen auf der Konsole verfügbar sind, gibt es wohl auch Probleme mit betroffenen Systemen, auf denen mehr als 100 Mods gleichzeitig aktiviert sind. Wer spielt mit mehr als 100 Mods in einem einzigen Spielstand? Nun, wie sich bei Larian Studios herausstellt, sind es doch eine ganze Handvoll von Ihnen.

    Im Gegensatz zum PC können Konsolen nur eine begrenzte Anzahl von Dateien gleichzeitig verarbeiten. Je mehr Mods installiert wurden, desto schneller wird dieses Dateilimit erreicht. Da einige von euch nun versucht haben, mit mehr als 100 Mods zu spielen, erreichen Marian immer neue Meldungen von Spielern, die langsame Ladezeiten oder sogar Spielabstürze erleben.

    Während grundsätzlich von Seiten der Entwickler empfohlen wird ,nur die Mods zu installieren, mit denen man weiterspielen möchte, führt das Studio für eine Maximierung der Stabilität ein Limit von 100 Mods für Konsolenplattformen ein.

    Schon 100 Mods erreicht?

    Diese Änderung kommt im heutigen Hotfix nur für Konsolen, der das Limit einführt, und je nachdem, wie viele Mods bereits installiert wurden, werden beim nächsten Laden des Spiels möglicherweise unterschiedliche Meldungen angezeigt.

    Umgehung nicht-ladender Save-Games

    Wenn in einem Speicherstand der Konsole bereits mehr als 100 Mods aktiviert sind, kann er vorerst nicht geladen werden. Wenn sowohl auf dem PC als auch auf der Konsole Cross-Saves verwenden werden und mehr als 100 Mods in einem Save aktiviert sind, müssen möglicherweise zuerst die Anzahl der aktiven Mods auf Ihrem PC deaktiviert werden, sodass die Cross-Save auf der Konsole wieder verfügbar werden.

    Larian kündigt einen weiteren Hotfix für Konsolen-Savesgames an, die mit diesem Update unladbar werden.

    Es ist jedoch wichtig zu beachten, dass Mods zu allgemeiner Instabilität führen können, insbesondere auf der Konsole, und abhängig von den Mods, die während des Speichervorgangs aktiviert sind.

    Bei PC-Cross-Saves beachten

    Wenn mit aktivierten Cross-Saves gespielt wird, müssen beim Spielen auf dem PC die Konsolenlimits einhalten werden. Während Marian Studios daran arbeitet, Cross-Play für Baldur’s Gate 3 zu ermöglichen, muss dieses Limit auch beim Spielen mit PC-Spielern im Hinterkopf behalten werden! Aber dazu später mehr.

    Weitere Mods werden für die Konsole getestet

    Larian´s Senior Communications Developer, Aoife, ist mit einem weiteren Video zurück, das detailliert beschreibt, wie Mods ihren Weg auf Konsolen finden! Dort wird mehr auf die technischen Einschränkungen und Richtlinien sowie über die Prozesse hinter der Konsolen-Mod-Kuration, einschließlich der Bedeutung des Testens von Mods eingegangen.

    Das Team arbeitet hart daran, die neuesten Versionen einiger Mods zu testen, die derzeit auf der Konsole verfügbar sind, damit sie aktualisiert werden können, und wird weiterhin neue Mods genehmigen, die den Richtlinien entsprechen und die Tests erfolgreich bestanden haben!

    MODDING

    Auf der Konsole wurde ein 100-Mod-Limit hinzugefügt, um Stabilitätsproblemen vorzubeugen. Savegames, die dieses Limit überschreiten, können vorerst nicht geladen werden. Es ist eine Folgekorrektur geplant, um die Savegames wiederherzustellen.

    Abstürze

    Auf Xbox wurde ein Absturz behoben, der auftrat, wenn das Spiel unterbrochen wurde, während man durch die Multiplayer-Lobby-Einstellungen blätterte.

    Quelle: Larian Studios

  • Baldur’s Gate 3: Hotfix #28

    Baldur’s Gate 3: Hotfix #28

    Another small hotfix for all platforms is coming your way today! Hotfix #28 addresses a few crashes and blockers, integrates a handful of gameplay bug fixes, and resolves some issues with the Mod Manager.

    This hotfix also fixes an issue with multiplayer, where some players were getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn’t have.

    MODDING

    • On PS5, the ‚Continue‘ button will now work the same as the ‚Load Game‘ screen in that it won’t allow you to start a game if there are any mod issues.
    • On the console, when loading a savegame that has unresolved mod issues, the Mod Verification Window will no longer keep asking you to re-download or uninstall mods when the action has already been taken.
    • Resolved an issue with mod dependencies not being loaded in the correct order after enabling/disabling some mods.

    Mod Manager

    • Fixed the animated downloading bar not appearing in the Mod Verification Window after you click ‚Download‘.
    • Fixed the horizontal scrollbar on the Mod Details page not being vertically centred between the arrows that flank it.
    • Fixed a bug preventing you from opening the Mod Manager on PC when using a controller.
    • Fixed the button prompts in the Mod Details page not updating correctly when using a controller.
    • Fixed the filter tags in the Mod Manager not appearing in localised languages and made sure that the English string is shown as a backup in case there’s an issue with fetching the translation.
    • The mod browser scrollbar now resets to the top when you navigate to the previous or next page.
    • On PS5, the Mod Manager now correctly reports the amount of remaining memory after uninstalling a mod.
    • Fixed a crash that could occur when changing pages in the Mod Manager.
    • Fixed clients on a multiplayer game getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn’t have.
    • Updated the ‚Explicit Content‘ filter’s name to ‚Mature Content‘.
    • Updated the name of the Mod Issues window to ‚Mod Verification Window‘ to more accurately reflect what the window is for, and updated its description.

    GAME

    Gameplay

    • Improved loading times for players with many mods installed.
    • You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware. This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory. Any more of these up your sleeves?
    • Fixed Honour Mode features, like Legendary Actions, carrying over to non-Honour-Mode games if you’d previously loaded an Honour Mode save.
    • On PS5, fixed the DualSense lightbar updating colours every single frame of the game when a new user logs in with a new controller.
    • Resolved an issue with Wyll opting for negative greeting nodes even when he does like you.
    • Fixed the character models becoming offset in the Trade UI when switching between trade and barter when using a controller.

    Crashes and Blockers

    • Fixed a crash when trying to load into a playthrough rather than a particular savegame within that playthrough.
    • Fixed a crash that could occur when loading a savegame.
    • On PS5, fixed a potential crash when going full disco on the DualSense lightbar.
  • Baldur’s Gate 3: Patch #3

    Baldur’s Gate 3: Patch #3

    Der 3. Patch von Larian Studios wird wieder sehr umfangreich und groß ausfallen. Neben der endlich und neu hinzugefügten Unterstützung für Mac-Spieler, bekommt das oft gewünschte nachträgliche verändern der Spielfigur, mit dem „Magic Mirror“, endlich einen festen Platz im Spiel.

    Der magische Spiegel

    Mit Hilfe des magischen Spiegel kann der Character nun im Camp nachträglich nach belieben geändert werden. Die Eigenschaften/Attribute, Rasse/Volk, Körperbau der Spielfigur und Origin-Charaktere können nicht neu angepasst werden. Hier betonen die Entwickler, dass sie sehr sehr wählerisch sind was die Haare betrifft.. Nur das Aussehen, die Stimme und das Pronomen darf nun nach Belieben verändert werden.

    Baldur's Gate 3 Magic Mirror & Mac Support

    Mac Unterstützung

    Mit dem 3. Patch wird der Mac nun voll unterstützt. Jedoch werden zuvor gemachte Save-Games, die mit dem PC erstellt wurden, leider nicht supported. Die Entwickler raten zu einem neu aufgesetztem BG3 um Cross-Player voll zu unterstützen. Die Mindestanforderungen sind ein M1 Prozessor mit aktiviertem FSR für hohe Settings.

    MINDESTANFORDERUNGEN:

    • Betriebssystem: macOS 12 oder neuer
    • Prozessor: Apple M1
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Apple M1
    • Speicherplatz: 150 GB verfügbarer Speicherplatz (SSD)
    • Zusätzliche Anmerkungen: Min specs eignen sich für niedrige bis mittlere Settings. Splitscreen wird mit keinem akzeptablen Ergebnis möglich sein. SSD wird vorausgesetzt.

    EMPFOHLEN:

    • Betriebssystem: Latest macOS
    • Prozessor: Apple M1 Pro oder besser
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: Apple M1 Pro oder besser
    • Speicherplatz: 150 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Die empfohlenen specs eignen sich für hohe oder ultra Settings. SSD wird vorausgesetzt.

    Für den nächsten Patch, sollen sich die Entwickler, der 3. Akt im Fokus haben.

    SPOILERS – Please bear in mind some of the entries below might contain spoilers, proceed at your own risk 

    HIGHLIGHTS

    • Baldur’s Gate 3 is now fully supported on Mac!
    • A Magic Mirror that lets you change your appearance is now available at camp!

    Combat

    • Cazador now cannot turn into or remain in his Mist Form if in magical sunlight, such as that created by the Daylight spell.
    • Fixed Ansur’s Stormheart Nova blasting right through the ice shields you can hide behind.
    • Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge. With a nervous laugh, we dumbed him back down a little.
    • Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack.
    • Fixed the Divine Smite damage increasing over the cap of 5d8.
    • Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving Throws when Invisible; the range of their attacks has been reduced; and they won’t try to keep distance from the player in combat so that they are easier to find.
    • Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11.
    • Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active. 

    PS5

    • The colours on the PS5 controller will now match elemental damage types more closely.

    Performance

    • Improved performance in the Lower City. More to come!

    Art

    • Made dye colours more intense and more visible on some armours. This will only affect newly dyed items.
    • Dragonborn characters can now select any of the barbarian piercings.
    • Fixed Shadowheart going blonde when equipping a hat.
    • Improved the reflection in the Spectator’s eye in the Underdark.
    • Fixed face tattoos disappearing when zooming out.

    Flow and Scripting

    • Fixed a bug where companions temporarily leaving the party (e.g. being sent to prison) would forget their partnership history and act unusually cold towards you.
    • Fixed a bug letting you trade with Cazador while he begs for mercy.
    • Improved the Astarion romance flow if you agreed to spend a night with him before going to camp by disabling some less important camp moments.
    • Fixed some dialogue options only showing up once when talking to Withers.
    • Fixed a blocker where if you knock Orin’s Slayer form into the chasm, you can’t get her Netherstone.
    • Fixed an issue causing Dammon to enter combat and die at Last Light, preventing Karlach’s story from progressing.
    • Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region.
    • Fixed the game thinking you’re dating Gale instead of Karlach in one of the dialogues with Karlach.
    • You now need higher approval for Shadowheart to confess her Shar worship to you.
    • Myshka the cat will now follow you around if told to, even if you don’t have Speak with Animals.
    • Halsin, Jaheira, and Minthara will no longer be able to undergo Volo’s icepick lobotomy. It’s just not their kind of pastime.
    • Fixed not being able to cut Vanra out of the hag by interacting with her Knocked Out body if all of her mushrooms are destroyed.
    • Lae’zel will no longer tag along (whether dead or alive) after you slit her throat when she ambushes you at night.
    • Fixed a bug allowing you to yoink the Orphic Hammer right out of the so-called Impervious Sphere in the House of Hope if someone else in your party is in an interactive dialogue with the sphere.
    • Fixed a flow issue in Shadowheart’s endgame romance dialogue to make sure Karlach appears alone in Avernus if Shadowheart says she’ll meet her there at a later point in time.
    • Fixed Karlach’s journal mistakenly saying you arrived in the Shadow-Cursed Lands when you arrive at the Rosymorn Monastery Trail.
    • Wyll should now acknowledge Karlach approaching him for the first time more consistently.
    • Fixed an issue that caused the Shadowheart swimming scene to not play for some players.
    • The Narrator no longer thinks you’re a mind flayer when you’re not.
    • Fixed companions talking about killing Gortash after meeting Orin even if the former is already dead.
    • Fixed issues with Astarion discussing topics that are no longer relevant.
    • Reworked the interaction between Nere and Minthara:
      • The ‚Travel to Moonrise Towers‘ quest no longer sends you to Minthara after saving Nere – he has a lyre of his own now. He gifts it to you if you saved him from the cave-in. This lyre can now be used to call for the drider through the Shadow-Cursed Lands, like Minthara’s lyre does. Both lyres have new descriptions.
      • Nere no longer mentions Minthara in his Speak with Dead.
      • You can ask Minthara for a safe passage to Moonrise if you’d heard about it. She will ask to raid the Emerald Grove first. If this happens, Nere can be asked about Minthara and then Minthara can be asked about Nere.
      • The journals for ‚Travel to Moonrise Towers‘ and ‚Follow the Convoy‘ were updated accordingly.
      • Saving Nere no longer creates a danger zone if the duergar was killed before clearing the cave-in.
    • During your date with Karlach, Tender Henk will no longer walk away to reveal another Tender Henk standing behind him. Staring.

    Gameplay

    • The following spells will now correctly break the Sanctuary condition: Call Lightning, Evard’s Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, Glyph of Warding.
    • Level Up will now queue all characters who can be levelled up so you don’t have to click on them individually.
    • Fixed some corpses never showing the ‚(empty)‘ tag after you loot them.
    • Fixed not being able to use some reactions while in disguise.
    • Cazador’s staff, Woe, now correctly unlocks the Blight spell when equipped.
    • Fixed several magic items and Volo’s Ersatz Eye losing their power after you are killed and revived.
    • Fixed the Spell Sniper feat not working on attack spells.
    • The Spell Sniper feat will now correctly reduce the Critical Hit threshold by 1.
    • Fixed the Idol of Silvanus buff disappearing after Long Rest.
    • NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.
    • Mummies raised through Create Undead can now Jump to follow you around better.
    • The Everburn Blade now correctly sets explosive surfaces and explosive objects alight when hit.
    • The Misty Escape feat will no longer break concentration.
    • Reading shop signs will no longer be considered a crime.
    • The Cutting Words reaction is now set to Ask by default.
    • Summoned zombies and skeletons will no longer be able to pick up loot and disappear with it when dismissed.
    • The Azer summon’s Overheat ability is now available on its hotbar when summoned.
    • The Nimblefinger Gloves now correctly apply their Dexterity bonus to gnomes, halflings, and dwarves.
    • Fixed an Animate Dead exploit allowing you to summon 2 skeletons from the same corpse.
    • Optimised how the game handles object selection on controller.
    • Fixed Sovereign Spaw being able to resurrect hirelings with Animating Spores. We taught him to not use this on player characters anymore.

    UI

    • Your selected trade mode (trade or barter) is now saved to your player profile.
    • Added an option to the Default Online Settings to let you automatically listen in when another party member enters a dialogue in multiplayer.
    • Clarified whether something is a Resistance, a Vulnerability, or an Immunity in the Examine window.
    • Added a notification for when another player in your party is trading.
    • Fixed spells being interrupted by climbing, allowing you to attack twice after climbing down from a crate.
    • Updated the Character Sheet on controller to place active Conditions above the list of Notable Features.

    Level Design

    • Fixed some small holes in Act I that weren’t letting tiny characters through them.

    Writing

    • Added a dialogue option to the first in-person dialogue with the Dream Visitor to avoid only having two antagonistic choices.
    • Rewrote some spell and action descriptions that were too vague.

    Audio

    • Fixed Raphael’s boss fight music sometimes being incomplete or missing.
    • Fixed some VO not playing in dialogues on PS5 split-screen.
    • Fixed audio cutting out with 3D Audio enabled on PS5. 
    • Optimised audio in merged split-screen cinematics.

    Cinematics

    • Improved contact when petting Ketheric’s good girl, Squire.
    • Added some lovely blood spurts when Volo carries out his expert operation.
    • Fixed Wyll’s horns clipping into Karlach’s face during an Act II romance scene.
    • Fixed missing music on the Wyll path of Karlach’s endgame scene in Avernus.
    • Placed a nice purple picnic blanket in a romantic scene with Gale and fixed a camera spin if you choose to prefer to spend your time with him on a bed.
    • Fixed Shadowheart looking like she’s either in pain or about to sneeze in the background of a dialogue with Thulla.
    • Added some missing Boo squeaks.
    • Reworked the intro of the scene when you approach the altar at the Temple of Bhaal and fixed some bugs.
    • Updated cameras, facial expressions and head directions to better suit the tone in dialogue with Shadowheart.
    • Fixed some pops and camera issues when you start dating Lae’zel, including Lae’zel’s body flying elsewhere and then back again mid-dialogue.
    • Boo will now be framed in the shot as intended when you talk to Jaheira after recruiting Minsc.
    • Fixed Scratch floating in the air while you pet him by the posthouse in Rivington.

    CRASHES AND BLOCKERS

    • Fixed a crash when listening in on conversations in multiplayer.
    • Fixed a crash when loading a savegame made during an Active Roll in dialogue.
    • Fixed a crash when previewing wall spells.
    • Fixed a crash when walking away from a triggered trap.
    • Fixed a crash when switching between controller and keyboard and mouse while changing your name in Character Creation.
    • Fixed a rare crash for distant characters coming within listening range of the camera.
    • Fixed Karlach sometimes not being able to cast spells or teleport after waking up on the beach.
    • Fixed a long list of all the items transferred over to you when you dismiss a companion blocking the screen on PS5.
    • Fixed a bug causing logins to randomly fail due to Steam authentication tickets being released early.
    • Fixed a crash that would occur when modifying spells (e.g. with Metamagic).
    • Fixed a crash on controller.
    • Fixed a blocker where the Reward UI could pop up twice.
    • Fixed some savegames that were blocked in the Astral Prism due to the game thinking two of your party members had chosen to become a mind flayer.
    • Fixed not being able to navigate dialogue options with the D-pad when swapping to the character in the dialogue.
    • Added a warning message for when you attempt to load a savegame made with mods that are no longer available, which would cause a crash. The game now also only calculates whether a savegame has missing mods when it is selected in the UI.
    • Fixed a blocker that would prevent you from selecting things if you skipped through Lae’zel’s first dialogue on the nautiloid.
    • Fixed a bug causing you to get stuck in the Active Roll UI due to two Active Rolls happening at the same time.
    • Fixed an issue where you could get stuck in camp when trying to use a waypoint in a different region of the game.

    PS5

    • Optimised how the game handles object selection.
    • Fixed a crash related to using the ‚Delete all but latest‘ option.
    • Fixed an issue causing some players to get a ‚Joining failed: You’re already connected.‘ error when joining a multiplayer game.
    • Fixed the range of black level calibration for PS5 HDR.
    • Fixed an issue where looting a corpse would open the container for all the connected clients.
    • Fixed stuttering when teleporting, for example when using the Displacer Beast’s Displace action.
    • Fixed a crash that would occur when a second player joined split-screen.
    • When deleting savegames, your selection will no longer jump back up to the top of the list.

    PERFORMANCE AND OPTIMISATION

    • Made many optimisations to make sure we reach our quality FPS target in most, if not all, regions of the game, stabilising 30 FPS on Quality Mode. We’re continuing to work hard at stabilising 60 FPS.
    • Improved performance while previewing shoving or pushing spells (e.g. Thunderwave).
    • Improved performance by disabling faraway NPCs with automated overhead dialogues and in-world behaviours.
    • Made several optimisations when moving around the world on controller.
    • Improved performance when updating the cursor when preparing a spell.
    • Improved performance in dense crowds.
    • Improved character loading times.
    • Improved minimap performance.
    • Improved performance in the Lower City.
    • Optimised the Level Up system.
    • Optimised turn order calculations in combat.
    • Optimised how the game handles projectiles.
    • Optimised the lighting in the Shadow-Cursed Lands.
    • Stopped calculating whether a save has missing mods unless it is selected in the UI.
    • Stopped loading icons from Character Creation if the UI isn’t open.

    COMBAT

    • Fixed an issue where Glut couldn’t Multiattack some Prone creatures.
    • Increased the range of the Shadow Creeper’s Burrow action.
    • Fixed Gerringothe Thorm’s Combustible Coins not leaving combat after they explode.
    • Fixed the barbarian in the Self-Same Trial not being able to use its Rage ability. Also added a few passives it was meant to have.
    • The Spell Rot curse now does more damage and gives you Disadvantage on all Saving Throws in Tactician Mode.
    • Ansur should now attempt to turn to face the nearest player after using his Fly spell.
    • The Magma Mephits will now explode on death as expected in the Lower City Sewers.
    • Fixed the silencing spell of the Dream Visitor in the final battle not working as intended.
    • Fixed a bug where Gortash’s servants would use Bane’s Voice of Command on Manifestations of Tyranny.
    • Fixed Gortash’s Avatar of Tyranny buff not working as expected and added tooltip descriptions for his traps.
    • In the Farslayer of Bhaal trial, the Farslayer’s ritual now lasts for 7 turns in Explorer Mode, 6 turns in Balanced Mode, and 5 turns in Tactician Mode. After the ritual is done, he can cast Bhaal’s Power Word Kill.
    • Fixed a bug in the Farslayer of Bhaal trial, where the Ritual Chant condition would remain on the Farslayer when he dropped combat, which caused multiple issues when you entered and exited the range of the ritual.
    • Swarmed together multiple ambusher combatants in the Farslayer of Bhaal trial and removed the Slow spell from the Invoker of Bhaal to get faster combat rounds during the trial.
    • Made Bane’s Iron Consuls unable to cast Voice of Command on targets already under its effect. They’ll also be unable to recast it while concentrating on it.
    • Increased the number of bombs Gortash receives at the Morphic Pool.
    • Removed smokepowder bombs from Gortash’s inventory until you meet him in the Morphic Pool.
    • Fixed the Force Curtain Active condition in the combat with Gortash causing bugs.
    • Refined the conditions of About to Explode and The Closed Fist of Bane so that Gortash doesn’t try to run away from them.
    • During Cazador’s ascension ritual, additional bats will immediately join the fray, instead of waiting for a round before attacking.
    • Fixed an issue that was preventing NPCs from being able to navigate between floors in Ramazith’s Tower during combat.
    • Fixed an issue with Sharrans taking Necrotic damage when Dashing.
    • Created a new ability for Doppelgangers, Morphic Evasion, that allows them to avoid damage from allies.
    • In Tactician Mode, Raphael can now Multiattack twice per turn.
    • Added HP buffs for certain NPCs in Story Mode if they are considered your allies.
    • Made Jaheira consider neutral characters similar to allied characters in combat.
    • Made Jaheira far less likely to damage characters out of combat.
    • The Piles of Bones found in the Shadowfell no longer return magically when shoved into the chasm.
    • Mortarch Gracie in the Baldur’s Gate graveyard now protects the civilians there if they end up in combat.
    • Ranger Companions will not be summonable in combat.
    • Raphael now attacks with claws as his unarmed attack.
    • Fixed the Daddy’s Lecture spell cast by Oliver’s shadowdad triggering the Shield Bash reaction even if the character is not within melee range.
    • Raphael is now susceptible to controlling and incapacitating condition effects. However, he will only be affected by them for 1 turn.
    • Raphael’s Wisdom Ability Score has been increased.
    • Fixed the Blinding attack from the ravens in the Shadow-Cursed Lands not taking into account that it should only work on hit.
    • In Explorer Mode, the bulette can no longer land Critical Hits on its attacks.
    • Fixed some NPCs using the Thaumaturgy spell when they shouldn’t.
    • Fixed the Act II boss, the Apostle of Myrkul , not having the correct condition immunities.
    • In Tactician Mode, meazels now also Restrain you when Garrotting you.
    • Nightsong’s combat AI should now have an even greater bias toward targeting Ketheric.
    • Fixed Ansur playing the wrong animation when killed while charging up Stormheart Nova.
    • Viconia’s Sanctuary now blocks incoming damage from player characters.
    • All Sharrans are no longer resistant to Necrotic damage or vulnerable to Radiant damage.
    • Viconia’s wolf form can now scare Shadowheart.
    • Raphael’s Hellfire spells now properly pierce fire resistance.
    • Fixed Raphael’s Hellfire spells so that they pierce Fire Resistance.
    • Raphael’s attacks in Ascended Fiend form now leave Hellfire surfaces that last 1 turn, instead of 2.
    • Increased Raphael’s level to level 16.
    • Raphael’s Diabolic Chains are now more powerful and can hit up to 3 targets with slightly reduced damage.
    • Dragons now have a flat damage reduction mechanic in Balanced and Tactician Modes. 
    • Adjusted the spawn locations for the Intellect Devourers at High Hall.
    • The Pact of the Chain Frog now has the ability to Extra Attack at higher levels.
    • Fixed the Destroy Undead feature dealing Radiant damage when a cleric is applying any conditions while the target already has the Turn Undead condition. It should only deal the damage when the Turn Undead condition is being applied to the undead.
    • Fixed the incubus sometimes skipping a turn when returning from the Ethereal Plane.
    • Fixed Plant Blights not losing the Ambushing condition when combat starts.
    • Fixed meazels casting a Shadow Teleport spell without spending resources and without having a cooldown.
    • Updated the icon for Raphael’s Fiendish Ascension spell.
    • Updated the icon for the Soul Overcharge condition.
    • Created a new Multiattack for Raphael in Tactician Mode that allows him to use Multiattack twice per turn.
    • Fixed an issue with Raphael receiving the Soul Overcharge condition whilst already in his Ascended form. He will now only receive it once he is back in his cambion form.
    • In Explorer Mode, Raphael will have no Actions available when he has the Soul Overcharge condition.
    • The incubus will no longer escape to the Ethereal Plane if he’s Incapacitated.
    • The incubus‘ Draining Kiss now lasts for 10 turns instead of until Long Rest.
    • Ketheric is now Immune to Poison damage and Resistant to Necrotic damage.
    • Reduced the damage of Gortash’s grenades and made Bane’s Divine Intervention also protect Gortash from Thunder damage and from falling Prone.
    • Better protected Gortash against Bane’s Divine Intervention attacks.
    • Made Gortash resistant against Thunder damage.
    • Gortash will now be unable to call Bane for aid while under the effect of Otto’s Irresistible Dance.
    • Fixed an issue with certain player summons (among others) attacking Gortash’s grenades and blowing themselves up.
    • Fixed the Armoured Owlbear Cub not having the correct spells or Armour Class. We also gave it a passive to reduce incoming damage by 2.
    • Lathander’s Light’s blinding aura from the Blood of Lathander will now show the Saving Throw rolls against hostile undead during combat.
    • The Creation’s Echo effect is now triggered when dealing the stated damage types instead of killing a creature with them.
    • Intelligence drained from Us‘ Devour Intellect ability is reduced to -3. The Devour Intellect condition now stacks, allowing the Intelligence reduction to grow past -3.
    • Combat will now properly start when you instigate it during the fight at camp between Lae’zel and Shadowheart.
    • Wild Shape: Owlbear’s Rupture attack now deals consistent damage, matching the tooltip.
    • Fixed Mystic Carrion using his merchant scrolls during combat.
    • Characters will no longer receive the Severed Soul condition when Raphael reduces their Wild Shape to 0 HP.
    • Fixed a bug with Oliver not summoning his plush during combat at the Reithwin town square.
    • Great Weapon Master: Bonus Attack will no longer trigger when an enemy leaves Wild Shape.
    • Grymforge’s Oozes will now spit acid instead of poison.
    • The Goading Attack condition now drops at the end of the target’s turn.
    • Fixed the Boots of Stormy Clamour not applying Reverberation when applying conditions on hostile creatures. The Reverberation stacking cap has been increased to 5.
    • In Tactician Mode, the Apostle of Myrkul has more health and can regain HP when consuming minions.
    • Fixed the Water Elemental casting with its Intelligence ability score instead of its Strength ability score.
    • Adjusted the resistances and reduced the HP and toughness of the Cursed Skulls in Jannath’s haunted estate.
    • Beastmaster Zurk now can use Disarming Attack instead of Ensnaring Strike.
    • Fixed the myrmidons‘ signature spells in the fight with Lorroakan in Ramazith’s Tower.
    • Fixed the Shadow Ambush passive triggering twice per attack instead of once. 
    • Grease Mephits‘ Greasy Discharge spell now inflicts Prone for 1 turn only instead of 2.
    • Combustion Belly spiderlings can now use Attack of Opportunity.
    • Yafeu, the djinni, is now Level 10.
    • Fixed characters sometimes not treating the Eyebite spell as a hostile action.
    • The hired ogres will no longer trigger hostility with other characters if they can no longer fight.
    • Minthara will now join combat correctly after being recruited to camp.
    • Guildhall allies will now appear correctly when summoned in the endgame.

    GAMEPLAY

    • Loading a save with not enough Avatars compared to active players will force any unassigned player into Character Creation.
    • Dismissed Avatars will now receive Long Rest benefits.
    • Level Up will now queue all characters who can be levelled up so you don’t have to click on them individually.
    • Updated the ‚Action Surge‘ achievement to require the 5 attacks to hit.
    • The ‚Shove Off‘ achievement will no longer be granted when you jump into a chasm or cause yourself to fall to your death.
    • Fixed passives provided through equipment not reapplying when the equipment is enabled again after a character stops being shapeshifted.
    • Fixed a bug where putting a trader’s items in their side of the barter window, closing the window without buying them, and then killing them would make those items appear as loot.
    • Fixed the camera not sticking to your character properly after Character Creation on controller.
    • Fixed VFX not showing up on equipped items with conditions on them.
    • Fixed NPCs not taking turns in combat in a rare circumstance involving torches, boxes, and blood.
    • If you’ve used Disguise Self, previewing the Throw action will no longer show you a preview of both you and your disguised self.
    • Choosing to attack the duergar in the Decrepit Village through the dialogue option will no longer prompt a black screen for a few seconds before it fades away.
    • Fixed not being able to pick up stacks of items if the ‚Always Show Item Stack Splitter‘ option is enabled.
    • Fixed Sovereign Spaw being able to resurrect your hirelings with Animating Spores. 
    • Fixed some map markers not showing up at the right time in a quest.
    • Fixed spells that create surfaces not using the caster’s Spell Save DC.
    • Fixed a bug that didn’t let you use Extra Attack until after you used a Bonus Action.
    • Blocked the Long Rest and ‚Go to camp and end the day‘ options if a drop-in player is in Character Creation.
    • Fixed characters rotating the wrong direction in Character Creation on controller.
    • Fixed one of the Sphincter doors on the nautiloid sometimes not letting you select and open it.
    • Fixed a bug related to falling while standing on the edge of a destroyed surface.
    • Fixed items equipped through script while shapeshifted not replacing the current equipment and just going to the first free slot.
    • Potions placed onto fire surfaces will no longer be destroyed.
    • Characters will no longer float in the hag’s lair during the fight with Auntie Ethel.
    • Fixed worgs being able to see you through the roof in the Dock Warehouse.
    • Fixed mouse clicks not being registered from certain camera angles in The Glitter Gala jewellery shop.
    • You can no longer cast Karsus‘ Compulsion while Polymorphed.
    • Increased the duration of Wall of Fire, which should last 10 turns.
    • Fixed an exploit for Transmuter’s Stone: Movement Speed that let you gain additional movement when dropping the stone and picking it back up.
    • When your Dream Visitor tells you about a tadpole jar that was spotted, they will now ping that jar.
    • Gale’s Netherese Orb Blast can no longer be Counterspelled.
    • Fixed the Bitter Divorce wand having weird spell behaviour. It can now only be used on Connor.
    • Fixed Ansur being lootable while another character is talking to him.
    • The Non-Lethal Attacks tutorial will now trigger when fighting Minsc.
    • Fixed sometimes being unable to see Ketheric’s transformation into the Apostle of Myrkul while a character is Downed.
    • Fixed undead in the Ancient Lair not giving XP when killed.
    • Fixed Githyanki Parry triggering when the githyanki is asleep.
    • Banishment will no longer remove clones from the Self-Same Trial.
    • Fixed a bug causing incapacitated NPCs to toss coins to bards after the performance is over.
    • Moonmote, unlocked with the Spear of Night, works with Unarmed Attack and will display the Saving Throw rolls on enemies that enter its effect radius.
    • You can now trade with Volo when he arrives at your camp in Act III.
    • Shadowheart and Selûnites will now automatically pass the check for recognising a statue of Selûne.
    • Petting Scratch and the owlbear cub at the same time while Speaking with Animals will grant the ‚You Have Two Hands for a Reason‘ achievement. It also now triggers for all party members.
    • Fixed the Second Marriage wand using up Actions incorrectly.
    • Digging mounds can no longer be dug up during combat.
    • Command: Drop can no longer target characters that are immune to being disarmed.
    • The camp statue of your character can no longer be disarmed.
    • You can no longer pick up Ketheric’s body.
    • Attacking a gate in the Upper City courtyard will no longer make the guards hostile.
    • Fixed invalid containers trying to open over and over again.
    • Petrified characters can no longer be disarmed.
    • The Hellcrawler action will no longer allow teleporting off the map.
    • Banishing Smite no longer banishes dead creatures.
    • Enraged Throw no longer applies Frenzied Strain on the barbarian.
    • Fixed a dialogue about Nere being trapped triggering even if you got through the cave-in.
    • Party member corpses will now be removed from the backpacks of characters being dismissed.
    • Ranged Steel Watchers will now have correct crime reactions.
    • The Emperor will now have overhead dialogue during the fight on the skull with Orpheus‘ honour guard, and the overhead dialogue on the way there will be slightly less frequent.
    • Fixed Lightning Charge triggering damage bonus in a loop on self-inflicted damage.
    • Lightning Charge’s +1 Lightning damage bonus is now added on each damage instance (e.g. each bolt of Magic Missile).
    • Made it possible to capture the Wyrmway books with a Sleight of Hand check.
    • Fixed an issue with the ‚Secrets of the Sundering‘ background goal for Sages counting as succeeded even if you failed the associated skill checks.
    • The ‚Shuffling the Board‘ background goal for Charlatans now triggers more consistently.
    • Successfully shoving characters who are in combat should now add the shover to combat.
    • Wild Magic: Cats and Dogs no longer blocks cinematics.
    • Fixed issues caused by throwing weapons that are bound to your character.
    • Immediately dropping a stolen item no longer makes it unowned and free for the taking after the original crime got addressed.
    • If you throw someone into a dangerous surface and then they die, you will now be held responsible for their death.
    • Fixed bards not being able to use their bard skills to the fullest to unlock The Necromancy of Thay. Bard harder!
    • Made it possible to buy a Counting House safe key from Skittle the rat in the Baldur’s Gate prison, as intended.
    • If an NPC calls for guards and you then shapeshift or disguise yourself without any witnesses, the guards will interrogate you rather than directly arrest you afterwards.
    • Fixed Orin’s dagger not being dropped at the edge of the chasm if you push her into it, caused by the dagger failing to unequip.
    • Glut will now heal on Short Rest if he’s a follower.
    • Fixed Connor Vinderblad’s corpse floating in the air in the swamp by making the Mouldering Coffin no longer climbable.
    • Choosing the option to consume the githzerai mind obtained from the Mind Flayer Colony’s vault works now.
    • Increased the difficulty of breaking down the door to the Self-Same Trial.
    • The guards and the cultists you see outside the main gates of Crèche Y’llek will now chat as they walk in.
    • Lathander is a little more stingy with his Morninglord’s Radiance blessings, and no longer re-blesses party members every time they join the party.
    • Different characters can now retry the History check on the portrait of Vlaakith, and it is now an Active Roll.
    • Fixed the Bleeding condition from Scar of Dark Thirst refreshing several times before fading.
    • Fixed stealth cones becoming invisible after switching to party members who aren’t involved in a fight, and then switching back to the fight.
    • When dismissing party members, story items (and characters they were dragging along in their inventory) will now properly transfer over to another party member.
    • Fixed Raider Add’ath and Warrior Ith’dul in the Creche not behaving correctly in some circumstances.
    • Fixed Wild-Shaped companions being invisible during a cinematic when loading right into that cinematic from a savegame.
    • The guards in the Baldur’s Mouth Gazette take their jobs a bit more seriously and will toss out known trespassers instead of taking bribes.
    • You can no longer interrupt the ogre and bugbear’s night of passion by trying to trade with them or attack them through a door.
    • Fixed a bug with a petrified drow in the Underdark not reacting to crimes if their leader was killed by the Spectator.
    • If you go into Turn-Based Mode after exiting the Astral Plane, the Inquisitor’s dialogue won’t start too soon.
    • The Flaming Fist at Waukeen’s Rest who are throwing water at the fire will now dynamically look for fire surfaces and extinguish them.
    • The Steel Watch Foundry scry screen will now break (as intended) after the Iron Throne is destroyed.
    • The player character will only comment once when looting the githyanki skeleton on the roof of Rosymorn Monastery.
    • Fixed a bug that could make live grenades suddenly explode after a Long Rest. Good morning!
    • Civilians hidden at the High Hall will now flee as expected when confronted with a mind flayer character. 
    • Once you donate enough gold to the shrines at the Stormshore Tabernacle, you will see unique VFX for each god, both for blessings and for curses. This feature is no longer unique to clerics.
    • The bloody symbols of the Absolute are no longer interactable.
    • The Scarlet Remittance condition will now be removed when the Rhapsody item is unequipped. 
    • Improved the idle behaviours of the gnomes and tieflings in Moonrise Towers after defeating Ketheric.
    • The chickens in the cages near the Lower City entrance will not run out of the cages anymore when you commit a crime near them.
    • Knocked Out enemies will no longer award double XP after save/load.
    • Orin has started laying traps on the approach to her lair. Expect a more deliciously devilishly diabolical descent.
    • Vlaakith’s Wish will now kill you with Radiant damage to match the new cinematics.
    • If your controlled character dies during the Rosymorn explosion, you automatically switch to an active character when available.
    • The situation at the gates of the Rosymorn Monastery will now be cancelled if you trigger the explosion countdown.
    • Fixed a couple of traps in the Gauntlet of Shar that couldn’t be disabled.
    • Fixed being able to use Jump or Mage Hand to bypass certain rooms on the nautiloid.
    • Polymorph now has a proper text warning when you attempt to target creatures that can’t be Polymorphed. 
    • Dropping the Blood of Lathander no longer activates the portal and beams in the Blood of Lathander’s chamber.
    • Fixed the Smite the Graceless passive given by the Holy Lance Helm incurring Saving Throws to the wearer instead of the attacker when its effect is activated.
    • The Shield of Devotion, Shield of the Undevout, Spell Savant Amulet, Wondrous Gloves, and Shapeshifter Hat will no longer give stacked resources when being re-equipped.
    • Halsin’s bear form level ups have been balanced with other Wild Shape forms.
    • Fixed the Primal Strike feature for druids not making attacks magical for some forms.
    • Wolf and Badger forms‘ attack tooltips now show scaling damage.
    • Destructive Wrath now only applies maximum damage to Lightning and Thunder damage types.
    • Hellish Rebuke should now be available as a reaction for Spell Slot Levels 4, 5, and 6.
    • Fixed Commander’s Strike preventing other actions from being used in some situations. The follow-up attack is now a separate action.
    • Plant Blights now get the Ambushing condition after you spot them with a successful Perception check.
    • Agonising Blast no longer adds a negative charisma modifier to Eldritch Blast damage.
    • In Tactician Mode, Profane Wombs and Ritual Candles now have double HP.
    • Fixed Death Shepherds being able to resurrect non-undead.
    • Fixed Death’s Heads of Bhaal maintaining Concentration on Stunning Gaze after the target loses the Stunned condition.
    • Fixed NPCs not exploding on death when they should.
    • Wild Strike and Improved Wild Strike Extra Attacks no longer carry over after you lose your Wild Shape.
    • Fixed the Lethargy condition being considered a hostile action in some situations.
    • Fixed Act I magic items not spawning correctly at the traders in some rare situations.
    • The Aspect of the Beast: Stallion Temporary Hit Points now scale with barbarian level.
    • Off-hand ranged weapon attacks now also benefit from the exception to low-ground penalty through the Sharpshooter feat.
    • Fix the Lightning and Burst damage from Lightning Charge re-triggering the additional damage from Hex and Agonising Blast.
    • Fixed the Markoheshkir staff resetting its cooldown after loading the game.
    • Lava Elementals are no longer immune to the Planar Binding spell.
    • Arcane Battery, applied by the Staff of Spell Power and Markoheshkir, will now be removed when the staff is unequipped.
    • The Colour Spray spell unlocked by the Ring of Colour Spray now works once per Short Rest.
    • Added a delay for some overhead dialogue in the Lower City that was looping too often.
    • Great Weapon Master now works with any melee weapon that is wielded with both hands. (This adds Greatclubs.)
    • Improved the behaviours of the fishermen cleaning the oil in front of the Steel Watch Foundry.
    • Fixed Soul Echoes not spawning in the correct location after falling into a chasm in the Dank Crypt.
    • Improved the behaviour of NPCs unloading the brig at the Baldur’s Gate docks.
    • Banite guards now find invisible pickpocketers less amusing and instead attack them if caught.
    • The ‚Freeing the Preyed‘ background goal should be completed only after completely freeing Hope and not after just destroying one of her chains.
    • Sarevok and his followers will no longer ignore muted or Wild-Shaped characters.
    • The frog in the Putrid Bog will give a more generous reward.
    • The Harper stash in the Underdark now has better loot.
    • Added a check for the Threatened condition on Mirkon before using Disengage.
    • Made it easier to target three specific pressure plate traps in the Gauntlet of Shar so that they can be, for instance, disarmed.
    • Wall of Thorns will no longer glow red.
    • Devella will now be in the same spot in gameplay as she is in dialogue.
    • Made the hidden entrance in the hag’s house appear when you succeed the associated Investigation check.
    • The Potion of Angelic Reprieve and Restoration Faucet will now restore Bardic Inspiration for Bards who have the Font of Inspiration feature.
    • Umberlee’s wrath for stealing the treasure from the Offering Chest is more… visible now.
    • Mol’s eyepatch is now highlighted when you toggle the world highlighter with [ALT].
    • In Tactician Mode, ettercaps will now Multiattack a Poisoned or Enwebbed character.
    • In Tactician Mode, phase spiders now have the Web ability to spit a web surface.
    • Sanctuary can no longer target characters already under its influence, also fixing enemies using it aimlessly.
    • Steel Watchers will no longer spawn a secondary area-of-effect detonation at random when they begin their self-destruct sequence.
    • Improvements for the illithid vault puzzle in the Mind Flayer Colony: you can now connect any neighbouring nodes to the back brain parts, but if you connect the wrong charge, the connection will be severed. The flow of the synapses now always go from the front to the back of the nodes.

    FLOW AND SCRIPTING

    Across Acts or Act Agnostic

    • Added a poof effect when characters are dismissed to Withers‘ Wardrobe, and dragging characters out of the Wardrobe will now place them where you drop them rather than teleporting them out to a slightly different location.
    • NPCs will now react to Us when it’s scuttling around town as your summon.
    • Fixed the same romance scene with Shadowheart playing twice.
    • Updated Lae’zel’s idle behaviour in camp, allowing her to unsheath her weapon.
    • Fixed a bug caused by being able to recruit Lae’zel while the tieflings are still freeing her from her cage. This would make her hostile towards you at camp.
    • Fixed Astarion talking about Wyll in third person when talking to Wyll after Wyll accepts the pact with Mizora.
    • Lae’zel’s corpse should no longer appear in Crèche Y’llek or the Shadow-Cursed Lands if she was already dead and unrecruited.
    • Fixed the Locked tutorial pop-up only triggering once even if you reset the tutorials.
    • Fixed being unable to persuade guards once they’ve come to the aid of a friendly NPC.
    • Fixed savegames that were affected by a bug that caused Wyll and Karlach’s confrontation scene at camp to never happen and Wyll to be stuck with an exclamation mark above his head.
    • Cerys will not talk about Zevlor if he died in Act I.
    • Fixed being unable to talk to NPCs if they fled out of sight due to a crime reaction, and then you moved to a different level before they had come back (in particular an issue if those NPCs appear in later levels for quests, like Dammon).
    • If you use regular Persuasion in a dialogue, your companions will no longer comment on it as though you’d had the help of your tadpole to do it.
    • Fixed an issue where, if Avatar Gale tells Wyll about his orb after consuming a magic item, this wasn’t recorded properly by the game.
    • Fixed Avatar Gale not getting a particular dialogue when his condition worsens.
    • Prevented Gale from demanding your attention after talking to Tara when he doesn’t really have anything relevant to say.
    • Corpses will no longer change into their camp clothing when moved to camp.
    • Fixed Gale referencing a line the player never said.
    • Fixed follow-ups to romantic nights not always triggering.
    • Fixed a bug where, once you got serious with another Origin, Gale would always break up with you on the topic being discussed.
    • When a child or animal encounters a murder scene of a non-allied humanoid NPC that no other NPC has reacted to yet, they will now flee instead of doing nothing.
    • Fixed a flow issue in the ‚Help the Spirit of the Amulet‘ quest.
    • Fixed a bug where you could tell Gale to talk about a night spent together later, but then couldn’t talk about it again.
    • Shadowheart will now properly wait when asking her to talk about something later.
    • Ensured Dammon appears at Last Light even if the ox was killed at the Emerald Grove. The knowledge check around the ox will be properly cleared when needed, and you’ll get a reward for leaving the ox be at Last Light.
    • Fixed an issue preventing the Clown Face-Paint from being cleared after taking a Long Rest.
    • Shadowheart will now remember if you broke up with her.
    • You can no longer badger Halsin repeatedly about how he’s faring at camp.
    • Fixed instances of some characters being unresponsive when talked to. 
    • Withers won’t break his Concentration and stop his resurrection when he is forcefully interrupted.
    • Nightsong now heals too when you take a Long Rest.
    • The Dream Visitor will commend you on using tadpole powers instead of successful normal attacks.
    • Made it possible to remind Gale about an imaginary gut-punch.
    • Fixed an issue where the Dark Urge could offer to kill a companion as an alternative to killing that same companion. Also fixed an issue where the wrong companion was selected for said killing.
    • Fixed a flow issue with Minthara when romancing more than one companion.
    • Fixed Nere being mentioned late in the game if he never went to Act II.
    • Savegames that were affected by Minthara getting free tadpoles upon recruitment will now have the fix applied.
    • Karlach no longer disapproves if Wyll breaks his pact.
    • You can no longer tell the hag ‚I killed you‘ in Act III if you granted her mercy in Act I.
    • Characters at camp will no longer react with hostility to players picking up and dropping owned corpses.
    • NPCs will now tell you they’re busy if you try to talk to them while they’re investigating a crime.
    • Slightly raised the approval threshold for Gale’s romance.
    • Added hardening against one Avatar getting into multiple relationships that were meant to be exclusive.
    • Fixed an issue where the meeting between Nightsong and Shadowheart does not happen due to Nightsong not being at camp.
    • Fixed an issue where you could be locked out of the moment with Nightsong and Shadowheart by killing Nightsong.
    • Fixed Gale referring to the power of the artefact before you know about it.
    • Fixed companions sometimes not commenting on the revelation of Gale’s background when they should.
    • Fixed Wyll and Astarion skipping a line when discussing you romancing Karlach after romancing them.
    • Fixed a bug with a camp dialogue with Astarion about him planning to find Raphael, which was triggering even after Raphael left Act II.
    • Fixed a bug where you could tell Astarion that you knew he wanted to meet Raphael even if Astarion never mentioned it before.
    • Halsin will not give you two morning briefings about going to Moonrise Towers anymore.
    • Fixed Gale thanking you for giving him his first item twice.
    • Companions will now have more time to make a comment about defeating Raphael.
    • Added a missing attack option in a Wyll and Karlach scene.
    • Mizora no longer dies outside the Hells.

    Act I

    • Fixed the owlbear cave situation sometimes not updating correctly on Long Rest.
    • Torture weapons will no longer be considered property of the goblins if they allow you to use them to torture Liam in the Shattered Sanctum.
    • Fixed your character commenting on the dog collar in the Underdark every time it’s moved.
    • Fixed a surface-dwarf dialogue option showing up for duergar when talking to one of the guards in the Underdark.
    • Blocked the Attack and Trade buttons in the dialogue with the goblins in the Worg Pens, as they were letting you attack the goblins without them becoming hostile.
    • Fixed the duergar not joining the fight when the Deep Rothé are attacked in Grymforge.
    • During Nere’s cave-in, Nere will now warn you that he’s out of time more consistently.
    • Teleporting to the Grymforge camp without Long Resting will no longer progress the situation.
    • Ensured that only party members are considered for Astarion’s bitey scene.
    • Automatically triggered dialogues at the cave-in should now choose the closest available avatar as the speaker instead of a companion.
    • The Grymforge area will turn into a danger zone during the confrontation between Nere and the duergar.
    • Fixed some cases where the dialogue with Vlaakith would not start in Crèche Y’llek or would trigger on an unintended character.
    • Lae’zel’s reaction to meeting the Dream Visitor in Crèche Y’llek will now happen immediately after the dialogue ends and now works correctly on multiplayer.
    • Fixed an issue that caused using Speak with Dead on Mirileth to occur outside of Waukeen’s Rest instead of inside.
    • Fixed a bug with some kuo-toa not losing the BOOOAL’s Faithful condition when BOOOAL dies.
    • The githyanki will no longer be hostile if Lae’zel succeed a Deception check with Voss and reached a peaceful resolution.
    • Added a trigger for the Jump tutorial pop-up near the crash site.
    • Fixed the missing Zhentarim shipment situation sometimes not updating correctly on Long Rest.
    • Fixed the situation with Liam at the Goblin Camp sometimes not updating correctly on Long Rest.
    • Lae’zel will now attack you as expected if you choose to let her kill you or you attack her when she ambushes you at night in Act I.
    • Fixed Mari’s behaviour when calling the other bandits to help.
    • Improved Andorn and Mari’s behaviours so they don’t try to use doors locked with Arcane Lock.
    • Bandits in the chapel will run to where the player is if they are not hiding when called by Mari instead of just moving to their combat positions.
    • The metal lever on Andorn’s door won’t open it if it’s locked with Arcane Lock.
    • Moved Andorn’s trap trigger so he doesn’t trigger it himself.
    • You can no longer open and interact with the Ornate Chest hidden by the beach via Active Search on controller without moving the rock first.
    • Fixed Karlach’s head-removal cinematic not triggering if you kill her before Anders gives you the quest.
    • In the dialogue with Anders, the narrator will no longer refer to something Karlach said if you’d never met her.
    • Fixed the wrong dialogue triggering if you separate your avatar from Karlach and then use her to approach Anders in the tollhouse.
    • Fixed Karlach repeating a line about her infernal engine.
    • Fixed a rare issue where Us could be re-recruited on the nautiloid and kill the imps before triggering Lae’zel’s introduction.
    • You will no longer be able to interact with Arka and Sazza during their confrontation if you are imprisoned.
    • Added an approval rating change for Karlach in the dialogue with Gekh Coal.
    • Fixed an issue where Glut would continue to ask you to kill Spaw after you already did if you couldn’t retrieve Nere’s head.
    • You can now report to Anders that you killed Karlach but can’t bring her head to him right away when he asks you to kill her.
    • It’s no longer possible to ask Volo how he plans to escape the Goblin Camp if he already mentioned the Potion of Invisibility.
    • In new games, Mol now allows you to leave when you are her friend.
    • In new games, Mol will now speak to you after you intrude on and then re-enter the tiefling children’s den after you help them out.
    • When you trigger a crime by touching the Underdark raft for a second crime, the duergar should become hostile if you don’t have the quest boots on you.
    • Made knocking Mayrina out while the hag is disguised as her non-permanent.
    • Deep gnomes in Grymforge shouldn’t react to crimes against Nere anymore.
    • Succeeding on the Religion check when investigating the sword in the stone in the Underdark will now hide this option when interacting with the sword again.
    • The Hastily Written Note from Halsin to Nettie is now highlighted as an important story item. 
    • Goblins in the Goblin Camp that did not make it to the raid of the Emerald Grove should not show up in combat anymore.
    • Rath won’t turn away from Arabella’s corpse when you talk to him anymore.
    • Goblins and tieflings who have a party at your camp shouldn’t clip into your companions‘ tents anymore.
    • Aradin will no longer run off in the middle of reacting to being attacked.
    • Florrick shouldn’t wrongly accuse you of killing Ravengard if he was then brought back to life.
    • If Avatar Astarion tells Gale he’s a vampire after biting someone else, Gale should no longer react as if he was bitten.
    • The note telling you about the Key of the Ancients is now highlighted as an important story item.
    • The overhead dialogues near the Underdark elevator will not appear if the characters already left.
    • Skickpit will not try to warn you about the Underdark elevator if he already left.
    • Companions should no longer react to Karlach’s recruitment if she was permanently killed after said recruitment.
    • Mizora should correctly acknowledge Karlach’s death if you never Long Rested in Act I.
    • If the destruction of Rosymorn is triggered, the safe zone quest marker will be cleared when successfully escaping the area.
    • Karlach and Wyll will not leave your party if you enter combat with the druids of the Emerald Grove after defending it from Minthara’s raid.
    • In the dialogue with Kith’rak Therezzyn, the options for the infirmary won’t appear if you have already used the zaith’isk.
    • Fixed Auntie Ethel giving an answer in her Speak with Dead dialogue she shouldn’t be lucid enough to give without her charm.
    • Fixed a camera issue when talking to Arka at the Emerald Grove after she kills Sazza.
    • You can no longer join the confrontation between Arka and Sazza in the Emerald Grove if you’re imprisoned yourself.
    • Fixed party members having nothing to say to each other while travelling on the cable car in the Rosymorn region.
    • The zaith’isk debuffs are no longer removed when a different party member consumes a tadpole.
    • You can no longer disarm the defences of the Blood of Lathander if you have already disarmed it.
    • The owlbear mother will now react with the correct cinematic, depending on how you deal with the situation.
    • Fixed a map marker for the Harper stash in the Underdark not disappearing after you find it.
    • Fixed characters reacting to the hammer damaging Grym as if it hadn’t.
    • Companions can no longer talk to each other during the night after the camp celebration.
    • Made the Dark Urge bloody if they didn’t wash their hands after murdering their camp visitor.
    • Mol now brings up the fact that you are missing some items.

    Act II

    • Updated the sight range of the Umbral Tremors in the Gauntlet of Shar so that they join combat automatically.
    • Fixed the scene with Ketheric’s dying words getting cut off prematurely due to a summon despawning.
    • Fixed the dialogue flow and two duplicated dialogue options when avatar Lae’zel reflects on the crèche at night before having visited the zaith’isk.
    • Fixed characters sometimes making comments about how the shadow curse is affecting them even if they’re protected by light.
    • Fixed a continuity bug caused by hiding in the Shadow-Cursed Lands, where the Harper scouts would say you’re with them when you arrive at Last Light even if you’d never spoken to them before.
    • Fixed your weapon disappearing if you’re disarmed during the Self-Same Trial.
    • The game will no longer think you passed the Self-Same Trial if you kill one clone, stop the trial, and restart it.
    • Minthara’s approval of you no longer increases twice in a row when you drink with the Brewer.
    • Fixed a dialogue not playing the night after you leave the Shadow-Cursed Lands.
    • Made sure Oliver is able to speak if he is brought back to life after you killed him.
    • Fixed some edge-cases where Halsin coming out of the portal after saving Thaniel could trigger while you were still in combat.
    • Shadowheart will no longer ask to do a trial at the Gauntlet of Shar when she has already offered blood at the same altar.
    • Fixed a bug where, after the fight with Marcus, Jaheira’s dialogue potentially waits for player input where none is needed.
    • Interrupting the dialogue between Nightsong and Balthazar could put the situation in a buggy state where Balthazar became unresponsive and the attack option in dialogue when speaking to Nightsong no longer worked. Now all players in range are included in the dialogue to prevent interruptions.
    • Relaxed the conditions for the Dark Urge murdering Isobel so any other character controlled by the same player can also kill her. Also added a journal entry for this.
    • Halsin now takes all the proper precautions against the shadow curse before returning from the Shadowfell with Thaniel.
    • Avatar Shadowheart should receive the Spear of the Night upon meeting Nightsong now.
    • A comment made by the Dream Visitor should appear in the dialogue with Lae’zel after getting inside the artefact without her.
    • Tiefling prisoners can now be told about Last Light once at the Moonrise Towers escape boat.
    • Bex now properly gives you cookies if you rescue Danis from Moonrise Towers.
    • In some dialogues, characters should correctly reference the shadow curse problem.
    • Yeva will no longer run off in the Mind Flayer Colony after the fight in the Tadpoling Centre.
    • Your Dream Visitor will no longer comment on Isobel’s tadpole after she fights at Ketheric’s side in the Colony.
    • Fixed the player character accidentally delivering a line as Shadowheart even if you’re not controlling her while deciding to see Nightsong.
    • Fixed ogres spawning on top of each other during the debt collection camp night.
    • Fixed the game displaying incorrect lines in Astarion’s dialogues related to his Act II romance flow.
    • Jaheira and Minthara no longer repeat their post-Ketheric defeat dialogues ad infinitum.
    • Made sure Isobel doesn’t mention Jaheira attacking Moonrise if she’s already dead.
    • Isobel no longer says Jaheira is off attacking Moonrise Towers if she saw Jaheira get killed by ghouls right in front of her.
    • In a certain sequence of the events, Yurgir wasn’t loyal to you in Raphael’s final dialogue, but was allied in the combat. This was fixed, and is properly reflected in the dialogue as well.
    • Fixed an issue where companion Shadowheart would speak as if she was your Avatar when freeing Nightsong.
    • Allowed certain NPCs during the attack on Moonrise Towers join the combat on the rooftop if they somehow make their way up there with you.
    • Fixed Nightsong missing from the cutscene on the rooftop at Moonrise Towers.
    • New games only: if you meet Isobel and you know Ketheric is her father, the game will now take this into account when you meet her and find her empty sarcophagus.
    • Made it easier to unlock a couple of dialogue options about Isobel and her father.
    • Fixed a bug where you couldn’t dismiss a companion after they got imprisoned in Moonrise Towers at the end of Act II.
    • Gale will no longer walk past the sleeping party members after his ‚last night alive‘ camp night dialogue.

    Act III

    • Fixed a flow issue with overhead dialogues in the Help the Spirit of the Amulet quest.
    • Fixed a bug that would break the duel between the Dark Urge and Orin if you used another character to rescue Orin’s abductee before the dialogue with her.
    • Fixed companion interjections not playing properly in the Counting House dialogue with Minsc.
    • Added a destroyed Steel Watcher and onlookers near the Foundry entrance after the Foundry is destroyed.
    • Guards no longer try to arrest you for escaping Wyrm’s Rock Prison outside the prison area.
    • Added some more gore to the Audience Hall when you return to Wyrm’s Rock Fortress after Gortash’s coup.
    • Choosing the ‚Leave‘ option in the middle of dialogue where you can cut Vanra out of the hag will no longer consider Vanra saved by default.
    • In Act III, the hag will no longer mention losing Mayrina in the swamp if you let the hag take her.
    • Non-player summons should now react when they attack Orin or her minions prematurely.
    • Fixed the dialogue with Devella ending prematurely if you save her without knowing who she is.
    • Fixed a dialogue with Devella triggering in the wrong room.
    • Added loot to Gothric Rillyn’s casket so that now, when he tells you that you’re welcome to his things, it’s not a flagrant lie.
    • Interacting with a particular door deep in the Undercity Ruins will no longer trigger a Dark Urge dialogue and journal entry for non-Dark-Urge characters.
    • Added dialogue options to the dialogue with Captain Grisly in the Blushing Mermaid in case you don’t know that Vanra is missing.
    • Tweaked the starting position of a dialogue with the hag in Act III to fix a black screen due to a blocked camera.
    • Fixed the hag not teleporting to the cellar if you destroy her first mushroom while she’s saying something in an overhead dialogue.
    • Fixed the hag not teleporting to the Blushing Mermaid cellar in some cases due to one of her mushrooms being destroyed.
    • Attacking the hag’s mushrooms in the Blushing Mermaid cellar will now trigger combat with her if she’s there.
    • Fixed the portals at Knights of the Shield Hideout disappearing if you get the initial dialogue, load into another area, and then come back again.
    • If you betrayed the waveservants after going to the Iron Throne, their dead bodies shouldn’t reappear in the Water Queen’s House.
    • If you betrayed the waveservants after going to the Iron Throne and then escaped, all waveservants in the temple should turn hostile in the Water Queen’s House.
    • After the waveservants return from the submersible area, Allandra should have a dialogue available, and attacking her should make other waveservants hostile.
    • The hag can now be killed in the endgame if she’s your ally.
    • Fixed characters going idle instead of killing Devella after Dolor’s soliloquy.
    • Fixed a flow issue in the subquests related to locating the Temple of Bhaal.
    • The Truth Shines Through background goal will now trigger if you know who the killer is rather than triggering after killing Valeria.
    • Orin will no longer patrol the Temple of Bhaal so that her position better aligns with her cinematic dialogue.
    • Fixed an issue caused by Yenna’s behaviour animations.
    • Fixed Lae’zel’s quest not completing correctly if she turns hostile at the Morphic Pool.
    • Fixed Lae’zel talking about red dragons as though she doesn’t venerate Vlaakith even if she does in the endgame.
    • Fixed an issue to do with the drider escort in Act II causing the duel between the Dark Urge and Orin in Act III to not trigger properly.
    • Improved the endgame flow by transferring all Netherstones to one player when clicking on the skiff at the Morphic Pool.
    • Fixed companions talking about the details of Raphael’s deal if you never heard what the deal was about.
    • Fixed the Possessed undead in Help the Spirit of the Amulet quest not healing when they cast Heal on themselves.
    • Fixed a dialogue with Karlach triggering a second time after you move to camp.
    • Fixed an overhead dialogue about Gale triggering in Sorcerous Sundries even if you’d never met him.
    • You can no longer arrange for a coffin to be made for the bereaved couple’s child, murder the coffin maker, then go back and tell the couple everything was A-OK. This was a bug, you monsters.
    • The map marker directing you to the brain stem in the High Hall is now placed on the proper section of the stem.
    • Tusgront will now turn on you if you persuade him to let you into the alley, and then try to leave.
    • Made sure you can’t pickpocket or loot two Motivators from the same Banite in the Steel Watch Foundry.
    • Manip Falcäo will no longer ask you to bring him Wulbren’s head if it’s inaccessible.
    • Bhaalists are having a ball in the Sewers using the refugees as target practice. They will now turn hostile less often if you’ve also played ball with Bhaal.
    • Fixed issues with Dame Aylin not rejoining combat when resurrected as an endgame ally.
    • Fixed the Counting House not entering a state of alert in some cases on taking a Long Rest after being hostile with the cashguards.
    • The states of Vanra and Captain Grisly will now update correctly on a Long Rest.
    • Fixed an issue preventing some players from receiving Orin’s messages.
    • Fixed Thulla not playing her dialogue in Wyrm’s Crossing if her gnomes were saved from Grymforge earlier in the game.
    • Bards chatting about music with Thoams C. Quirkilious the musical instruments vendor as a bard will increase his attitude towards you.
    • Orin no longer appears naked after loading a savegame if the save was made during an abduction.
    • The Last Justiciar will now properly engage even if hiding behind Shar’s foot.
    • Fixed an issue that would cause Voss not to show up in the Sewers when he should.
    • Lae’zel should become hostile if you assimilated Orpheus while Lae’zel was unavailable, and then you talk to her and attack or fail skill checks.
    • The Flaming Fists at Last Light will no longer refer to Florrick if she has left for Baldur’s Gate.
    • Removed a duplicate dialogue option in Sally Flymm’s dialogue.
    • The Enemy of the Absolute condition will no longer apply after you accept an alliance with Gortash.
    • Meeting with Gortash and hearing his alliance proposal will disable the Steel Watch scan at the South Span Checkpoint in Wyrm’s Crossing.
    • Improved the pathing of Yenna and Grub.
    • Fixed an issue where Grub would persist next to Yenna’s dead body sometimes, and ensured Grub follows Yenna if she’s been asked to leave camp.
    • Passing all the Wyrmway trials should now give as much XP as defeating its undead guardians.
    • Devella will move to Basilisk Gate if you Long Rest in Wyrm’s Crossing.
    • The ritual and crime scene for the Highberry Townhouse will happen even if you Long Rest at Wyrm’s Crossing.
    • Made minor fixes related to Long Resting at Wyrm’s Crossing while doing the ‚Investigate the Murders‘ quest.
    • Fixed a rare bug where you’d get caught endlessly rolling initiative after killing Gortash if Orin was already killed.
    • Orin no longer stubbornly keeps the abductee’s camp clothing after she’s done with the impersonation.
    • Fixed Thrumbo not dying and the canopic jar of Mystic Carrion’s heart not being placed in the basement if you Long Rested in Wyrm’s Crossing after killing Mystic Carrion.
    • You will now be notified when receiving a threatening letter from Mystic Carrion.
    • Fixed passive Saving Throws not being called after the first one in the Ancient Lair.
    • Dame Aylin will no longer reference Isobel being alive while caged in Ramazith’s Tower if the latter was killed in Act II.
    • If Devella left the Elfsong Tavern off-screen, her two Flaming Fist guards will leave with her too.
    • Viconia should no longer think that Shadowheart is in the party when she isn’t. The passage to her lair should now open for those who do not have Shadowheart.
    • Fixed a missing dialogue option for Rugan in the Guildhall.
    • Nightsong will no longer stay in Ramazith’s Tower instead of going to camp if the first Long Rest after combat with Lorroakan was in Wyrm’s Crossing.
    • When speaking to Mystic Carrion, he will no longer corner you if you don’t have his jar or Thrumbo’s corpse to give them up. He will also no longer start combat if you had previously met Thrumbo and Carrion had not yet explained his quest.
    • Fixed zone definitions in the House of Hope so that you cannot rest anymore in dangerous areas.
    • Fixed zone definitions in the House of Hope so that Karlach doesn’t think she’s out of the Hells in all the wrong places.
    • The incubus dialogue will no longer break when speaking to him in Wild Shape.
    • When you approach the door of the citadel in the endgame, the trigger selects the player-made character that walks up to it.
    • Barcus will no longer show up if he has not reunited with Wulbren.
    • Fixed an issue with companions discussing the information from Gortash about your camp being compromised even if you already knew it before talking to him.
    • Extended item ownership in Sharess‘ Caress to cover the basement and Mamzell Amira’s desk and shelf.
    • Fixed an issue where Mamzell Amira kept repeating her introduction line even after you already heard about the dwarf with the whip.
    • Mamzell Amira will no longer reward you with the twin drow if you can’t use the pass anymore. She will give you some gold instead.
    • Dame Aylin now resurrects properly at the start of the next combat round if she’s killed as an endgame ally and in other Act III situations other than the Lorroakan combat.
    • Valeria will no longer sell notes about her investigation via trade.
    • Voss should now speak to you while in the Taproom if he previously was uninteractable and he will trigger the correct dialogues when you talk to him in the Undercity.
    • Fixed a dialogue between Wyll and Ravengard not triggering correctly in the submersible if you saved most but not all of the hostages from the Iron Throne.
    • Fixed some instances of companion lines not playing in the dialogues leading up to the fight against the Netherbrain.
    • In the Baldur’s City graveyard, you can no longer lock yourself out of mausoleums that you have literally just come through.
    • The gravekeeper in Baldur’s Gate now gets mad at you if you try to dig up graves. (Don’t get caught!) 
    • The Kobold Looter in the graveyard now listens and interrupts you, and becomes hostile as a backup, instead of being inexplicably angry by default.
    • The Gondians will no longer start a dialogue to beg you to disarm the Motivator if you’ve already started doing so.
    • Added a quest reward for bringing vault keys to Bursar Uktar in the Guildhall.
    • Jatlo’s corpse will no longer disappear on Long Rest in the Lower City.
    • Dark Urge players who broke free of Bhaal’s influence will no longer see options in the final decision dialogue that suggest they are dominating the brain for Bhaal.
    • The option to pay Lumbar for a free punch will no longer appear in his dialogue if you already paid but haven’t punched him yet.
    • Fixed a bug where Mizora would tell you to meet with Gortash even if you killed him without ever talking to him.
    • Halsin will no longer give you one last kiss before the final battle unless you’re actually in a relationship with him.
    • Fixed a dialogue flow with Cordula Eltan that didn’t make sense if you killed Ravengard but Mizora wasn’t involved. It now takes that into account.
    • Devella will now try to move and talk to players if she survives Dolor’s combat.
    • You will receive experience and some gold if you drink Araj’s explosive potion In Act III and allow her to continue her experiments.
    • When you buy the collar from Doora Thumbfoot, you will unlock a small reward.
    • Jaheira could, on occasion, be perfectly happy when Minsc died when you’d recruited her but left her in camp since Act II (probably just glad to be talked to at this point). Now, she doesn’t let you get away with it and will react as expected – badly.
    • Raphael is no longer going to accept the attacks in Sharess‘ Caress indefinitely: after several attempts, he’ll teleport out of his room.
    • You can now talk to Karlach again to say she can transform. Also made an option available in the dialogue with the Emperor about Orpheus if you said neither you nor Karlach should transform.
    • Fixed Vanra appearing in The Blushing Mermaid cellar after running away in case she was saved in Captain Grisly’s room. Also fixed an unlikely but possible state in which the hag would stay in the Captain’s Room in case of throwing Hag’s Bane at her, instead of retreating to the cellar
    • Lora will now walk out the main door at Basilisk Gate when going home after you accept her quest.
    • Tusgront used to specifically listen for whoever spoke to Farlin after the smuggler’s cave to let them in. Now he’s happy seeing any party member.
    • Fixed a flow issue when talking to Omeluum in Act III after saving it.

    Journal

    • Added new journal entries to fix a flow issue with Dammon in Karlach’s main questline.
    • Added some extra journal entries for the Wake Up Art Cullagh and Lift the Shadow Curse quests.
    • Added a missing journal entry for the Explore the Ruins quest.
    • Clarified the journal entry about abandoning the Grymforge cave-in.
    • Clarified the journal entry when you have recruited Isobel and Nightsong as endgame allies, but then betray them. Also fixed a bug where this journal entry could trigger at the wrong time.
    • Fixed a bug preventing the Solve the Open Hand Temple Murders quest from being marked as complete.
    • Fixed incorrect text for some journal entries for the Return Rakath’s Gold quest.
    • Fixed two mutually exclusive journal entries showing up after you recruit Karlach.
    • Fixed Karlach’s journal mistakenly saying you arrived in the Shadow-Cursed Lands when you arrive at the Rosymorn Monastery Trail.
    • The ‚Rescue the Druid Halsin‘ quest now correctly tells you to celebrate when the party at camp with the tieflings has begun.
    • The journal for the ‚Help the Spirit of the Amulet‘ quest no longer mentions that you need to bring the amulet to Wyrm’s Crossing before you hear it from the Mad Monk himself.
    • Made several improvements to the Mystic Carrion journal flow.
    • The ‚Find the Nightsong‘ quest will now always close after leaving the Lower City, even if you deceived Lorroakan or didn’t take Nightsong to Ramazith’s Tower.
    • Lorroakan’s reward will now be given immediately after defeating Nightsong, not once she’s caged.
    • Added additional ‚Find the Nightsong‘ quest updates for Aradin’s camp attack, Nightsong going to Ramazith’s Tower, and Nightsong and Lorroakan being hostile.
    • Shadowheart’s journal will now update when finishing the trials in the Gauntlet of Shar.
    • Fixed the Guildhall quest not always closing properly.
    • Add a quest update for when Minsc asks you to return to the Guildhall after saving him.
    • Fixed an issue where Arfur Gregorio wasn’t coming to prison after being intimidated to do so in Sharess‘ Caress.
    • Fixed the ‚Investigate the Suspicious Toys‘ quest not updating after killing Arfur or confronting him if you knew the Felogyr’s Fireworks password or had been there already.
    • Reaching the top floor of Felogyr’s Fireworks or killing a guard there now progresses the ‚Investigate the Suspicious Toys‘ quest.
    • If you visit Felogyr’s Fireworks while on the quest objective to confront Arfur in the ‚Investigate the Suspicious Toys‘ quest, the quest will switch to the fireworks investigation and will continue with Arfur after the Banites are defeated.
    • Fixed a map marker not showing up for the ‚Meet the Harpers at Danthelon’s Dancing Axe‘ quest objective in the ‚The High Harper‘ quest.
    • Fixed two almost identical quest updates about Astarion’s scars being unlocked at the same time.
    • Docking at the Iron Throne now closes the ‚Consider Gortash’s Bargain‘ quest right away.
    • The ‚Save the Refugees‘ and ‚Raid the Emerald Grove‘ objectives should now have appropriate names.
    • Journal entries related to the Baldur’s Mouth now reflect the article you printed.
    • Defeating Ketheric will now advance the ‚Daughter of Darkness‘ quest on certain story routes.
    • Origin Shadowheart will now properly record her findings regarding the Dark Justiciars in her journal.
    • The journal will no longer incorrectly tell you in Act III that Isobel will be your ally even if she died in Act II.
    • Added a new quest update for the ‚Disable the Steel Watch‘ quest to better guide you if you reached the lower level of the Foundry without knowing how to destroy it.
    • Fixed an empty quest objective for the ‚Save the Gondians‘ quest after visiting the Iron Throne.
    • Tweaked some journal entries for the ‚Find the Nightsong‘ questline to clarify what you’ve done to progress it in Act II.
    • The journal had a tendency to reveal that Jaheira was looking for Minsc before she even told you that’s who he was. Now it correctly updates to tell you to talk to her, rather than skipping this step.
    • Fixed some journal bugs for the Steel Watch Foundry questline.
    • Fixed the ‚Deliver Nere’s Head‘ quest not closing correctly if he leaves after being saved.
    • Sarevok and Elminster now have proper proficiency bonuses. 
    • Elminster is now Level 20.
    • Aradin will now level up to Level 8 when you meet him in Baldur’s Gate.
    • The ‚Save the Refugees‘ quest now properly closes when leaving Act I.
    • The raid on the Emerald Grove now ends in a raider victory if you leave Act I while the raid is underway.
    • Fixed the ‚Escape the Nautiloid‘ quest not updating and closing in some cases when reaching Act I in multiplayer.
    • Added a new journal entry if the ‚Forging of the Heart‘ quest is in progress and the tieflings leave for Act II after the attack on the Emerald Grove.
    • Stealing Voss‘ Silver Sword from him early on will no longer break his quest.
    • The overhead dialogues of civilians concerned with a criminal that was struck down by a Steel Watcher at the Lower City entrance will now loop correctly.
    • Fixed the Nine-Fingers dialogue not always initiating combat when it should during the Zhent coup.
    • It will no longer look like you can use Speak with Dead on the corpse of Gasper Throaks.
    • A certain headless ghost will no longer care if you break the law.
    • Fixed Sorcerous Sundries conclusion events not triggering or triggering incorrectly after the final confrontation with Lorroakan if Long Resting in Wyrm’s Crossing.
    • Fixed Isobel not leaving to Ramazith’s Tower after letting her know Dame Aylin is caged.
    • Using the Runepowder Bomb to destroy the Steel Watch Foundry will only break your Oath of Devotion under certain conditions.
    • Fixed the tressym’s flying-away animation playing too early.
    • Saving Minsc will now remove any harmful conditions to prevent awkward moments.
    • The hungry blue jay in the Rosymorn region won’t stick around for the destruction of the Monastery anymore.
    • When players kill the doppelgangers at the wine festival after they transform into Dolor, the name of the dead characters will be correct.
    • Phantaizha at Elfsong Tavern will talk to you about silkroot if you beat the comedy show.
    • Fixed the ‚Investigate Cazador’s Palace‘ quest not closing if you agree to help Ulma and then kill her before killing Cazador.
    • Fixed a bug with a quest update about Raphael leaving without answering Astarion’s question, even if Astarion never talked to you about wanting to find Raphael.
    • Tweaked a ‚Ha!‘ at the beginning a Gale line about Sorcerous Sundries. Removed a redundant line when he’s trying to get the players to go there.

    UI

    • Fixed inventory filters sometimes closing or resetting when dragging and dropping items between characters‘ inventories.
    • Added entries to the Tutorial window for Disengage and Opportunity Attack.
    • Fixed the ‚Join dialogue‘ icon only appearing for the player on the left splitscreen.
    • Fixed an issue causing you to get stuck in the Combine Items UI when the server FPS dropped very low in multiplayer.
    • Fixed the bonuses in the Active Roll UI sometimes appearing too high on the screen.
    • The tooltip for the Mystra’s Grace boots now shows the item rarity.
    • Fixed the Hit Points tooltip incorrectly being titled Temporary Hit Points.
    • Fixed a bug causing Downed characters to display as dead on the HUD.
    • Fixed the hotbar filters for Throw, Passives, Custom, and spell variants appearing empty.
    • Fixed tooltips not appearing on split-screen when both players moved the focus at the same time.
    • Delayed new tutorial pop-ups when there’s a full-screen tutorial open.
    • The Party View of all your characters‘ Character Sheets will now follow the same order as the Party Line.
    • Monks‘ unarmed version of Shadow Strike now has a different icon from the weapon attack version.
    • Updated the icons for Divine Strike reactions.
    • Highlighted the icon of the Lower City Pass in orange as an important story item.
    • Removed the ‚Will break active Concentration‘ warning on tooltips in contexts where it’s not relevant (e.g. looking at spell tooltips during Level Up).
    • Volo’s trader map icon will now only appear when you can actually trade with him.
    • Fixed icons for some arrow attacks made by enemies, the Printing Press, the Cap and Bells hat, and the Wooden Crevice.
    • Fixed ‚Add Bonuses‘ being visible in the Active Roll UI even if you had no bonuses.
    • Fixed a missing icon for the Entranced Murderer condition.
    • Alchemy Pouches, Camp Supply Sacks, and Keychains will now show up in the Trade UI and won’t be highlighted as story items.
    • Fixed some values not updating properly in the Alchemy panel, especially on a multiplayer game.
    • Fixed the ‚Melee Attack (Off-Hand)‘ text getting cut off in the Character Sheet in non-English languages.
    • Fixed the maximum weight displayed on the header of a character’s inventory, reflecting their actual maximum weight capacity (i.e. how many Shadowhearts Karlach can lift).
    • Fixed an issue with the Alchemy screen UI alignment.
    • Reactions on the hotbar will no longer overlap the combat log.
    • A fully expanded hotbar will no longer overlap the combat log.
    • Fixed long journal entries overflowing the Journal UI boundaries.
    • Fixed a voice chat split-screen overlap and opacity issue.
    • In the Dialogue UI, fixed text parameters (e.g. prices) not being filled in when loading a savegame that is in the middle of a dialogue.
    • Improved the background art in dialogues, messages, and notifications.
    • Fixed the Arrow of Darkness icon when it is used by enemies.
    • Fixed two broken icons.
    • Updated the icons of actions granted by Wild Magic to stand out better among other actions and spells.
    • Fixed Oil of Combustion appearing in the combat log twice.
    • Fixed the icon for a Manifesto found in the Lower City.
    • Fixed a missing icon for Arcane Barrier in Ramazith’s Tower.
    • The Break of Dawn spell now has a new icon reflecting the damage type.
    • Fixed missing icons for the Temporarily Hostile, Entranced Murderer, Soul Oath, and Projected Image conditions.
    • Fixed a missing display name for a nest.
    • Fixed missing icons on foundation blocks and cracked stones.
    • Party members will no longer be grouped automatically after using a waypoint.
    • When casting outside of Turn-Based Mode, some Turn-Based information is now hidden.
    • Hid the Inspect prompt when Upcasting so it looks cleaner.
    • Fixed a missing icon for a chair in Act I.
    • Fixed Concentration warnings not displaying correctly in tooltips.

    Character Creation and Level Up

    • Fixed Maturity, Freckle Quantity, Freckle Intensity, and Vitiligo Pigmentation appearance options not showing during Character Creation while customising the Guardian using controller.
    • Fixed the wrong character name appearing when you’re respeccing.
    • Fixed the ‚Use Recommended‘ text in Character Creation spilling out of the bounds of its button in Russian.
    • Fixed split-screen not splitting for Character Creation when the second player drops into a game level.
    • In the Character Creation controller UI, aligned the arrows to the left and right of saved character randomisation.
    • In the Character Creation and Respec controller UI, fixed localised text overlapping UI elements.
    • Appearance settings no longer get pushed off screen when the character summary is too long in the Character Creator.

    Character Sheet and Inventory

    • Fixed a bug that let you bypass equip restrictions by dragging the currently equipped weapon onto an unequippable weapon in your inventory and swapping them out. The Steel Watchers will take that enormous greatsword back, thank you very much.
    • Fixed the amount of XP you need to level up missing from the Character Sheet.
    • In combat, if you have your inventory open and it becomes a follower’s turn, it will no longer switch to that follower’s inventory. This meant you could sometimes lose your items to that follower until their next turn if you were in the process of dragging and dropping.
    • Fixed the maximum weight in the Inventory tab of the Character Sheet on controller.
    • Fixed the inventory weight not updating when a character becomes a player.

    Examine Window

    • Having the Examine window open when a Reaction occurs no longer blocks combat.

    Minimap

    • Fixed the minimap orientation setting not saving until you restart the game.
    • Fixed the alignment of coordinates and location names with the minimap on split-screen.

    Controller

    • Fixed Rewards and Journal updates overlapping each other if they appear at the same time on controller.
    • Fixed excessive rows in the Character Sheet on controller.
    • Fixed some missing spells in the radial menus for summons and followers on controller.
    • Added missing skill proficiencies to the Character Sheet on controller.
    • Added a link icon to the slots of duel-wielded weapons in the Character Sheet on controller.
    • Fixed a bug when switching between controller and keyboard and mouse that would let you just right-click on traders‘ items and send them to your camp without paying for them.
    • Fixed the controller cursor sometimes not appearing if your character was the target of a non-attacking spell (e.g. in Jannath’s Estate).
    • Made the highlight for the End Turn button on controller more obvious.
    • Fixed text misalignment in the Active Search UI.
    • Increased the size of the Equipped icon, fixed the max weight in the Character Sheet not adapting to your chosen unit of measurement, and improved Character Sheet performance.
    • Fixed issues on controller when trying to pin or close tooltips.
    • Fixed missing values in the descriptions of toggleable Passives in the Actions radial menu.
    • Fixed Relentless Lunge not showing up on the Actions radial menu.
    • Improved the navigation and appearance of the list of Active Roll bonuses on controller.
    • Fixed the Inspect prompt flicking on instantly on controller.
    • Fixed the ‚Inspect‘ prompt not showing for the party line on controller.
    • Moved the equipped icon on controller and made it bigger, so you can see better who’s hoarding the interesting equipment.
    • Made small performance improvements to the Character Sheet on controller.
    • Fixed the flashing when selecting a new element in the Examine UI on controller.
    • Follow-up actions like Dispel Disguise will now appear grouped in a special sub-menu when using them on controller.
    • Fixed Active Roll buttons overlapping on controller.
    • Fixed character models not returning to their intended position when you navigate back from reviewing your character on controller.
    • You can now access the Party Line while you’re in the radial menus.
    • The resource bar is now wider on split-screen.
    • Moved the combat log in split-screen so that it doesn’t interfere with conditions.

    ANIMATION

    • Improved the death poses of rats.
    • Improved the behaviour of cloth when affected by wind to avoid clipping.
    • Updated the blending in Character Creation idle animations.
    • Updated the animations for elementals to fix a bendy-neck issue.
    • Updated the combat animations of the ooze to account for its size.
    • Fixed the Brewer’s overhead dialogues sometimes causing his entire upper body to twitch during combat.
    • Fixed a pop in the Brewer’s movement.
    • Fixed an issue with children’s portraits, which sometimes gave them creepy-looking eyes.
    • Fixed kobold feet sometimes clipping into the ground.
    • Fixed Raphael’s Multiattack animation when casting and reacting.
    • Fixed paddle hands in the male human animations for being ensnared and blinded.
    • Updated the appearance of male gnomes‘ eyelids and updated their custom facial expressions when their eyes are closed.
    • Updated a female human in the endgame to remove an extra shoulder pad.
    • Fixed the Emperor’s head clipping into his mask in a cinematic dialogue.
    • Added some Brewer animations.
    • Fixed an issue with male human arm animations for Flames of the Phoenix.
    • Updated the pigeon animation.
    • Updated the locators for tragus piercings.
    • Updated eyelids on a particular female halfling head.
    • Added custom animations for closed eyes.
    • Updated Astarion’s trousers for Cazador’s scenes.
    • Updated animations for footwear.
    • Fixed some lipsync issues when talking to the Mask of Vengeance.
    • Updated the spring physics for the Githyanki Half Plate.
    • Updated the Damaged Githyanki Half Plate for male dwarves.
    • Updated the animation for leather sleeves.
    • Updated the pain animations to avoid eyelid clipping.
    • Tweaked the Wardrobe animation.
    • Added a missing animation for rogues using Sneak Attack with finesse weapons.
    • Tweaked Gale’s unique facial animations for kissing to avoid eyelids clipping.
    • Reimported a sleeping dog animation to fix a timing issue.
    • Fixed flutes clipping with dragonborn bard heads.
    • Fixed male human guard animations.
    • Fixed the timing of the Flumph spawn animation.
    • Tweaked halfling eyelids to avoid clipping during certain facial expressions.
    • Fixed the Emperor’s robe clipping on his knees.
    • Fixed some pops and freezes on Flaming Fist NPCs being enveloped by the shadow curse.
    • Improved the animation on some plate armour.
    • Reexported pig head animations to prevent their eyes bulging out of their heads.
    • Did a pass over armours that have cloth on them to fix clipping issues.
    • Tweaked some animations during the Oliver combat to prevent freezing when casting spells.
    • Updated the animation for Sharran robes.
    • Polished the animation for tending to a sleeping character and fixed some paddle hands.
    • Reduced some bad pops on a skeleton in the Gauntlet of Shar.
    • Updated how animations work with certain armours and camp clothing.
    • Fixed lava in Grymforge where it could look like it was shaking and jiggling like a pudding.
    • Lucretious now has elf ears instead of human ones.
    • Fixed Flurry of Blows not applying the offhand attack animation correctly for halflings and gnomes.

    WRITING

    • Added new dialogue options in an endgame dialogue to cover a missing thread.
    • Fixed a flow issue in dialogue with Astarion.
    • Fixed repeated lines in a dialogue with the Emperor.
    • Fixed a small flow issue in the dialogue with Araj Oblodra and Astarion.
    • Tweaked the wording in one of Karlach’s dialogue options about going to Avernus if she’s going there alone.
    • Removed an unnecessary approval drop when talking to Gale at night.
    • Fixed the dialogue with the Monk’s Manifestation ending prematurely.
    • Fixed a flow issue when talking to Nadira at the Emerald Grove.
    • Fixed the blue jay near Rosymorn Monastery chirping in a suspiciously human voice.
    • Fixed some missing narrator VO when talking to Steelclaw at Moonrise Towers and the raven beside He Who Was.
    • Wrote tooltips for the conditions related to Gortash’s traps in Wyrm’s Rock.
    • Added tooltips links to the Phalar Aluve sword tooltip so you can see its Sing and Shriek abilities easily, updated the Ring of Absolute Force tooltip to explain its Thunder damage bonus, and updated the Dueling passive tooltip to explain that you can use a shield and still gain the bonus.
    • Rewrote some spell and action descriptions that were too vague.
    • Fixed incorrect Upcast information on the Magic Weapon tooltip.
    • Fixed the wrong translation for ‚gold‘ being used in the context of money and gold dragonborn.
    • Added a small detail to the journal when you read a handbill in Act I about where the Nightsong can be found.
    • Improved the description of tadpole powers in their tutorial so it doesn’t sound like consuming one only ever unlocks one specific power.
    • The ball that summons Scratch is now named Scratch’s Ball.
    • Added more information to the Arcane Radiance tooltip.
    • Fixed a missing name in the vampire Multiattack tooltip.
    • Updated the name and description of Rolan’s Mage Armour.
    • Added a name and description for the Aura of Penance. (It used to reuse the name and description of the Aura of Hate.)
    • Added lore descriptions to Mayrina’s locket.
    • Fixed the Cloudkill tooltip showing the wrong duration.
    • Fixed the Guardian of Faith tooltip on controller showing the incorrect condition.
    • Rewrote the Alchemy tutorial pop-up.
    • Updated the Panther Prowl condition to show the correct increase in damage (1d8).
    • Updated the Blessed Mercy passive to indicate the correct target of its bonus (the creature, not the caster).
    • Edited the description for Flaming Sphere’s Ram to remove reference to the Shove ability.
    • Updated the Luminous Gloves description to clarify that the target receives Radiating Orb.
    • Polished the Smite the Graceless tooltip title.
    • Fixed the tooltip for the Aura of Penance spell.
    • Clarified that Daylight can only enchant an item for 20 turns.
    • Added loading screen hints: one about Attack Rolls and Abilities, and another about Shoving characters into chasms preventing you from looting them.
    • Added an indicator in tooltips for magic items that grant additional charges of Wild Shape, Sorcery Points, Spell Slots, and Channel Divinity. Also wrote tooltips for these.
    • Updated the Marksmanship tooltip to reflect the ranged Attack Roll bonus, and updated the Boon of the Raven Queen tooltip to clarify the conditions of Feather Fall.
    • Reworded a line in a dialogue that mistakenly referred to Orpheus as the Emperor instead of the caster.
    • Tweaked the dialogue where you can ’step closer‘ to Dame Aylin during her prayer to Selûne thanking her for the death of Ketheric Thorm to avoid only having one dialogue option.
    • Added some more dialogue options at a point in Gortash’s confrontation with Karlach so that you don’t only have one choice.
    • Wrote and improved the phrasing of several tooltips and warnings.
    • Fixed several mismatches between VO and subtitles across the game.
    • Updated the Great Weapon Master tooltip to include versatility and generalised two-handed wielding benefits.
    • Added a description for the Frumpy Hat.
    • Updated the tooltips for the incubus‘ Draining Kiss and the associated conditions (Drained and Sumptuously Drained).
    • Updated the tooltips for the Ethereal Escape passive and condition.
    • Updated the Wrath of the Storm and Spell Rot tooltips to reflect their mechanics more accurately.
    • Added narrator lines to clarify why you might be failing a skill check to resist an offer made by the Emperor.
    • Fixed Otherworldly Leap not mentioning lack of Spell Slot usage.
    • Fixed Counting House keys to match the vault names. 
    • Fixed the display name for one of the High Security Vault keys. Added unique descriptions for each key.
    • Rewrote the Luck of the Far Realms tooltip to include its cooldown.
    • Rewrote the Compelled Duel spell description to be more precise about its effects.
    • Fixed Contagion: Slimy Doom referencing the wrong ability score. 
    • Fixed two balls in the Highberry cellar mistakenly named Scratch’s Ball.
    • Fixed the description of Swamp at Level 7 mistakenly claiming that you will receive the Conjure Minor Elementals spell instead of the Blight spell.
    • Fixed a scroll in the Guildhall displaying a technical name instead of its actual contents.
    • Fixed a note in Philgrave’s Mansion displaying a technical name instead of its actual contents.
    • The tooltip for Witch Bolt at Level 4 now shows the correct damage.
    • Added text for ‚Mantras and Meditations of the Sun Soul‘.
    • The condition on the door to the Guardian of Faith room in Rosymorn Monastery is now clearer.
    • Fixed several typos and text errors across the game.

    LEVEL DESIGN

    • Fixed an issue letting you teleport into the Mind Flayer Colony from the Oubliette.
    • Fixed some camera clipping issues around the Stormshore Tabernacle.
    • Made general tweaks to level design in Acts I and II, like moving a book within reaching distance and fixing a hole in the ground.
    • Made several level design tweaks across the game.
    • Rocks in Lower City basements will no longer clutter the minimap.
    • Fixed a navigation issue in Crèche Y’llek that allowed your characters to stand in the air.
    • Fixed an issue on The Blushing Mermaid roof that was blocking navigation.
    • Fixed being able to move through the sliding walls that unlock after completing the puzzles in Crèche Y’llek and Reithwin.
    • Fixed being able to walk inside the closet in Balthazar’s secret room in Moonrise Towers.
    • Fixed some gaps in the internal walls of the Elfsong Tavern.
    • Moved an unreachable silver plate in the Shadow-Cursed Lands.
    • Improved fading in the Undercity Ruins.
    • Made a poster of Gortash easier to reach.
    • Tweaked where a particular dialogue with Lae’zel triggers in the Lower City.
    • Added spawn points for Withers‘ Wardrobe in all camps.
    • Enlarged a chasm in the Goblin Camp.
    • Moved some cartes to fix an unreachable spot in Crèche Y’llek.
    • Moved a chest down at the Moonrise Towers camp.
    • Improved the appearance and accuracy of the minimap in the Temple of Bhaal.
    • Made it easier to target the chasm near Minthara.
    • Improved navigation in several narrow spots in the Jungle of Chult.
    • Fixed characters not spawning in the correct locations after falling in the chasms in the Wyrmway.
    • Fixed not being able to reach certain potions on shelves in the Counting House.
    • Improved camera fading around Peartree’s Home.
    • Fixed some pillars you could walk through in the House of Hope.
    • Fixed a camera issue in the Shadowfell combat area.
    • Made improvements to the floors fading correctly if a character is on a lower floor or level.
    • Fixed some camera and fading issues in areas across the game.
    • Improved camera movement in the swamp region.
    • Fixed a fading issue in Beehive Goods and Wares.
    • Fixed the roof popping over the entrance to the upper office in the Water Queen’s House.
    • Made it easier for a certain type of chest in Grymforge to be traversed during combat.
    • Made an Opulent Chest in Jaheira’s basement reachable.
    • Fixed companions clipping into Volo’s operation scene due to where it triggers.
    • Fixed being able to shoot through certain stone slabs in Yurgir’s room and some rope netting not fading away.
    • Fixed some roofs not rendering correctly in the minimap.
    • You’ll no longer be able to accidentally walk through the cragged rocks and walls in the kuo-toa area in the Underdark.
    • Improved the minimap in Wyrm’s Lookout.
    • You’ll now be able to reach the gargoyle’s head in the Hhune Mausoleum.
    • Tweaked a visually see-through parapet obstructing line of sight.
    • Fixed the position of a Githyanki Raider corpse in the Astral Plane.
    • Rotating the camera around a closed door on the nautiloid will no longer make the room you’re in look inaccessible.
    • Moved a chair in the Overgrown Ruins chapel.
    • Lowered some chests in the Underdark camp.
    • Added jumpable platforms to both sides of a platform in Grymforge.
    • Fixed a table you could walk through in Peartree’s Home.
    • Fixed Thrumbo’s boat floating above the water.
    • Shifted the main floor in Sharess‘ Caress.
    • Fixed a gap in Balthazar’s secret room at Moonrise Towers.
    • Moved a burnt book in Act I.
    • Fixed being able to look through the floor on the nautiloid when focusing on the Intellect Devourers.
    • Fixed some railings in the Overgrown Ruins chapel that weren’t allowing projectiles through them.
    • Fixed unreachable treasure mounds in the Lower City.
    • Added a new treasure mound in Wyrm’s Crossing.
    • Fixed a treasure mound in the endgame.
    • You can no longer pick up Myrmidon ash piles in Ramazith’s Tower.
    • Updated Ranger Exceptional Training to include the Bonus Action Help.
    • Updated a digging spot in Act I to include gold.
    • Moved an Underdark chest by a bibberbang so it’s easier to loot.
    • Updated a digging spot in Crèche Y’llek that had no loot.
    • Improved the camera in the Mausoleum acid pit.
    • Fixed some rubble that looked like it was floating at certain angles in the Shadow-Cursed Lands.
    • Improved the alignment of a lever in the Gauntlet of Shar.
    • Moved a vase in the floor in the Gauntlet of Shar.
    • Made sure hidden doors are accounted for by the room shroud in the Moonrise Towers Prison.
    • Fixed pools of blood in the Temple of Bhaal not being considered blood surfaces.
    • Added a selection of Shovel’s toys into her casket.
    • Fixed the Murder Tribunal area missing a map.
    • Improved camera navigation and some visual issues in one of the deep pits in Grymforge.
    • Fixed some unreachable objects in the Elminster’s Library room in Sharess‘ Caress.
    • Made some decorative bottles and flasks destructible.
    • Made a Gortash poster reachable.
    • Improved the Astral Plane region so it appears as expected on the minimap.
    • Replaced some barrels that you couldn’t interact with.
    • Fixed the edge of the water sticking through the dam by Last Light.
    • Improved fading in the Thorm Mausoleum.
    • Fixed some camera issues when zooming out in the Secret Chamber in Crèche Y’llek.
    • One of Grymforge’s secret chests will have more loot. 
    • More dead bodies in the Underdark will have loot.
    • The trapped chest near Wyrm’s Rock will have better loot.
    • Fixed the icon for the silver necklace in a backpack over a gas vent in the Underdark.
    • Fixed some pillars not fading in the Counting House vault.
    • Fixed not being able to click through water in the Guildhall.
    • Fixed water in some Grymforge spots not being recognised as a water surface.
    • You can no longer walk behind some granite ladders in the Morphic Pool.
    • Fixed a navigation issue at the Reithwin Tollhouse.
    • Fixed some fading issues in Moonrise Towers and added some stumps and floor edges.
    • Fixed some fading and camera issues in Ambrust’s Home.
    • Fixed camera and fading issues in Crèche Y’llek.
    • Fixed being able to shoot through the pillars and walls in a spot in the Audience Hall at Wyrm’s Rock Fortress.
    • The floating disc in the Gauntlet of Shar can now be summoned again from a floor it’s not currently on.
    • Fixed being able to stand inside a rock wall in the Overgrown Tunnel.
    • Fixed some camera blockers and erratic movements around Crèche Y’llek and the Blighted Village.
    • Fixed the inside and outside wall of a building in the Lower City not matching up.
    • Added a rock ladder to the Whispering Depths to improve navigation during combat with the ettercaps.
    • Improved the placement of a lootable mushroom floating near a waypoint in the Underdark.
    • Fixed an inaccessible chasm underneath the raft docking area in Grymforge when the raft is still in the Underdark.
    • Made some minimap fixes in the Sorcerous Sundries basement.
    • Placed an item in the Lower City that reveals more about the relationship between Orin and Sarevok.
    • Sarevok’s Death Knights will now disintegrate if Sarevok does. They also have a new condition to indicate their bond to Sarevok.
    • Improved controller navigation in a spot in Grymforge.
    • Made some shootable stalactites in the cellar region beneath the Blighted Village less obtrusive.
    • Fixed a ladder at Wyrm’s Rock Fortress not extending properly to the floor below.
    • Improved camera navigation in the entrance to the hag’s lair.
    • Fixed a pillar not being see-through in the Flymm Cargo basement.
    • Made some circus posters more accessible.
    • Fixed a wall in Gorion’s Mausoleum blocking navigation after getting destroyed.
    • Fixed several issues in the Lower City, such as visual artefacts, gaps in the floor, and fading on the roof.
    • Fixed some erratic fading and see-through behaviours at Wyrm’s Crossing.
    • Made a pouch on a table in the Shadow-Cursed Lands easier to pick up if an NPC is standing nearby.
    • Fixed minimap issues when moving between different rooms and areas.
    • Fixed some floor heights and a gap in the stairs at Philgrave’s Mansion.
    • Fixed navigation issues in the Astral Plane before entering the Upper City sequence.
    • Made sure the dialogue with the Oathbreaker Knight always happens in the right environment.
    • Improved the accuracy of the map around the Basilisk Gate Barracks for areas you can walk under.
    • Tweaked the edge of the map in the Gauntlet of Shar.
    • Fixed some Astral Plane navigation issues at Wyrm’s Lookout.
    • Tweaked the staircase minimap in the Undercity Ruins.
    • Fixed several rendering issues on the minimap and inconsistencies between the level and the minimap.
    • Updated the minimap in Grymforge.
    • Tweaked the position of a few clipping objects in the Emerald Grove.
    • Fixed some minimap issues in the Underdark.
    • Fixed a large black shape defacing the minimap in a basement in Baldur’s Gate.
    • Fixed see through setting for the gates and for the grating surrounding the Steel Watch Foundry.
    • On Deluxe edition, moved the portrait of Beast so that it’s easier to reach.
    • Improved pathfinding and picking in the Elfsong tavern.
    • Fixed a secret Harper chest that was triggering its trap more than once.
    • Replaced a non-working tadpole jar in Gortash’s office with one you can actually use to get Illithid Powers.
    • Fixed an issue with the minimap offset not working correctly at the gith chokepoint by the Risen Road.
    • Fixed an issue with the minimap not rendering correctly in the Undercity Ruins.
    • Updated the minimap in the Masons‘ Guild basement.
    • Updated the minimap for the Undercity and Philgrave’s Mansion.
    • A torch placed in a bush at Last Light has been moved for public safety reasons.
    • Tweaked some fading on stones in the Goblin Camp.
    • Fixed unreachable items in Grymforge.
    • Tweaked the minimap for the roof of the Reithwin Tollhouse.
    • Fixed fading in Grymforge.
    • Fixed fading in a cave area in Wyrm’s Crossing.
    • Fixed fading in the Undercity Ruins.
    • Made sure that all destroyed items can be clicked through and don’t interfere with selection.
    • Improved the area shrouds in Avernus.
    • The destructible pillar in the Shattered Sanctum will now display its proper name on hover. 
    • Placed better loot in certain chests in the Goblin Camp.
    • The Steel Watch Foundry backrooms are now masked on the minimap when on the top floor, as well as the bottom floor.
    • Made some changes to Steel Watcher placement and behaviours to create a more dangerous feeling in the Lower City dock area.
    • Fixed being able to walk through the Crucible in the Adamantine Forge.
    • You’ll no longer be able to loot the gold inside the tax collector’s safe by using the Active Search function on controller.
    • Fixed a navigation issue in the gnoll cave preventing gnolls from climbing onto one of the elevated areas.
    • Improved fading in and around the Forge of the Nine building.
    • Fixed some fading problems at the Wyrm’s Lookout camp.
    • Improved camera navigation in the Lower City graveyard.
    • Improved camera navigation in a spot in the Emerald Grove.
    • Moved Elminster’s spawn location in the Elfsong camp.
    • Fixed being able to waltz into one of the big safes in the Tollhouse.
    • Fixed blocked vision on the minimap after opening the Sluice Valve in the Sewers.
    • Fixed an issue causing you to get stuck behind the Emerald Grove elevator.
    • Fixed the Zhentarim Hideout becoming unreachable when destroying the secret wardrobe after closing it again.
    • A See Invisibility potion and scroll can now be found in Jannath’s Estate.
    • Fixed duplicate furniture at the Elfsong Tavern under certain conditions, and fixed Lakrissa not coming back to the Taproom after a Long Rest.
    • Fixed a table you could walk through in the Mind Flayer Colony.
    • Fixed gaps in the floor of Ramazith’s Tower that let enemies target you from above.
    • Indicated an unwalkable area in the owlbear cave more clearly.
    • Made a potato pickable.
    • Moved a painting at Jannath’s house.
    • Moved an unreachable chest in the Goblin Camp.
    • The skeleton in Shattered Sanctum sarcophagus will have more loot.
    • The chest hidden in Water Queen Cellar will have better loot.
    • Reinforced Gilded Chest in Mason’s Guild will now have some loot.
    • The areas behind the Gnarled Doors in the hag’s lair are no longer blacked out if you can pass through them.
    • Improved the appearance and accuracy of the minimap in several more areas across the game.

    ART

    • Gave Avery Sonshal a different hat.
    • Fixed clipping on Eramas in the Emerald Grove by adjusting her appearance and removing her hood.
    • Regenerated portraits for characters in Baldur’s Gate.
    • Fixed characters‘ facial skin colour sometimes changing when you zoom in and out.
    • Fixed the portrait of Aelis Siryasius in the Sewers.
    • Fixed the portrait of the Lava Elemental in Sorcerous Sundries.
    • Fixed the portrait of the Watcher Guardian.
    • Fixed the portrait of the Netherbrain.
    • Fixed a visible seam on Zethino’s neck.
    • Improved the appearance of the water surface in the Astral Plane in the romance scene with Gale.
    • Fixed a hole in Mirie’s armpit.
    • Increased the resolution of the Elaborate Slate you find on Sarth Baretha.
    • Increased the resolution of a skull in Cazador’s palace.
    • Added tooltip icons for the Signed Trade Visa and for the Scroll of Evard’s Black Tentacles.
    • Added icon variations for Divine Strike, Divine Smite, and Shadow Strike, and added icons for the Mage-Animated and Shar’s Embrace conditions.
    • Made it easier to navigate around one of the giant statues in Grymforge.
    • Fixed some floating bushes around the Emerald Grove.
    • Fixed a hole in the ceiling of the Inquisitor’s Chamber in Crèche Y’llek and fixed some funky fading in the area.
    • Made minor art fixes in the Gauntlet of Shar.
    • Fixed some flickering wall textures in the House of Healing.
    • Removed some unnatural moss on a tree just inside the Emerald Grove.
    • Fixed some flowers clipping into a crate when the tieflings prepare to leave the Emerald Grove.
    • Removed the blue glow inside the pipes near the Arcane Tower.
    • Moved an Execution Notice that was in the wall in The Blushing Mermaid.
    • Fixed a crate clipping through a bench in Grymforge.
    • Fixed a chain that wasn’t long enough in Cazador’s palace.
    • Fixed a hole in the wall in the Gauntlet of Shar.
    • Fixed a floating chest and grass in the Crèche Y’llek camp.
    • Fixed a hole in the wall in the Goblin Camp.
    • Fixed a potted tree clipping through a window in the High Hall.
    • Fixed a floating pile of gravel in Grymforge.
    • Moved a Trap Disarm Toolkit out of the wall in the Underdark.
    • Fixed a display case in the Sorcerous Vault that opened upside down.
    • Fixed a hovering door in the Silent Library.
    • Fixed a floating weapons rack in Grymforge.
    • Fixed the fading on a statue in the Self-Same Trial.
    • Fixed an inaccessible compartment in Philgrave’s Mansion that was lit.
    • Added gravity to a candelabrum on Moonrise Towers that would keep floating if you destroyed the cabinet beneath them.
    • Fixed a fading table in the Goblin Camp.
    • Fixed some floating sacks, wheels, and planks at the Wyrm’s Lookout camp.
    • Fixed some stretched environment art in Grymforge.
    • Fixed some floating grass by the Counting House.
    • Fixed a floating Potion of Healing in the Goblin Camp.
    • Fixed a hole between the rocks where the kuo-toa are.
    • Fixed a floating chair in Crèche Y’llek.
    • Fixed a hive on a shadow-cursed tree that wasn’t fading properly.
    • Fixed some flickering wall textures in the Masons‘ Guild.
    • Fixed a misaligned balustrade in the Steel Watch Foundry Lab.
    • Moved an unreachable Gold Ingot in the Steel Watch Foundry Lab.
    • Fixed some floating and clipping crates and sacks in the Last Light basement.
    • Fixed the appearance of some vents in the Steel Watch Foundry.
    • Fixed a hole in the wall in the Philgrave’s Mansion basement.
    • Fixed some gilded chests you could walk through.
    • Fixed some flickering door textures in Cazador’s palace.
    • Fixed several clipping and floating items in Sharess‘ Caress.
    • Removed an unneeded floating pillar in the Shadow-Cursed Lands.
    • Fixed some see-through stairs in the Grymforge area.
    • Moved up a rock and its barrel a bit to fix a visible terrain artefact.
    • Moved a floating barrel at the crash site.
    • Fixed some problematic floaty cheeses at Grymforge.
    • Moved a floating broken bottle.
    • Realigned the three pieces of the Power Generator in the Arcane Tower.
    • Added a rock beneath a floating rock in a room in the Grymforge.
    • Removed some floating pebbles in the Chamber of Loss.
    • Fixed a floating tree in the forest.
    • Fixed several spots in Grymforge that made the world cull away when moving the camera inside some cliffs and walls at certain angles.
    • Upscaled low-resolution textures on the skiffs in the Underdark.
    • Added soft lighting to a hidden path in the Undercity Ruins so it’s not completely invisible anymore. Also moved a rock for better environmental blending.
    • Tweaked the fog and lighting in the acid pit by the House of Healing Morgue.
    • Closed a hole in the sandstone wall in the Secluded Chamber in the Emerald Grove.
    • Removed a patch of floating grass in Crèche Y’llek when the first floor fades away.
    • Added some environmental detail and lowered a floating bucket of fish and fishing rod at the Emerald Grove.
    • Improved the decoration behind the mural at the entrance to the Shadowfell: added more support structures, added roots to the vines, and made it look more dilapidated.
    • Made the plaques in front of the murals in the Emerald Grove more noticeable.
    • Added vegetation and bushes to some terrain in Rivington.
    • Fixed some floating grass and a floating bush, and filled in a large gap in the rock along the path down to the water in Wyrm’s Crossing.
    • Fixed some drips in the Whispering Depths starting in mid-air.
    • Fixed some items that wouldn’t fall if you destroyed the surface they were on, and fixed some intersecting pillars in the Reithwin Tollhouse.
    • The icons of the wardrobes in the Riverside Teahouse now match the wardrobes.
    • Added some missing surface icons on controller.
    • Polished up the minimap in the Masons‘ Guild basement.
    • Improved the placement of the Sharess‘ Caress waypoint.
    • Added some extra decoration to the cells in Cazador’s palace.
    • Improved the visuals for the plates and cutlery in the Karlach date cinematic.
    • Fixed some issues with the facade trims of the Open Hand Temple.
    • Fixed the fading on one of the buildings in Act I.
    • Removed a red lighting artefact in the water near the nautiloid crash site.
    • Made some tweaks to fix a piece of rubble that enemies could shoot through in the Goblin Camp.
    • Fixed some grass blocking some shots when talking to Elminster in the Rosymorn region.
    • Fixed a map that was see-through from the back.
    • Fixed a floating crate in the circus in Rivington.
    • Added an icon for Sarevok’s Wretched Armour.
    • Fixed flickering and visibility issues on the ritual circle in Balthazar’s Necrotic Laboratory.
    • Fixed floating pieces of paper in the alchemist’s lab at The Waning Moon.
    • Fixed a gap in a pile of rubble in Waukeen’s Rest.
    • Fixed a ladder clipping into the wall in the Goblin Camp.
    • Fixed Yafeu the djinni not having a custom portrait.
    • Updated the Brewer’s portrait not fitting its frame properly.
    • Fixed flickering textures on the street corner between Baldur’s Mouth and the Elfsong Tavern and tweaked some decorative textures.
    • Updated the appearance of the Flaming Fist gorget.
    • Updated the appearance of chainmail on female githyanki and male halflings.
    • Fixed headwear with defined colour presets resetting hair colour.
    • Karlach’s outfit now reacts better to coloured dyes.
    • Added an icon for Reaper’s Rigidity.
    • Added an icon for the Shar’s Embrace condition. 
    • Added an icon for the Mage-Animated condition.
    • Updated the visuals of His Majesty, who previously looked like Steelclaw. His Majesty’s appearance now befits his name and nature.
    • Fixed a visible neck seam on Zethino in the circus.
    • You can now use dyes on the Unwanted Masterwork Scalemail.
    • Fixed a missing part of the rose neck tattoo.
    • Fixed a black texture on the sleeves of Scale Mail +2 on female humans.
    • Lae’zel’s armour now reacts better to coloured dyes.
    • Added missing fur on the head of the newborn gnoll.
    • Added a small platform on top of a furnace so the AI doesn’t get stuck in the doorway. Also lowered the top itself so the platform is not too high and updated the physics.
    • Updated the appearance of Crawling Claws.
    • Fixed the bottom of Karlach’s trousers clipping through boots.
    • Fixed holes in the trousers of certain races when wearing Bonespike Boots.
    • Fixed clipping on background NPCs in Sharess‘ Caress.
    • You can now dye Ketheric’s armour.
    • Fixed the pink and purple eye colours in Character Creation being split up from each other.
    • Adjusted the waveservants‘ tattoos.
    • Improved the appearance of fur on some NPC cats, dogs, hyenas, deep rothé and wolves.
    • Fixed the dead mind flayer at the crash site wearing ordinary robes.
    • Fixed female githyanki legs disappearing when wearing the starter barbarian outfit without shoes.
    • Fixed Sharran trousers clipping into footwear.
    • Fixed some see-through spots on Orin’s clothes.
    • Fixed a hole in Minsc’s right glove.
    • Karlach tattoos and scars will no longer disappear when she equips Bonespike Gloves in combination with a regular shirt that reveals her skin.
    • Fixed Raphael’s feet getting culled during his endgame monologue.
    • Updated the portraits for characters in the Lower City that had their appearance updated.
    • Updated the portraits for characters in Wyrm’s Crossing that had their appearance updated.
    • Added some new icons for actions, spells, conditions, and items.
    • Added an icon for old, mouldy pouches.
    • Fixed Black 2 and Black 3 Draconic Bloodline scales in Character Creation not matching up correctly with their visuals.
    • Fixed an issue with some paper rolls in the Baldur’s Mouth Gazette.
    • Fixed a floating helmet.
    • Fixed an issue with a camp shirt.
    • Updated puddle physics.
    • In the Guildhall, added some rocks to fill in a void in the minimap.
    • Made some environment fixes in the Mind Flayer Colony to improve the minimap.
    • Helldusk Helmets no longer lose their horns when you zoom out.
    • Added a new icon for the Summon Us item and for Oskar’s easel.
    • Fixed vampire spawn’s chests looking like they’re covered in blood.
    • Fixed the succubus not being affected by the nudity filter.
    • Fixed the Warped Headband of Intellect having no visuals on certain races.
    • Fixed the disappearing sleeves of the endgame half plate armour on certain races.
    • Fixed the missing model of the Blackguard’s Gauntlets when equipped by certain races.
    • Updated the beard of the guard by the Grymforge elevator to avoid clipping.
    • Updated Ward Magmar’s portrait.
    • Fake Jaheira will no longer have clown face-paint.
    • Updated Anders‘ portrait.
    • Fixed occasional black textures appearing on piercings.
    • Added decoration to an area that looked traversable but wasn’t.
    • Hid a duplicated door in the Elfsong camp.
    • Made several art tweaks in the 
    • Added a new plane for the Hhune Mausoleum and set up the teleport connection. Removed the teleport action from the stairs. Moved the torch from beside the stairs to beside the doorframe.
    • Fixed clipping on Raphael’s doublet and Buff Tanner’s shirt.
    • Wobb’s appearance will now match his voice.

    LIGHTING

    • Polished the lighting in the dialogue with Kagha and Arabella in the Emerald Grove.
    • Brightened up the swamp a little once the illusion has been lifted in the cinematic.
    • Added custom lighting for Abdirak in the Goblin Camp.
    • Fixed the lighting in the transitions between Grymforge and the Underdark on the boat.
    • Fixed the lighting changing between shots when you step on the boat to Grymforge.
    • Fixed the lighting in the depths of the Thorm Mausoleum and made some minor decor changes.
    • Polished the lighting in the scene with Malus Thorm.
    • Updated the lighting in the cutscene after Nightsong dies.
    • Fixed some particularly dark lighting when interacting with the Neurocitor.
    • Improved the lighting in the dialogue with Santoria on the submersible.
    • Tweaked the position of the light on the submersible.
    • Fixed lighting issues in the dialogue with the Netherbrain after having cast Karsus‘ Compulsion on it.
    • Fixed Jaheira not being lit properly in a shot when recruiting Minsc.
    • Added custom lighting for companion interjections at the top of the Netherbrain.
    • Fixed overly dark lighting in dialogues in the House of Hope.
    • Fixed some shadow issues with the Netherbrain.
    • Added some atmospheric fog in Karlach’s endgame scene in Avernus.
    • Updated the lighting for Karlach’s interjection when Mizora visits camp.
    • Improved the lighting in and around the initial dialogue with Scratch.
    • Added lighting to new Dark Urge lines in the dialogue with Crusher.

    AUDIO

    • Remastered audio files.
    • Fixed VO stopping when a split-screen player stops listening in on a dialogue.
    • Fixed sounds not syncing when skipping lines in cinematics or loading into cinematics.
    • Fixed the VO cutting out when switching between characters in separate dialogues.
    • Tweaked some sounds and out-of-sync grunts in the dialogue with Myrnath on the nautiloid.
    • Made character vocalisations come from the head rather than the body in the first scene with Lae’zel on the nautiloid and in the scene with Shadowheart on the beach.
    • Updated the mix in the dialogue with Lae’zel after your duel.
    • Updated the mix in a romance dialogue with Gale.
    • Updated the mix when climbing the ladder out of the Underdark.
    • Did a mixing pass in the scene on the vessel between the Underdark and Grymforge.
    • Made the vocalisations of the blue jay near Rosymorn Monastery come from its head rather than its body.
    • Fixed a VO issue for Fist Glenvora and Fist Olloa.
    • Fixed moving platform sounds not playing at all if the camera was too far away when the sound started.
    • Updated character vocalisations in the dialogue with Petras and Dalyria in Fraygo’s Flophouse.
    • Updated character vocalisations in the scene after the Dark Urge resists Bhaal.
    • Updated character vocalisations when you wake up at night after the events of Act II.
    • Polished character vocalisations in the romance scene with Astarion after the Black Mass.
    • Made Cazador’s vocalisations come from his head rather than his body after combat with him.
    • Made character vocalisations come from the head rather than the body in the scene with the Netherbrain at the Morphic Pool.
    • Updated character vocalisations on the nautiloid when playing as Karlach.
    • Updated the audio in the dialogue when you catch Silfy pickpocketing you.
    • Made various sound fixes for inventory items.
    • Resynced the audio for preparing tadpole buffs.
    • Fixed sound in the scene with the Netherbrain at the Morphic Pool.
    • Fixed the Steel Watcher self-destruct audio loop not looping.
    • Fixed some incorrect inventory sounds.
    • Fixed bats using the wrong vocals.
    • Tweaked the audio for drawing and stowing animations for dragonborn.
    • Fixed some audio for Shadow-Cursed Needle Blights and Steel Watchers.
    • Did a sound pass on Gale’s ‚last night alive‘ dialogue.
    • Designed and implemented sounds for the Active Search UI.
    • Did a sound pass when interacting with one of the statues beneath the Reithwin main square.
    • Lowered the volume of the walla in Wyrm’s Crossing.
    • Resynced some character vocalisations with their associated animations.
    • Added missing cantrip sounds in Astarion’s recruitment dialogue.

    SFX

    • Increased the volume of Klank’s noises at Sorcerous Sundries.
    • Polished the SFX in Orin scenes.
    • Made a minor SFX tweak to the scene with the squirrel in the Emerald Grove.
    • Polished the SFX in the dialogue with Astarion and Araj Oblodra at Moonrise Towers.
    • Polished the SFX in the lake scene in the Underdark.
    • Polished the SFX in Astarion’s conversation with Araj Oblodra at Moonrise Towers.
    • Fixed SFX spamming when destroying items that destroy other items.
    • Added some bass rumbles and metallic impact noises in anticipation of the Steel Watcher Titan.
    • Added SFX to the endgame dialogue with the owlbear cub.
    • Updated the mix in the cutscene in front of the Emerald Grove.
    • Added SFX for the Temple of Bhaal door opening at the end of the dialogue with the Butler.
    • Polished the SFX in the dialogue with Ketheric on the main floor of Moonrise Towers.
    • Polished the SFX in the scene with Astarion, Petras, and Dalyria in Fraygo’s Flophouse.
    • Added missing SFX for Shadowheart’s artefact.
    • Added ambience SFX during the warning you get if you try to go to the Morphic Pool before you have all the Netherstones.
    • Added SFX for when you push Lae’zel to the ground after your duel.
    • Added some SFX to the dialogue with Thrumbo in Philgrave’s Mansion after you’ve defeated Carrion.
    • Added SFX for when Gale climbs atop the Netherbrain and follows through with his decision.
    • Added ambience SFX during the warning you get if you try to go back to Act I if the army of the Absolute is marching on Baldur’s Gate.
    • Added missing cup SFX in a romance dialogue with Shadowheart after the Act I camp celebration.
    • Implemented SFX and tweaked existing SFX volumes in the scene where Nightsong arrives at the top of Moonrise Towers.
    • Added missing SFX in the dialogue with Orpheus after you free him.
    • Fixed the SFX sync when interacting with Myrnath on the nautiloid.
    • Polished the SFX in dialogue with Gale.
    • Added SFX to the dialogues with the Sinister Hooded Man, Cirian, and Fist Griff at Bloomridge Park.
    • Added SFX to the scene before the final battle with the Netherbrain.
    • Polished the SFX when talking to Silver in the Emerald Grove.
    • Added SFX for when Gale conjures the dagger and grabs it before his dramatic end.
    • Polished the SFX in the dialogue after you kill Orin.
    • Polished the SFX when talking to the Scrying Eye in Grymforge.
    • Added missing SFX when interacting with Animated Armour in Sorcerous Sundries.
    • Synced up the SFX with the VFX of the spattering tadpole in Jaheira’s hand at the entrance to Last Light.
    • Polished the SFX for the VFX of the portal Halsin opens to the Shadowfell.
    • The Adamantine Golem is no longer missing SFX.
    • Fixed missing SFX for doors.
    • Fixed missing SFX for sword grinding animations.
    • Fixed missing SFX when Dribbles uses his Teleport spell.
    • Fixed incorrect SFX related to loot and the inventory.
    • Changed the timing of some SFX in the dialogue when you first enter Last Light.
    • Polished the SFX for the boat scene between the Underdark and Grymforge.
    • Added SFX for when you unlock a new Alchemy recipe.
    • Added SFX for the Steel Watch Foundry elevator.
    • Added SFX for moving platforms in the Sewers.
    • Fixed sounds for wheel levers and doors in the Lower City.
    • Added SFX for Sahuagins‘ Blood Frenzy action.
    • Fixed some sounds when looting containers.
    • Added SFX for a lever in Sorcerous Sundries.
    • Remixed and looped the raging vortex SFX.
    • Polished the SFX in Gale’s main dialogue.
    • Fixed missing SFX for a winch mechanism beneath Wyrm’s Crossing.
    • Fixed missing SFX on the portal in the Knights of the Shield Hideout.
    • Tweaked the foley in the dialogue with Tara.
    • Added SFX for when applying Oil of Diminution.
    • Added SFX for a secret rock mechanism.
    • Added missing SFX in the scene with the Netherbrain at the Morphic Pool.
    • Polished the SFX in the dialogue with the Oathbreaker Knight.
    • Reworked some Steel Watcher SFX.
    • Updated the foley in the fight scene with Lae’zel and Shadowheart at camp.
    • Polished some of the SFX in the romance dialogue with Minthara.
    • Added some Boo squeaks in a dialogue with Nine-Fingers and Minsc.
    • Added Orin’s giggle SFX when the Slayer dies.
    • Updated the sound of the portal that appears when you collect the final Netherstone.
    • Added some Boo squeaks when asking Minsc some personal questions.
    • Added missing Boo squeaks in the dialogue with Nine-Fingers and Minsc after the Zhent have turned on the Guild.
    • Added whisper SFX to successful rolls when interacting with The Necromancy of Thay.
    • Added SFX for Summon Us.
    • Polished the SFX in the dialogue after the Dark Urge accepts Bhaal.

    VFX

    • Updated the VFX for Cazador’s Sinister Lord buff, and fixed the condition effect VFX you receive from being cursed by the prisoner at his palace.
    • Changed the orientation of the VFX on the crystal lance on top of Rosymorn Monastery.
    • Improved Vlaakith’s fade-out and VFX at camp.
    • Fixed the placement of the fire VFX around Raphael when he reveals his true form.
    • Fixed missing VFX when entering Minsc’s mind.
    • Added missing Orin transformation VFX.
    • Added VFX when entering Avery Sonshal’s mind.
    • Added Speak with Dead VFX on Nina Dortmell.
    • Polished the VFX in Astarion’s nightmare about Cazador in Act I.
    • Characters with the Wet condition will no longer become invisible when standing behind burning VFX.
    • Bardic Inspiration VFX no longer changes pace when the character moves.
    • Improved the VFX for Withers‘ Wardrobe.
    • Fixed the VFX for the prepare animations of several monk spells.
    • Added some VFX to Withers resurrecting players in camp.
    • Added VFX to panthers while they are preparing to use Prowl.
    • The man throwing invisible water onto the fire in Waukeen’s Rest is now seen doing just that, but with actual water.

    CINEMATICS

    • Made general improvements to cameras, mocap, staging, and facial expressions in many dialogues across the game.
    • Fixed pops, jitters, and clipping in many dialogues across the game.
    • Added custom touches and polishes to many dialogues across the game.
    • Cleaned up the mocap in many dialogues across the game.
    • Added variations in camera shots for taller player characters in several dialogues across the game.
    • Fixed broken cameras when companion Lae’zel speaks to Inquisitor W’wargaz without the rest of the party.
    • Improved contact with the lute in the dialogue with Alfira in the Emerald Grove.
    • Fixed Mattis‘ hand pop in the Emerald Grove.
    • Fixed facial expressions in the dialogue with Roger Highberry.
    • Fixed an awkward silence when you first see Ketheric Thorm at Moonrise Towers when playing the Dark Urge.
    • Fixed a dialogue with Fezzerk getting cut short.
    • Fixed Isobel zooming into frame if you meet her at Last Light after you’ve already freed Nightsong.
    • Fixed the mind flayer in front of Dror Ragzlin not appearing in some of the cinematic shots.
    • Fixed the overexposed campfire in a camp scene after the events of Act II.
    • Fixed Rugan’s paddle hands when talking to him in the cave.
    • Fixed a blocked camera when talking to the raven in the Ruined Battlefield.
    • Fixed a line being cut short when recruiting Wyll.
    • Added a custom animation for the Emperor’s tentacle and spring to prevent the physics spasming.
    • Polished animations in the dialogue with Nere in Grymforge after he sent you away.
    • Cleaned up some clipping fingers for female gnomes if you spend the night with Minthara after the camp celebration.
    • Cleaned up the mocap, improved camera shots, and adjusted some facial expressions in dialogue with Astarion in Cazador’s palace.
    • Fixed some long pauses at the start of the dialogue with Ravengard at Wyrm’s Rock Fortress.
    • Polished hand animations and contact with the floor for the goblins at the Worg Pens.
    • Added some attitude poses for mind flayer characters and tweaked transitions to account for your tentacles.
    • Improved the appearance of the scene with the wall tentacle at Moonrise Towers for dwarves.
    • Fixed the ‚Continue‘ dialogue option showing up after Boo’s squeaks.
    • Told Valeria to hold her chalice in her trunk a little more securely.
    • Fixed the Dream Visitor’s twitchy head.
    • Fixed an animation for male gnomes in a romance scene with Lae’zel.
    • Fixed visible neck seams on Malus Thorm’s patient and Cazador.
    • Added facial expressions to Thrumbo.
    • Tweaked where characters are looking and updated facial expressions in the dialogue with Laridda in Act III.
    • Fixed some overexposure in the shots of Nightsong flying away.
    • Fixed Abdirak’s floating hand on his thigh when he stands up.
    • Fixed gnome characters‘ hands clipping and floating on the bed before lying down for Volo’s operation.
    • Hid Viconia’s reveal a little better and fixed characters looking in the wrong directions.
    • Fixed some shots in the Shadow-Cursed Lands with Mizora being blocked by some grass.
    • Readjusted timings and animations to avoid a head pop when talking to the Emperor about the final Netherstone.
    • Fixed a lighting pop when approaching the Myconid Colony in the Underdark.
    • Hid Lae’zel’s weapon when she laments the death of Orpheus as it was blocking the camera, and hid the dragon so it does not appear before it’s meant to.
    • Polished the animation when the Slayer kills the Butler.
    • Fixed an awkward pause after one of Wyll’s interjections when you approach Moonrise Towers.
    • Fixed the dialogue with Astarion at Cazador’s palace getting cut off early and fixed a camera shot.
    • Fixed some facial expressions in the dialogue with Roger Highberry during the wine festival.
    • Fixed some facial expressions when talking to Wyll after he meets Karlach.
    • Moved Quil at camp so she doesn’t clip into Karlach’s tent.
    • Fixed strong characters blocking some cameras in the cinematic where the shadow curse takes over Last Light while you’re still there.
    • Fixed Lae’zel looking awkward during Karlach’s interjection in the dialogue after Gale’s dramatic end.
    • Fixed dragonborn characters‘ hands clipping through their face when licking a hunk of spider meat.
    • Fixed cameras clipping into a box when talking to Big Huido.
    • Fixed a minor flow issue when talking to Shadowheart.
    • Fixed where characters are looking in dialogue with Florrick at Last Light.
    • Fixed the elder brain popping in the dialogue where you learn of the Emperor’s past.
    • Adjusted a hand pose to fix clipping on strong female human characters when confronting the Netherbrain.
    • Made sure Nightsong’s wings disappear when they need to, to prevent clipping in Sorcerous Sundries.
    • Fixed Shadowheart’s father clipping through the environment.
    • Fixed some clipping in a scene with Shadowheart’s mother.
    • Updated some cameras, fading, and emotions in dialogue with Cerys.
    • Fixed an issue causing you to get stuck in the dialogue with Blurg in the Underdark if you switch to another character after it ends.
    • Fixed the Emperor freezing at the end of one of his lines in the Astral Plane.
    • Fixed Zevlor zooming into frame when you first speak to him.
    • Fixed Isobel dipping her head violently when she turns around to greet you on her balcony at Last Light.
    • Fixed a pop at the end of Karlach’s endgame scene in Avernus.
    • Fixed the flickering on the portal in Karlach’s endgame scene.
    • Fixed a minor flow issue in a romance dialogue with Gale.
    • Fixed a pop when approaching Karlach for the first time with Wyll in your party.
    • Fixed some faulty cameras after kissing Gale.
    • Fixed piercings showing up as normal, physical objects if you’re astrally projecting with Gale.
    • Fixed character vocalisation issues in several dialogues.
    • Fixed some camera shots when talking to Jaheira about Orin.
    • Fixed Alfira’s goblet spinning around in her hand at camp.
    • Made minor adjustments to fading and facial expressions when talking to Astarion about Yurgir.
    • Fixed some camera shots in the dialogue at camp with the owlbear and Scratch.
    • Fixed Gale getting blocked by your weapon when you take Ketheric’s Netherstone.
    • Fixed large characters blocking a camera in the dialogue with Oskar in the Zhentarim Hideout.
    • Fixed popping and timing in dialogue with Lae’zel about the tale of Orpheus.
    • Fixed the camera getting blocked by a hand in one of the endgame romance dialogues with Astarion.
    • Tweaked a camera shot to fix a hovering arm in a camp dialogue with your Dream Visitor.
    • Fixed an awkward facial expression when talking to Petras and Dalyria in Fraygo’s Flophouse.
    • Updated the audio mix in the scene with the three Chosen in the Colony.
    • Fixed hand poses in Minsc’s recruitment dialogue.
    • Hid the boat during the astral romance scene with Gale.
    • Reinforced the disappearance of Mystra’s projection if you skip the beginning of the dialogue where Gale teaches you a spell.
    • Updated some animations for Gale and male humans in a romance scene with Gale.
    • Fixed Commander Lightfeather’s wings clipping into his body.
    • Adjusted cameras for the platonic choices in a romance scene with Gale at camp.
    • Fixed a pop in the dialogue with Astarion after he’s dealt with a bear.
    • Improved camera framing for shorter races in Karlach’s scene after defeating Gortash.
    • Improved a camera shot when Raphael makes his appearance at the House of Hope.
    • Fixed a floaty head bug in a couple of dialogues to do with the Mind-Archive Interface in the Colony.
    • Fixed some pops when talking to Minsc in the endgame.
    • Improved the appearance of dragonborn characters gulping down the Astral-Touched Tadpole.
    • Fixed the wrong lines sometimes playing when talking to Astarion.
    • Fixed where characters are looking when talking to Halsin in the endgame.
    • Fixed clipping tentacles.
    • Fixed some pops when talking to Astarion about Cazador.
    • When you stomp on the mind flayer’s head near the crash site, the SFX will be a bit more satisfyingly squelchy-crunchy.
    • Fixed some facial expressions and camera shots when talking to Oliver Tefoco.
    • Updated the animations for the owlbear sniffing.
    • Fixed facial expressions, heads, and where characters are looking in dialogue with Oloric Witmirth.
    • Fixed large weapons blocking some cameras when Shadowheart confronts Viconia.
    • Fixed some twisty-turny elbows when talking to Astarion.
    • Added facial expressions for companions after the Dark Urge accepts Bhaal.
    • Cleaned up the animations during the night you spend with Shadowheart after the camp celebration.
    • Updated animations for small races, reduced head movements, and improved poses in the dialogue with the harpies behind the Emerald Grove.
    • Updated the animations for dragonborn and strong female human body types when interacting with the hunk of spider meat.
    • Fixed various clipping issues on male gnomes and dragonborn after the Black Mass.
    • Updated the animation the Butler uses when he appears.
    • Fixed where characters are facing and updated their poses when interacting with the dumbwaiter at the Elfsong Tavern camp.
    • Fixed the Dream Visitor’s dagger wobbling in their hand.
    • Tweaked the dialogue with Dammon in the Lower City to fix problems caused when skipping through it.
    • Fixed an empty camera shot and Orin’s hair clipping in the scene with the three Chosen in the Colony.
    • Changed a camera shot to fix dragonborn snouts clipping on Lae’zel’s lips.
    • Fixed Zevlor teleporting from the dialogue with him just inside the Emerald Grove.
    • Fixed a clipping issue when talking to Jaheira at Moonrise Towers.
    • Fixed dragonborn blocking other characters when talking to (or at) Art Cullagh.
    • Adjusted camera panning speed and added an idle animation to the hag in the swamp.
    • Fixed several pops when talking to Lae’zel about Astarion’s very well-hidden secret.
    • Tweaked your lovely mind flayer tentacles so they intersect less.
    • Fixed male human characters‘ hand clipping when recruiting Astarion.
    • Fixed characters‘ positions on their bedrolls during the sleep cutscene at the Wyrm’s Lookout camp.
    • Fixed pops on Orpheus when he turns to leave after the final battle.
    • Rotated your position in a shot if you’re a mind flayer for visual continuity after the final battle.
    • Fixed a tentacle clipping with armour after the final battle.
    • Fixed a pop on Lae’zel when confronting Orpheus.
    • Adjusted Orpheus‘ head position to avoid a tentacle clipping into the sword when Lae’zel stabs him.
    • Fixed companions looking at the ground when you walk by them after the final battle.
    • Changed the camera selection to improve certain shots after the final battle.
    • Added an establishing shot between two dialogues to fix a camera pop and fixed the weapon on Astarion’s back disappearing in an endgame dialogue.
    • Made several improvements to the dialogue with Alfira in the Emerald Grove.
    • Fixed clipping on male gnomes and halflings when romancing Minthara after the camp celebration.
    • Fixed Redhammer looking like he’s floating about outside the submersible when arriving at the Iron Throne.
    • Fixed clipping characters and weapons obscuring a camera shot in a dialogue with the Emperor about Orpheus.
    • Fixed a rat clipping through the floor in the Gauntlet of Shar.
    • Updated cameras to account for different player heights when interacting with the wall tentacle at Moonrise Towers.
    • Fixed Gale’s strange pose and weird facial expression when talking about himself.
    • Fixed several issues in Orin’s transformations, such as characters floating into the ground, and improved facial expressions and animations.
    • Adjusted the transition when Minthara walks towards the altar to sit on it after cuddling the night after the celebration.
    • Fixed some strong body types blocking the camera in the scene where the shadow curse takes Last Light while you’re there.
    • Fixed Wyll’s rapier casually piercing through the chest of shorter races while talking in the Emerald Grove.
    • Fixed and improved several camera shots in Raphael’s appearance in the House of Hope.
    • Fixed some clipping and lighting issues in Karlach’s scene after Gortash is defeated.
    • Fixed several blending and positioning issues and adjusted cameras and facial expressions in the dialogue with Araj Oblodra and Astarion.
    • Fixed some blocked cameras when interacting with the wall tentacle at Moonrise Towers.
    • Improved characters‘ contact with the ground and tweaked where they’re looking when you first hear the voice of the Absolute.
    • Fixed a cup pop, avatar pop, and camera focus issue in the romance scene with Shadowheart after the camp celebration.
    • Fixed Wyll and Lae’zel’s interjections if you use Speak with Dead on Yul.
    • Fixed Karlach floating up in the air at camp when confronted by Wyll if you recruited her first.
    • Fixed one of Mizora’s arbiters missing when skipping through the first part of a dialogue with Mizora at camp.
    • Fixed a camera issue causing the ground to look like a black void when talking to Korrilla.
    • Fixed issues like clipping on tall grass when interacting with the Exsanguinated Boar in the forest.
    • Fixed a flow issue in the dialogue with Nightsong if she made it through Act II but Isobel didn’t.
    • Improved Astarion’s grasp on his dagger after combat with Cazador and untwisted his twisty arm.
    • Fixed some missing VO when interacting with the Mind-Archive Interface in the Colony.
    • Fixed clipping hands in an Act III romance scene with Wyll.
    • Fixed a visual flow issue with the nurses in the House of Healing.
    • Fixed the githyanki popping from the ground when you’re woken up at night after Act II.
    • Fixed companions clipping under the skiff at the Morphic Pool.
    • Fixed a pop on the belltower in the cutscene of the city at the end of the game.
    • Polished the animations for the three Chosen.
    • Tweaked the breathing SFX in the dialogue after spending the night with Mizora.
    • Adjusted pain vocalisations when entering Nere’s mind behind the cave-in.
    • Fixed an issue causing a character to fly off when talking to Araj Oblodra.
    • Updated the mix in the dialogue with Thrumbo after Carrion is defeated.
    • Polished the incubus scene at the House of Hope, including improving wing animations.
    • Updated cameras when using Speak with Animals on Postmaster Badger.
    • Fixed where characters are looking and some attitudes in the dialogue with Lora and Liara Portyr.
    • Tweaked the audio in the owlbear dialogue.
    • Fixed some animations and a neck pop when talking to Doora Thumbfoot.
    • Tweaked where strong female human characters are facing when Liam spits down at you.
    • Fixed Chef Marjoram zooming in and out of frame.
    • Fixed Ulma walking through the Gur funeral pyre.
    • Fixed Lump the Enlightened popping and suddenly appearing smaller.
    • Updated the animations in the dialogue where Gale takes out The Annals of Karsus. If he already has the tome in his inventory, you’ll no longer look like you’re passing it to him.
    • Fixed Gale getting caught in a continuous animation loop of him taking Mattis‘ ring in the Emerald Grove.
    • Improved the appearance of the ring in Mattis‘ hand at the Emerald Grove.
    • Fixed Minsc looking in funny directions when you talk to him. Also fixed a jump cut.
    • Fixed pops in the dialogue with Karlach if she gets sent to Wyrm’s Rock Prison.
    • Adjusted facial expressions when snapping the Bitter Divorce wand.
    • Reduced the knee bend in the incubus scene at the House of Hope to avoid clipping.
    • Fixed issues with the cameras during party members‘ interjections.
    • Set the cameras to look at Avatar Shadowheart when looking in the Selûnite chest in the owlbear cave.
    • Fixed a bug where the camera wasn’t correctly showing the Zhent badge.
    • Added a dead tiefling who was missing from the scene with the ogres at the Blighted Village.
    • Edited an awkward lantern position on Harper Skywin and adjusted the Moonlantern VFX to make the scene more readable in the cinematic with the Moonlantern after the drider ambush.
    • Fixed Mirkon popping when you fail the Sleight of Hand check near the harpies.
    • Fixed some paddle hands when talking to Gale.
    • Re-assigned missing VFX to the player character.
    • Fixed a problematic animation that offset VFX offscreen in a dialogue with Minthara at Moonrise Towers.
    • Fixed random companions sometimes appearing in cinematics.
    • Fixed a camera shot when Orin receives Bhaal’s Boon in combat so it no longer just shows her feet.
    • Fixed the water showing up where it shouldn’t during Gale’s romance dialogue.
    • Fixed lighting abruptly disappearing in the dialogue about the gith map near the Risen Road.
    • Fixed a twisting arm.
    • Added missing bruises to Rolan.
    • Slightly extended the cinematic sequence where Vlaakith Wishes your party to end when you question her.
    • Fixed head pops on Karlach and background companions.
    • Fixed head pops when talking to Jaheira in the endgame.
    • Fixed the camera pointing at an empty part of the submersible in a dialogue. Also ensured hostages are on board instead of standing on the ocean floor.
    • Polished Barcus‘ release from the windmill a little.
    • Removed fade-to-black after Gale’s explosion.
    • Fixed a line getting cut off when talking to Karlach about Astarion.
    • Nobody asked for this, but we made the ceremorphosis scene on the nautiloid more horrifying. You’re welcome.
    • Fixed timing issues and faulty animation fades.
    • Fixed Isobel flying out of frame in a dialogue at Last Light.
    • Added an animation for human male characters turning their heads to look at Astarion before stopping the ritual.

    Quelle: Larian Studios

  • Baldur’s Gate 3: Patch #2

    Baldur’s Gate 3: Patch #2

    Hello everyone,

    Es gibt wieder zahlreiche Neuerungen unter den Fixes mit einigen echten Highlights in Patch #2.

    Neben erheblicher Steigerung der Performance, einem alternativen Ende für die Tiefling Barbarin, sind auch viele neue Szenen rund um Karlach dazu gekommen.

    Weitere Gamebreaker sind gefixt, Absturzursachen wurden behoben, das Inventar wurde überarbeitet und bei einem Level-Up werden die Attributs-Punkte nun zusammenfassend angezeigt.

    Die Koop-Plätze werden nicht mehr blockiert. Falls man alleine weiterspielen möchte, kann man nun mit Hilfe von Lazarus Freunde aus der Party werfen.

    SPOILERS – Please bear in mind some of the entries below might contain spoilers, proceed at your own risk 

    HIGHLIGHTS

    • Features
      • Introducing Withers‘ Wardrobe of Wayward Friends! You can now dismiss co-op party members from your campaign.
      • Performance optimisations across the board.
      • Reduced the size of savegames. 
    • Karlach
      • This patch brings an additional scene to conclude the ending in which Karlach decides to travel to Avernus.
      • If Karlach is in your party at the end of the game and the Blade of Avernus offers to go to the Hells with her, you can now decide whether to go with them, go alone with Karlach, or let them go by themselves.
      • Added new moments for companion and avatar Karlach to reflect on the state of her engine between acts.
      • Added a new moment for avatar Karlach to reflect on the possibility of her engine burning out after getting her second upgrade.
    • Blockers
      • Fixed potentially getting stuck in combat because a player character cannot be selected to end their turn.
      • Fixed an issue causing you to get stuck in dialogue with Angry Mar’hyah and Oyster Boy Dringo by the Sword Coast Couriers.
    • UI Improvements
      • Added a ‚Delete all but latest‘ option for each campaign, so you can regain a little storage space wiggle room.
      • Added new icons for equipped items! It’s easier to tell if they’re equipped by the selected character, one of your characters, or another player’s character. (Who’s hoarding all the interesting equipment?)
      • Added item rarity filters to the inventory.
      • Your Turn notification now lists which character’s turn it is.
      • The character summary on Level Up will now update to reflect changes in ability scores.
      • The Active Search list now persists after being opened and is more informative.
      • Action Radial now creates containers for spells created by other spells, making them easier to manage.

    CRASHES AND BLOCKERS

    • Fixed an issue blocking saving.
    • Fixed a crash when finishing Character Creation.
    • Fixed a crash when generating loot that can’t be picked up.
    • Fixed a crash when switching between controller and keyboard while scrolling up and down the credits.
    • Fixed a crash when assigning an action to a slot in the radial menu.
    • Fixed a crash when loading a savegame.
    • Fixed a crash when selecting ‚Pick Up and Add to Wares‘ on a multiselection that included a corpse.
    • Fixed potentially getting stuck in combat because a player character cannot be selected to end their turn.
    • Fixed an issue with picking up corpses within containers.
    • Putting a dead character in a container and then yeeting that container into a chasm will no longer permanently destroy the character – they will now float around as a resurrectable Soul Echo as expected.
    • You will no longer get stuck in dialogue if you disconnect during an active roll and then reconnect.
    • You’ll no longer get stuck or die beneath the platform at the Adamantine Forge if you go to camp, use the platform, and then return from camp.
    • Fixed an issue causing you to get stuck in dialogue with Angry Mar’hyah and Oyster Boy Dringo by the Sword Coast Couriers.
    • Fixed a crash on venturing forth while the passives tab is selected.

    PERFORMANCE AND OPTIMISATION

    • Improved performance and made optimisations across the game.
    • Improved CPU load.
    • Made performance improvements related to controller movement.
    • Made optimisations for when moving around the world on controller.
    • Moved surface texture and decal creation to worker threads.
    • Moved loading shroud textures to worker threads.
    • When AI can use a nearby AI hint, limit AI flooding.
    • Improved minimap performance.
    • Optimised the controller map by removing some duplicate items.
    • Reduced the size of savegames. 
    • Made changes to make loading savegames made in older patch versions significantly faster. These changes will continue to make loading old savegames speedier in any patches and hotfixes to come.
    • Removed some unnecessary calls for the hotbar to update to improve on stuttering.
    • Slightly delayed when tooltips pop up when hovering over things like actions, items, and spells. This prevents the game from unnecessarily loading and unloading tooltips. The delay is now set to 200 milliseconds. Still reactive, more performant.
    • Made optimisations for selectable elements on controller.
    • Removed an irrelevant sound analytics event for optimisation.
    • Fixed a memory leak when opening the inventory with a controller connected.
    • Fixed a memory leak when streaming textures.
    • Wrote velocity vectors to help with overall visual quality (e.g. when using TAA, to reducing visual aliasing).

    UI

    •  Hotbar and HUD
      • Made the hotbar icons for the number of unlocked and available Spell Slots you have more intuitive.
      • Fixed hotbar sliders disappearing when changing the selected character while sliding them.
      • Fixed the portraits of summons not fitting in their frames in the Party Line.
    • Inventory
      • Improved the Light Source tooltip to clarify the purpose of the slot.
      • Removed duplicate ‚close‘ prompts when the equipment slot pop-up is open. We got it the first time, thanks.
      • Tweaked the layout for equipment slots in the Character Sheet on splitscreen.
      • If you’re carrying a character in your inventory and the weight of that character’s inventory changes, that character’s weight will now update too.
    • Combat
      • Fixed portraits in the Turn Order UI sometimes disappearing under certain conditions.
      • Fixed the Combat Log not always showing attack damage rolls after loading a savegame.
      • Fixed advantage and disadvantage indicators sometimes showing up in the Active Roll UI in dialogue even if you didn’t have any available.
      • The Combat Log will now have entries for all items looted from corpses.
      • Fixed the health bar animation.
      • Fixed the Unbreakable Will of the Netherbrain missing its portrait and character model in its Examine panel.
      • Fixed the Saving Throw overhead icon appearing over very-much-dead characters.
      • Fixed Attack Roll bonuses sometimes being duplicated as penalties beneath the Turn Order UI in combat.
      • Added information to reaction tooltips about whether the reaction is enabled and whether it’s set to ask you before triggering or not. Also made sure the resource type (‚Reaction‘) appears at  the bottom of the tooltips.
      • The ‚Ask‘ icon for reactions will now only be editable when a reaction is enabled.
    • Spells
      • Fixed the Learn More Spells button opening the window for the currently selected character instead of the character whose Character Sheet you clicked it on.
      • Fixed hardcoded text saying ‚Manage powers‘ so that it can be translated.
    • Journal
      • If there were lots of speakers in a dialogue, the list of their names will no longer be cut off in the Dialogue History UI.
      • Quest categories and entries in the Journal will now remember whether you’ve expanded or collapsed them.
    •  Trading
      • Added a mouse-over label to the Balance Offer button in the Barter UI for clarity.
    • Tooltips
      • Fixed conditions on nested tooltips not showing on pinned tooltips.
      • Added Agonising Blast’s Charisma modifier bonus to the damage on the Eldritch Blast tooltip.
    • Saves
      • Added the difficulty setting to the savegame information.
      • Savegames will now save under your character’s name even if you’re polymorphed. No more savegames called ‚Sheep’… unless, of course, that’s your character’s name.
      • Updated text to fit a button in the Load/Save window.
    • Options
      • Organised the Keybinds menu into categories to make it more user-friendly.
      • Reordered and reworked the Options menus to make them more intuitive.
      • The Options menu now closes when you enter a dialogue while it’s open.
      • Fixed the Reset Tutorials button in the Options menu not working as expected.
    •  Character Creation, Level Up
      • You can skip the Level Up animation.
      • Fixed the class icon overlapping the Level Up banner.
      • Fixed the Level Up UI sometimes disappearing when levelling up.
    •  Miscellaneous
      • Fixed an issue causing the UI to disappear after speaking to Blurg.
      • Made sure some non-player-facing conditions and passives don’t rear their heads.
      • Made the context menu animation snappier and tweaked the background for a brighter, neater appearance.
      • Brightened up the tutorial pop-ups and improved the alignment.
      • Fixed the Change Difficulty screen fading a little too late and appearing briefly on the Main Menu.
      • Fixed overlapping text for bonus names in the Active Roll UI.
      • Fixed some text being cut off in the Alchemy UI for translated languages.
      • Fixed the ping action prompt saying ‚empty‘ when targeting containers.

    CONTROLLER

    • Radials
      • The shortcut menu and character selection are now accessible from the Action Radial menu.
      • Added Fast Travel to the character radial menu.
      • Added shortcut prompts to the Jump and Hide actions on the Action Radial menu.
      • Added a short delay to stick input after selecting an Action in the radial menus to avoid accidentally selecting something immediately after that or moving the camera.
      • Limited the maximum number of radial menus.
      • Fixed ritual spells not being marked as such on the Action Radial menu. We promise, they don’t cost a spell slot!
      • Fixed tooltips showing up in the Action Radial menu even if you have nothing selected.
      • Added additional error messages for the radial menus.
      • Added more detailed warning messages on controller to indicate why you can’t perform a certain spell or action.
      • Spell variants will now be placed at the top of the Action Radial menu instead of in the next available free slot, making it more consistent and user-friendly.
      • Added a missing icon for Heal in the radial menu.
    •  Character Sheet
      • Made several improvements to the Character Sheet, for example by adding zoom capability; updating the style of lists, the XP bar, and equipment slots; and adding an indicator for the  character’s main Ability.
      • Fixed the Light Source menu not filtering light sources properly.
      • Added a brief description of what reactions are.
      • Fixed the abbreviations for Abilities not fitting properly in Russian.
      • Fixed some clipping and overlapping in the Character Sheet.
      • Moved the Consume action to the context menu and restored the Equip action as the default in the inventory panel.
      • Fixed the prompt to toggle tooltips showing in the Character Sheet filters, and fixed the background of the slots increasing if the text on them is long.
      • Fixed Character Sheet navigation issues when using filters.
      • Equipping an item via the equipment slot pop-up in the Character Sheet will no longer close the pop-up immediately.
      • Repositioned tooltips slightly when checking equipment slots.
      • Fixed some missing tooltips in the Character Sheet.
    •  World Interaction
      • Added information about the state of containers (e.g. if they’re empty) to the Active Search menu.
      • Fixed a small issue in cursor error messages.
      • Fixed the ping action not exiting the ping state on Left Stick Press.
      • Fixed the Examine panel on objects or characters with multiple resistances not scrolling properly.
      • Made it possible to select and inspect more items in the Examine panel, like item descriptions and conditions.
      • Fixed some portraits missing in the Examine panel and polished the selector.
      • Fixed the context menu not being navigable using the D-pad.
    •  HUD
      • Fixed issues with overlapping text and UI fading in the Party Line and the Resource Bar.
      • Fixed an issue preventing you from grouping or splitting summons when you only have one party member available.
      • Removed arrow icons from D-pad button prompts.
      • Updated button prompts and made them look consistent.
      • Added a background image for Luck Points to match the other resources.
      • Fixed the Long Rest button prompts falling off the edge of the screen or overlapping other button prompts, particularly in translated languages.
      • Fixed the button prompts overlapping the Resource Bar in Turn-Based Mode.
      • Cleaned up button prompts at the bottom of the screen to make them more consistent.
      • Made improvements to the action resource bar, such as position and colour changes. Also reworked the movement indicator to account for larger numbers, and increased icon width to avoid stretching.
    • Spells
      • Fixed not being able to cast a spell with variants from a spell scroll.
      • Fixed some overflowing text in the Spellbook for translated languages.
      • Tweaked the appearance of default spells in the Prepared Spells section of the Spellbook so they don’t look inaccessible.
      • Added more information to the Spellbook about when you can and cannot change your spells, even if you’re not a spellcasting class.
    • Combat
      • Made it more obvious if you’re low on health at the start of your turn in combat.
      • Fixed not being able to attack stalactites with ranged spells.
      • Tweaked the Reactions UI.
      • Added surface information to the cursor on controller, rearranged some of the cursor target details, added a new overlay for surfaces when D-pad is pressed down, and added the Actions prompt  in combat.
      • Improved readability in the Combat Log by reducing empty space and tightening up the list.
      • Made reactions that are turned off still readable and gave them a greyed out icon.
    • Tooltips
      • Adjusted some margins and sizes in tooltips to avoid issues like damage text getting cut off.
      • Improved the tooltips: added new icons; tidied them up with new font sizes and placement; fixed the Inspect prompt; added the right colour and icon for the Equipped line; and added a new  frame, footer, and header style.
      • Tooltip prompts now show if they’re enabled or not.
      • Tweaked the placement of tooltips for open containers.
      • Fixed tooltips showing up in dialogue while the dialogue options are still hidden.
      • Fixed the width of pinned tooltips changing when selected.
    • Trading
      • Pressing your cancel button will now close the filter pop-up in the Trade UI.
      • Fixed the trade button prompts overlapping the split item button prompts.
      • Fixed the trader attitude not showing up in the Trade window.
    •  Character Creation, Level Up
      • You can now rotate and zoom in and out on your character in Character Creation when you’re choosing a name.
      • You can now access multiplayer settings during Character Creation as well.
      • Fixed scrolling with controller in the Prepare Spells section of Level Up.
      • Fixed characters in Character Creation sometimes getting obscured by tooltips on controller.
      • Added a grid icon and button prompt on Character Creation options that open up a grid for selection (like when choosing colours) on controller.
      • On splitscreen, if one player is watching an Origin character’s introduction and another is zooming in and out and spinning their character around in Character Creation, that second person’s  button prompts will no longer affect the Origin character’s introduction.
      • Spell tooltips in Character Creation will now always show up in the same horizontal alignment.
      • Fixed the alignment of chevrons in the Character Creator.
    •  Miscellaneous
      • Fixed the Enter Invite Code textbox for Direct Connect getting cleared when you deselect it.
      • Made general visual improvements to the controller UI.
      • Fixed scrolling and cropped text in the Journal.
      • Added information about how long you need to press-and-hold.
      • Fixed some issues with navigating the Dialogue History UI.
      • Updated the layout of the Save/Load window, added in-game locations for quicksaves and autosaves, and made it possible to see longer savegame names.
      • Adjusted line heights in the multiplayer lobby and Options menus to save space and reduce the need to scroll.

    MULTIPLAYER UI

    • Fixed secondary local players not having quest, location, and secret map markers unlocked until saving or loading.
    • Fixed some host error messages appearing on client screens.
    • Dialogue interface settings (such as font size) will now be applied to both players in splitscreen.
    • Enabled the Combat Feed on splitscreen.
    • Fixed some of the UI getting cut off on splitscreen when a player is in the multiplayer settings.
    • Fixed tooltips overlapping the party line on splitscreen.
    • Fixed button prompts being mirrored when connecting a secondary local player.
    • Fixed an empty notification when another player starts their turn in splitscreen.
    • Fixed multiselection for containers in splitscreen.
    • Fixed splitscreen not hiding when a fullscreen UI (like the Save window) is opened, causing you to see things like tooltips in the fullscreen UI.
    • Fixed the alignment of the Turn Order UI in split screen, when two players are in different combats at the same time.

    GAMEPLAY

    • If you dismiss your companion to camp and shove them into a chasm, Withers will now be able to resurrect them… so you can shove them into a chasm again, probably.
    • Clicking a party member’s portrait on the map or minimap will now select that character and focus on them.
    • Fixed client–server inconsistencies for Attack of Opportunity, causing the client to incorrectly indicate that an entity will react to you even if it can’t (e.g. if it’s Prone or Unconscious).
    • Fixed characters‘ Soul Echoes sometimes teleporting away from where the character died.
    • Fixed projectiles not waiting for items to leave inventories.
    • Fixed the ‚Hide during dialogues‘ option for helmets sometimes causing your character to lose their hair after a dialogue.
    • The portal to the House of Hope will no longer decide to become invisible.
    • Fixed complex idle animations sometimes not starting.
    • Falling items will now leave Turn-Based Mode and then re-enter after falling to fix them remaining suspended in the air.
    • Removed the examine option from some objects that shouldn’t be examinable.
    • Fixed knocked-down entities always playing their knocked-down animation when loaded into frame.
    • Fixed the Falling damage number preview when preparing to Jump not always matching how much damage will actually be dealt.
    • Fixed edge panning not working correctly when the camera is locked on a party member.
    • Fixed reactions not always triggering if you Sneak and then cast Silence, or when using Astarion’s Vampire Bite action.
    • Active Search: the starting search radius is increased, the camera moves to the selected item, and you now get a button hint for Active Search after every combat until Level 3.
    • The tutorial pop-up for trapped items won’t trigger anymore when coming near certain destroyed traps.
    • Fixed the option to pickpocket your companions sometimes disappearing in single player.
    • Prevented you from being able to multiselect and then drop other players‘ items.
    • Fixed not being able to split item stacks outside of your turn.
    • Fixed not being able to enter Turn-Based Mode with a Downed character.
    • Fixed items briefly appearing beneath your feet when you pick them up.
    • Fixed being able to see characters turn towards you briefly before a dialogue starts.
    • Fixed the lava VFX disappearing if you load a game that was saved during the combat with Grym.

    COMBAT AND BALANCE

    • Fixed an issue with auras causing NPCs to make inefficient choices like running towards you to Shove you, then running away again to make a ranged attack.
    • Fixed Ansur’s Stormheart Nova blasting right through the ice shields you can hide behind.
    • Aggressive beasts now enter combat instead of fleeing when attacked from afar. Additionally, when you attack an NPC from afar out of combat, they’re now more likely to sprint up to you (instead of getting stuck).
    • Fixed your resources not getting restored on your next turn if you join a combat late.
    • Viconia is no longer too stubborn to die. She will now go down at 0 HP or when knocked out.
    • The timer in the Chamber of Courage will now reflect the correct number of turns remaining.
    • Fixed certain spells not taking into account inherited conditions.
    • Updated the grace period for joining a combat late to be at the end of world items‘ turn in the 1st round.

    FLOW AND SCRIPTING

    • Fixed Silenced characters sometimes not being able to start story-critical dialogues, like with other party members or bosses at the end of a combat.
    • Fixed an issue causing party members to be Silenced after every dialogue.
    • If you break your oath as a paladin, the Oathbreaker Knight will now come back to your camp in later acts, despite how much you may have scandalised him.
    • Fixed companions sometimes not saying anything during dialogues where they are supposed to make comments.
    • Fixed an issue where only the character who accepted the quest from Lucretious to find Dribbles could talk to her after doing so.
    • Fixed Gale not reacting to you having The Annals of Karsus.
    • Fixed Gale’s dialogue force-closing when offering him The Annals of Karsus.
    • Fixed Gale’s romance scene not triggering in Act I.
    • Fixed Gale commenting on a deal with Raphael before it’s made.
    • If Orin’s abductee gets killed on the altar before they’re rescued in gameplay, they will now remain dead.
    • Kerri will no longer get stuck in the Atelier if the dialogue didn’t trigger after the portrait was destroyed.
    • Fixed enemies sometimes spawning outside of the Atelier at the Jannath Estate when hitting the portrait.
    • Prisoners rescued from Moonrise Towers that take the boat with you will no longer attempt to arrest you for trespassing upon arriving at Last Light.
    • Fixed a bug causing Astarion to be permanently knocked out by the vampire spawn during a camp night and disappearing after a Long Rest.
    • Fixed a bug where Gortash had a dialogue bubble over him after being knocked out, but clicking on him wouldn’t result in a dialogue – the bubble is no longer present and you can now loot him after knocking him out.
    • Fixed a bug where Ravengard would disappear from the camp after Mizora resurrected him.
    • Dark Urge players turning into the Slayer during dialogue will now have the appropriate level of the Slayer form during the duel with Orin.

    CHARACTER CREATION AND LEVEL UP

    • You can skip the Level Up animation.
    • Fixed characters in Character Creation sometimes getting obscured by tooltips on controller.
    • Spell tooltips in Character Creation will now always show up in the same horizontal alignment.
    • Fixed the class icon overlapping the Level Up banner.
    • Added a grid icon and button prompt on Character Creation options that open up a grid for selection (like when choosing colours) on controller.
    • On splitscreen, if one player is watching an Origin character’s introduction and another is zooming in and out and spinning their character around in Character Creation, that second person’s button prompts will no longer affect the Origin character’s introduction.
    • The character summary on Level Up will now update to reflect changes in ability scores.
    • Fixed the alignment of chevrons in the Character Creator.

    LEVEL DESIGN AND MAP

    • Fixed some artefacts appearing at the bottom right of the screen due to fog of war.
    • Fixed the map shroud not working correctly in one area of the Goblin Camp.
    • Fixed a bug preventing you from walking on certain items, like the fireplace in the Teahouse.

    STEAM DECK

    • Reworked our system for default video options so that values are defined per platform. For example, the Steam Deck will now default to 16:9.
    • Settings now default to auto-rotate camera with speed set to max. This works better for a snappy handheld experience.

    CINEMATICS

    • Cleaned up some mocap in dialogues across the game.
    • Fixed healing numbers appearing in the cinematic dialogue when you press the button in the Dank Crypt.
    • When taking the final Netherstone from Orin, dead Gortash is no longer floating in the air.
    • Fixed your head clipping into Wyll’s as you kiss on the ground.

    OTHER

    • Fixed several text issues, like typos.

    Quelle: Larian Studios

  • Baldur’s Gate 3: Patch #1

    Baldur’s Gate 3: Patch #1

    Der erste große Patch für Baldur’s Gate 3 behebt über 1000 Fehler und plötzlich auftretende Leistungsprobleme auf manchen Systemen, jede Menge Gamebreaker, Game-Overs ebenso diverse Ursachen für Gamecrashes.

    Es sind auch zahlreiche Story-Abläufe Abläufe gefixt worden, sowie weitere Leistungsverbesserungen an der Vulkan-Engine, Darstellungsfehler in Zwischensequenzen, Soundprobleme im Spiel, Animationsfehler, Überarbeitungen im Level Design und vieles mehr.

    Larian Studios fixt unter anderem Bugs mit NPCs, die einen manchmal entdecken, obwohl sie es eigentlich nicht sollten. Schwebende Gegenstände wie Tassen und Zeitungen, die eigentlich den Gesetzen der Schwerkraft folgen sollten, und den so wichtigen Abschluss der Liebesszene von Shadowheart, der bei einigen Spielern nicht ausgelöst wurde wird beseitigt.

    Auch wenn viele Fehler bereits im Early Access ausgemerzt werden konnten, kann sich jeder weiterhin an den Support der Entwickler wenden um Probleme oder Bugs zu melden.

    Patch #1 behebt außerdem einige visuelle Fehler und bringt noch etliche weitere Verbesserungen mit sich. Im selben Atemzug der Veröffentlichung kündigten die Entwickler bereits Patch #2 an, der schon inne Starlöchern stehen soll.

    SPOILER – Bitte beachten, dass einige der nachfolgenden Einträge Spoiler enthalten.

    Offizielle Meldung von Larian Studios:

    HIGHLIGHTS

    Showstoppers

    • The Emperor will no longer leave you stranded in the Morphic Pool.
    • Starting to use the boat to go to the Morphic Pool, sending that character to camp, and then using another character to make the journey will no longer block you from progressing.
    • Fixed a bug where listening in on a conversation as Player 1 and then exiting the dialogue prematurely could result in not being able to interact with anything anymore.
    • Fixed an issue causing the Reaction UI to not work correctly and potentially block progress in combat if you save the game in the middle of a reaction.
    • Fixed loot in corpses sometimes not appearing in multiplayer until an item is dragged onto the corpse.
    • Fixed a bug causing you to get a Game Over screen after helping Downed party members. 
    • Fixed the Helm of Arcane Acuity crashing the game. The condition is now capped to 7 stacks.
    • Attacking an NPC during a dialogue after being Downed will now get you arrested rather than giving you a Game Over screen.
    • Fixed an issue where characters could get stuck in an infinite falling loop.
    • Fixed an issue with Marcus being resurrected by players hitting him with a dual-wield attack – the second hit will no longer revive him.

    Story Flow and Logic

    • Wyll should be able to talk about Ravengard being at Moonrise Towers, and will no longer have an exclamation point above his head without having anything new to say.
    • Wyll should now be able to tell you what to do next if Ansur is killed and he has an exclamation mark above his head.
    • Ravengard no longer addresses non-tadpoled characters as True Souls in Wyrm’s Rock.
    • Shadowheart should more easily follow up on her proposed romance moments in Act III.
    • Fixed conditions being updated before a savegame finished loading. This, for instance, caused the hag to have 0 HP if loading an autosave created when entering the Lower City, preventing you from progressing through related quests.
    • Fixed Karlach not going to camp after being freed from the Wyrm’s Rock prison if your party was full.
    • Jaheira and Minsc’s paths are tied after you save Minsc, so if you’ve forsaken him, Jaheira should now follow after him.
    • Fixed bug that made it possible to break up with Astarion without meaning to.
    • The drider will now recognise that you’re with him when reaching Moonrise Towers if you start following him in the middle of his route.
    • Art Cullagh and Fist J’ehlar no longer get so scared of bears and spiders that their quest breaks.
    • The Zhentarim will more consistently use the mines after their allies have fallen back to safety, and will no longer actively try to blow themselves up by checking active mines.
    • Minthara no longer references irrelevant topics or passes judgement on companions more than once.
    • Fixed the dialogue flow when dating Minthara.
    • Fixed Minthara’s body disappearing at camp after you decide to bring a sweet moment to a terrible end.
    • You can no longer recruit both Halsin and Minthara to camp in the same playthrough.
    • Changed several precise map markers into more appropriate general area markers, such as for investigating Kagha, investigating the cellar in the Blighted Village, and finding Halsin at the Goblin Camp.
    • Made it less ambiguous that you’re starting a romance with Gale when choosing certain dialogue options.
    • During Gale’s spell-teaching scene, you now have the option to picture a future with Gale that falls somewhere in between kissing him and kicking him in the head.
    • When confronting Raphael in the House of Hope, Raphael will no longer target his own pillars or allies with Flames of Avernus.
    • The Rescue the Grand Duke quest should now receive a proper update about the duke’s whereabouts, regardless of the way the quest started.
    • Fixed an issue where using non-lethal attacks on Auntie Ethel would still kill her.
    • You can now opt to respect the privacy of the bugbear and the ogre outside the Blighted Village again. Don’t get in the way of real love.
    • Fixed a level design quirk that would allow you to use a spell like Misty Step or Dimension Door to skip part of the main quest sequence in Act II.
    • Fixed an issue where the Baldur’s Mouth headline about a cute cat could get accidentally overwritten.
    • If Wyll isn’t recruited, he will now recognise Avatar Karlach and initiate dialogue.
    • Made sure Mizora can always interrupt Wyll, no matter where he runs off to.
    • Throwing a single coin at the beggars will no longer damage them.
    • If Dolly Dolly Dolly curses you with the A Clown in Town condition for making her angry while inside the Moonlantern, she will now paint your face. That’ll teach you.
    • The Zhentarim at the Goblin Camp should now be more tolerant if you approach them.

    Balance

    • Made gold bounties more generous in several containers across the game.
    • Increased players‘ HP bonus in Explorer Mode from +50% to +100%.
    • Fixed the Freecast tadpole power to properly reset on Long Rest. It was creating infinite spell slots and Sorcery Points for sorcerers.
    • Arcane Tricksters‘ Mage Hand Legerdemain now does not expire until destroyed, and does not lose Invisibility on Long Rest.
    • You can no longer have multiple Mage Hands active at the same time.
    • The Shield reaction can no longer be used while Silenced.
    • Fixed not being able to create 5th Level spell slots from Sorcery Points.
    • College of Lore bards can now pick which additional skill proficiency they receive. Bards that are already of the College of Lore need to respec to get this choice.
    • Made sure proper spell DC is applied during multiclassing.
    • Added spells to bards‘ Magical Secrets feature: Banishing Smite, Animate Dead, Crusader’s Mantle, Hunger of Hadar, Revivify, Sleet Storm, Rage of Enfeeblement, Web, Entangle, Hunter’s Mark, Sanctuary, Thunderous Smite, Bone Chill, Eldritch Morphic Blast, Fire Bolt, Ray of Frost, Sacred Flame.
    • The Club of Hill Giant Strength now increases Strength to 19 and not some puny 15.
    • Fixed a bug with ranged enemies reapplying Hunter’s Mark constantly, even when not needed.
    • Warlocks‘ Pact of the Chain summons now get to use their Extra Attack more than once.
    • Fixed NPCs sometimes spotting you even if they’re not supposed to be able to.
    • Fixed an issue where multiple rolls trigger if you walk along the edge of a cone of vision.
    • Danse Macabre ghouls will no longer kill you when you Long Rest.
    • If you make a successful Saving Throw against a poison, you will now gain immunity to that specific poison for 2 turns.
    • Grym, the Protector of the Forge, now deals more damage in Tactician Mode.
    • Meenlocks are now immune to the shadow curse.
    • Increased the HP and AC of Orin.
    • Lorroakan can no longer cast his signature reaction spell, Elemental Retort, when silenced.
    • Helped Minthara remember how to use her weapons.
    • Fixed enemies targeting you from above through the ceiling in the Gauntlet of Shar.
    • Enabled trespass warnings for any additional characters that trespass after the first instead of immediately triggering combat.
    • Fixed NPCs attacking outside of their turn when combat starts during forced Turn-Based Mode.

    Usability

    • Fixed dialogue notifications, like approval ratings and roll results, disappearing too early.
    • The Launcher will now remember whether you chose DX11 or Vulkan.
    • Fixed the incorrect amount of gold being displayed in all UI menus if the amount is too large.
    • Fixed spells like Hex randomly shifting in order, causing you to misclick if you’re moving and clicking around intuitively.
    • Fixed players who are merely listening in on a dialogue being able to skip lines – only the speaker can now do this.
    • Fixed an issue with Camp Supply values for the second local player in multiplayer if they joined during a game. Long Rests will, alas, no longer cost nothing.
    • You can no longer interact with another player’s inventory (e.g. send multiselected items or use their items) if their inventory is locked.
    • Fixed the critical hit text sometimes not appearing.
    • Improved the performance of the minimap when new map markers appear or old ones disappear.
    • Dyed armour will now appear in the right colour in the Level Up screen.
    • Halsin’s Wild Shape tooltip will now correctly call him a cave bear.

    Visuals

    • Fixed the modesty filter not working on dragonborns.
    • Fixed earrings on tiefling female strong character models.
    • Added a Controller Style option, which allows you to override which controller’s icons are displayed.
    • Fixed an issue causing the clown makeup to not only not appear on Lae’zel’s face when applied, but also remove her characteristic tattoos and makeup.
    • Invoke Duplicity now works as an identical copy of your character. And they’re not naked.
    • Fixed a leather helmet, a metal helmet, and the Helmet of Smiting floating on some character models.
    • Undergoing partial ceremorphosis will now rot your teeth!
    • Lae’zel’s underwear will now more accurately reflect the colour of dyes used on it.

    Cinematic Scenes

    • Made fixes to kissing scenes with the Origin characters across the game, for example to make sure physical contact is made properly, to account for shorter races, and to account for uneven ground.
    • Made sure Dame Aylin’s armour and wings are correct in the scene where she kicks Lorroakan’s butt.
    • Fixed items like mugs and newspapers floating in the air during dialogues – the characters holding them were correctly hidden but the items themselves weren’t. Ghosties begone!
    • Fixed Scratch’s position so you can try to get that ball out of his mouth. Whether he’ll let you have it is another matter.
    • Improved Volo’s aim during your ice pick lobotomy.
    • Lae’zel no longer floats up and down during your dialogue where you discuss dating.
    • Made sure Wyll has room to dance no matter where you’re camping.
    • Fixed some cameras that couldn’t contain the force that is Astarion in a dialogue with him at night at camp. Also tweaked and added facial expressions where needed.
    • The red dragon you see through the telescope in the Emerald Grove will no longer remain blurry after you pass the Perception check.
    • Fixed a camera position when Karlach hugs you for the first time after getting her upgrade.
    • Fixed the mind flayer not appearing in the cinematic dialogue with Dror Ragzlin if you manually trigger the dialogue.

    Loot and Trade

    • Traders who stock dyes now also stock dye remover.
    • Made Lady Esther available to trade with after you’ve completed her quests.
    • Fish vendors now have more fish to sell. That new bait must be doing the trick!
    • Popper the kobold at the circus now sells more oddities.
    • Lady Jannath will now have artsy items to trade.
    • Skeletons around the Selûnite Outpost no longer have fresh food in their inventory.
    • Lohse’s portrait is now reachable, chief.

    Misc

    • Updated the credits and reformatted them into two neater columns.
    • The Digital Deluxe DLC’s D:OS2 bard songs are now also granted to companions as well, instead of just player avatars.
    • All the extra bard songs from the Deluxe Edition will now be available even if you use Lohse’s Lute of the Merryweather Bard from the Deluxe Edition.
    • DLC rewards will no longer get removed if you load a save with that DLC not installed. Any rewards that were removed due to this will be restored.
    • Steel Watcher idle sounds no longer take up streaming bandwidth.
    • You can no longer climb the Shambling Mound.
    • Optimised the walking bounds of Glut so that it navigates the world and the battlefield better.

    CRASHES AND BLOCKERS

    • Fixed a crash on loading savegames that had party followers with what we call ‚local items‘.
    • Fixed a random crash when going to Long Rest in the camp on split-screen.
    • Fixed a crash in Vulkan API.
    • Fixed textures trying to load in twice when they were requested again while still pending unload, which could cause a crash later on.
    • Fixed a crash that could occur when destroying projectiles.
    • Fixed a crash that could occur when the Sunlit Wetlands illusion dropped.
    • Fixed an issue with cross-save that prevented players with unstable internet connections from creating or loading a savegame.
    • Fixed clients getting stuck on the loading screen when attempting to join a host game with mods running.
    • Fixed a crash related to interacting with the transponder on the nautiloid and then opening the Character Sheet or Party View.

    MULTIPLAYER

    • Fixed the game thinking you have two controllers and entering split-screen if you connect one controller via Bluetooth and then also plug it in physically.
    • Fixed save and load warning messages appearing for non-host players and overlapping on the controller game menu in split-screen.
    • Fixed multiple issues when, in a multiplayer game, a client leaves a game during a roll in a dialogue.

    COMBAT AND BALANCE

    • Fixed not being able to end turn in combat when a character kills an enemy while outside of combat.
    • Multiclassing into ranger now correctly provides proficiency in martial weapons.
    • Increased the HP of swarms in the Guildhall to bring their totals more in line with level expectations.
    • Fixed the Toll Collector’s visages not attacking you if she can’t initiate combat herself.
    • Adventurer Rosanna in the Flophouse is now Level 5 instead of Level 1.
    • The Voiceless Penitent in the Lower City is now a Level 10 paladin. A worthy opponent.
    • Githyanki will now move position when Crèche Y’llek turns hostile.
    • Harper Donner now has the Ability scores and proficiencies of a proper wizard.
    • Made sure certain bushes in the wilderness and the swamp in Act I don’t block projectiles during combat.
    • Fixed the Slayer Form not receiving an AC bonus from killing marked targets.
    • The ambushers in the Temple of Bhaal were ambushing and hiding too well. They now correctly wait in ambush or leave, depending on whether their leader is alive or dead.
    • The rats in the Gauntlet of Shar should no longer scurry to lower depths after you’ve engaged them in combat.
    • Fixed the hag using an incorrect spell during one of her phases and tweaked the damage values for the spell that she should have been using.
    • Made the assault at Moonrise Towers a little less unforgiving if Jaheira is alone or dead and you don’t have the Harpers to help you.
    • Fixed the Flaming Sphere having an Attack of Opportunity.
    • Fixed an infinite damage loop between The Oak’s Father Embrace and Justiciar Avengers in Tactician Mode.
    • Fixed Archfey warlocks not being able to use their warlock spell slots if they are a lower level than regular spell slots when multiclassing.
    • Fixed the Sneak Attack reaction not working if a melee finesse weapon is not equipped.
    • The Durable feat now has the intended maximum Constitution of 20.
    • Fixed some Smokepowder Arrows having an incorrect weight and price.
    • NPCs are now less likely to attack Spiritual Weapons.
    • Fixed Spiritual Weapon and Spirit Guardian receiving a to-hit bonus in Tactician Mode.
    • Spiritual Weapon upcast to 6th Level will now have the correct 36 HP when spawned.
    • Second Wind and Lay on Hands healing amounts now correctly scale with class level rather than overall character level. 
    • Fixed characters trying to move into combat position if they’re casting a spell, so they no longer move back and forth from their combat position and spellcasting.
    • Mimics will now react to being attacked from afar.
    • Using the ‚Call Forth Allies‘ summons no longer causes allies to enter combat hostile towards you.
    • Allies now always join combat no matter the distance they are from enemies when summoned.
    • Whirlwind no longer requires Concentration and has been reduced to 3 rounds.
    • The Owlbear Wild Shape will no longer lose access to its Rage charges at Level 8.
    • Spiders in the Goblin Camp should no longer stack on top of each other when they’re trying to bite their victim.
    • Minthara is no longer immortal for the entirety of the attack on the Emerald Grove.
    • Fixed goblins rolling Initiative while in combat and skipping their turn at the Goblin Camp checkpoint.
    • Halfling cultists in Crèche Y’llek now wear leather armour.
    • Fixed the combat AI timing out and ending the turn due to the game trying to create a puddle when it wasn’t possible.
    • Reduced the flesh golem’s attack damage in Explorer Mode.
    • Tweaked the relationship between goblins and spiders: goblins will react if you attack the spiders, but the spiders don’t care much for the goblins and won’t join their combats.
    • Fixed Auntie Ethel dying instead of getting Knocked Out even when Non-Lethal Attacks are toggled on.
    • In Tactician Mode, meenlocks now have increased Dexterity and Constitution stats, as was intended.
    • In Tactician Mode, dinosaurs now have an Extra Attack.
    • In Tactician Mode, Houndmaster Pol’s dogs now have a Terrifying Howl action.
    • Gremishkas‘ Panther Polymorph now has Jump.

    ACTIONS AND CONDITIONS

    • Dragonborns‘ Breath Weapon attack now scales with your character level and uses Constitution as its Saving Throw.
    • Made sure Kith’raki Inferno can only be used once, as intended.
    • Sapped characters now always fail Dexterity and Strength Saving Throws.
    • Fixed Pommel Strike being able to knock out characters that are immune to being knocked out.
    • The Winged Horror Claw attack no longer paralyses undead.
    • The Magic Weapon spell upcasted to 4th Level or higher now grants the correct bonus value.
    • Corrected the DC of Death’s Head’s Stunning Gaze, and fixed the distance in the description (which said 9m instead of 18m).
    • Fixed the Feared condition causing a Saving Throw even when the affected character is in the direct line of sight of the source of the Fear.
    • Added a workaround for cases where casting the Silence spell caused the game to freeze for long periods.
    • Fixed certain savegames where you cannot talk to any or certain NPCs after the Silence or Garotte spells were used.
    • Multiattack spells such as Flurry of Blows should now only trigger the Netherbrain’s Psionic Rebuke reaction when the final attack is landed, instead of after the first attack.
    • Fixed Minor Illusion and Invoke Duplicity causing an infinite loop of starting and ending combat.
    • Symbiotic Entity now works with unarmed attacks. 
    • Wild Magic Surge: Retribution now also works for ranged attacks.
    • The Crusader’s Mantle action now shows the aura radius during its preview.
    • The Telekinesis spell now works correctly when you attempt to use it from the hotbar.
    • Fixed the Sword of Life Stealing’s effect not triggering when dealing a critical hit.
    • Insect Plague now correctly rolls a Constitution Saving Throw each turn to deal full or half damage. Characters will also make a Saving Throw if they walk into the Insect Plague for the first time each turn.
    • Fixed Shield of Thralls being able to stun allies.
    • Ki Resonation Blast targeting now shows the correct 5m AoE around the target.
    • Fixed Stinking Cloud not reapplying its condition to characters that had the condition on the previous turn.
    • Fixed Silence blocking casting Ice Knife.
    • Mystic Carrion’s canopic jar condition is no longer removed on his death.
    • Fixed the Exposing Bite condition being removed on any attack instead of only melee attacks.
    • Fixed the Cloud of Daggers spell sometimes not being considered a hostile action and not starting combat.
    • Fixed the Stoneskin spell granting resistance to magical damage – it should now only provide resistance to non-magical damage.
    • Fixed the Prepare and Brace weapon actions requiring 75% movement to be available. Also fixed the associated misleading ‚Can’t be Immobilised‘ warning when that happens.

    GAMEPLAY

    • You now gain XP for enemies destroyed at the end of the lakeside ritual by Last Light.
    • Entering the city sewers from a certain location now gives the same exploration XP as other routes.
    • Added XP rewards for the area around the Mason’s house in the Shadow-Cursed Lands. Because you deserve it.
    • When defending Halsin’s portal, individual enemies now give less XP.
    • Fixed a bug allowing you to use the Knock spell to unlock magically protected doors in Cazador’s dungeon.
    • Fixed the Oil of Combustion exploding after its condition expires.
    • Fixed the Wall of Fire area of effect not matching the target indicator.
    • A Scroll of Summon Quasit should now drop even if the container that held it was destroyed.
    • The Planar Ally: Cambion fire surface no longer creates a fire surface on death.
    • Made adjustments to balance Danse Macabre and fixed the School of Necromancy version to summon creatures correctly again.
    • Crystals in the Astral Prism can now only be broken with the Orphic Hammer.
    • Certain skeletons in Crèche Y’llek will no longer be highlighted when pressing the Alt key.
    • Fixed a vase that was creating a water surface that could not spawn.
    • Fixed a potential performance issue caused by one of the turrets beneath the Emerald Grove.
    • Gave the prison guards at Moonrise Towers more fitting staves.
    • Updated the situation involving Nettie’s poison so that you can use Alchemy rather than her cauldron.
    • Doozy the Dunce will now actively look for his ring in the mud.
    • You can now cure the zaith’isk debuffs with tadpoles.
    • Partial and full ceremorphosis now remove the zaith’isk debuffs.
    • Shar will no longer clone the tadpoles themselves in the Mirror Trial.
    • Made it easier to select Cloakers and made them sneakier at Sneaking.
    • Added some generic headlines back into the Baldur’s Mouth gazette if you generate a lot of papers.
    • You should no longer need to disarm the Crushed Spike Trap near the nautiloid crash site.
    • Fixed Undead Thralls not using increased proficiency bonuses at higher levels.
    • The cambion from the Infernal Rapier can now be dismissed.
    • You can no longer use Dimension Door on creatures that are Grounded.
    • The Transmuter’s Stone’s cooldown can now be reset by the Potion of Angelic Slumber.
    • Fixed the Trial of Courage being half as long as necessary, dead enemies staying in the combat, and some characters not joining the combat.
    • Fixed a Perception check not triggering correctly in the sewers near Basilisk Gate due to a line-of-sight issue.
    • Fixed the Encumbered condition not always reacting correctly to changes to your weight.
    • Characters that leave the location you’re in will now have their summons dismissed.
    • Using the ladder in Zevlor’s secluded chambers is no longer forbidden.
    • The sloop at Moonrise Towers Prison will no longer leave with you even if you choose to stay.
    • Increased the range at which restoration pods work in the High Hall so that you can reuse them on party members who were standing far away when they were first used.
    • Fixed characters floating or squatting when they become visible, for example after cinematic dialogues.
    • Fixed Contagion Poisoned disappearing after one successful Saving Throw during Stage 2 or Stage 3.
    • Fixed Mind Sanctuary allowing a free action if you didn’t have any before entering the aura.
    • Fixed the Sharpshooter feat not applying its penalty to off-hand ranged attacks.
    • Characters will now sheathe the Everburn Blade when idle.
    • Fixed the Twisting Vines surface expiring early instead of ticking with combat turns.
    • Fixed the Wavemother’s Robe not providing Cold resistance.
    • Wild Shaped players can no longer run around the final confrontation with Ketheric without triggering a reaction.
    • Fixed Concentration not updating correctly after you load into a new region.
    • Fixed Wild Magic: Vine Growth not triggering correctly for barbarians.
    • You can no longer avoid Ansur by sneaking or being shapeshifted when interacting with him.
    • Added a Perception check to a particular still life painting in the Lower City.
    • Fixed a bug where switching characters right before a cinematic would cause the cinematic to not play.
    • Talking to Topaz no longer consumes a Wild Shape charge.
    • Fixed spells that should work on allies sometimes not working on certain party members.
    • Fixed a bug where if a player character or NPC stops being affected by a Silencing spell, they can no longer talk to anyone.
    • Fixed Minsc not following your party even if he’s grouped and recruited as a companion.
    • Tweaked the Action Surge achievement to only allow specific spells to count multiple times.
    • Fixed a black screen appearing at the end of the tutorial if a dead avatar is in a companion’s inventory.
    • Adjusted the outer bounds of the Nyrulna trident.
    • Made some especially repetitive overhead dialogues in the Emerald Grove less annoying.
    • Fixed the Crawler Mucus and Malice poison flasks applying weapon coating when thrown like a grenade, instead of applying their poisonous condition like other poisons.
    • Fixed Wild Magic: Protective Lights not highlighting affected allies. 
    • Fixed Fist of Unbroken Air not applying fall damage when pushing the target. 
    • Fixed some keybind options that weren’t working and removed some old ones.
    • You will no longer be thrown into the Moonrise Towers jail if the emergency lever has already been activated.
    • All broken Moonlanterns, not just Nere’s, can now be investigated in a dialogue.

    FLOW AND SCRIPTING

    • The ‚The Best Offence is Virtually Nonsense‘ background goal for soldiers is no longer missing from the game.
    • The ‚An Apple a Day Keeps the Scalpel Away‘ background goal for soldiers is no longer unlocked at the wrong moment.
    • Fixed the ‚Not Another Soul‘ background goal sometimes completing after the wrong combat.
    • Fixed an issue where killing the mind flayer at the nautiloid crash site triggered the ‚Fresh Kindle for the Fire‘ background goal. Now it correctly triggers ‚To Sleep, Perchance to Dream Tentacled Dreams‘ instead.
    • During the attack of the Emerald Grove, Lump and the ogres will no longer attack Cerys.
    • Fixed the elevator summon stones in the Gauntlet of Shar remaining active even after the elevator has arrived at its destination.
    • The Guardian of Faith in Crèche Y’llek will no longer reappear after you’ve killed it.
    • We’ve asked Shadowheart to be more careful with the mysterious artefact and not let guards take it from her when being sent to prison.
    • Made various improvements to how the gith react to combat in Crèche Y’llek.
    • Fixed a potential softblock that made it more difficult to find the self-destruct code for the Neurocitor.
    • Fixed some issues with the hostility of the eagles on top of Rosymorn Monastery: they will now be hostile when summoned, and will no longer be hostile if you enter their nest without being spotted.
    • Added a fade between the Dark Urge and Karlach’s dialogue with Gortash and his main dialogue during the inauguration at Wyrm’s Rock.
    • Fixed an issue where killing Nere, Wulbren, or Karlach with Necrotic, Cold or Acid damage would result in failing quests to get their heads.
    • Fixed a bug with Gortash not attacking the Dark Urge and Karlach immediately after they choose to attack him in Wyrm’s Rock during the inauguration.
    • Fixed Gortash talking about ‚clearing up mysteries‘ twice if he is confronted by the Dark Urge and Karlach and they agree to listen to him.
    • You no longer need to pass a Survival check to find the Brewer’s alchemy stash after learning about it from his research notes.
    • Priestess Gut should now be more careful with her Potion of Sleep and not put it up for sale or drop it on death.
    • You no longer need to pass a Survival check to find the secret stash of the blue jay near Rosymorn Monsastery after it reveals its location.
    • Florrick now understands that if you’re sneaking around her cell at Wyrm’s Rock Prison when trying to rescue her, the sneaking is for her own benefit.
    • Fixed Astarion talking about things that are no longer relevant.
    • Removed an incorrect line when Companion Astarion meets Ulma after killing Cazador.
    • Fixed a rare edge-case where the Dark Urge could miss the battle at the Temple of Bhaal, meaning Bhaal should have been disappointed, but they would also end up being able to choose whether to accept or resist Bhaal.
    • Fed Three-Piece, Bad Twin Bubbins, and Carlorina the Wolf some more lines.
    • Fixed the game sometimes not recognising that the party has met Karlach.
    • Tweaked an endgame dialogue flow in case Karlach is in the party and not a mind flayer.
    • Karlach will now enter a rage even if she was defeated and resurrected while fighting the paladins, as long as she is near where the fight happened.
    • Karlach will no longer ask Lae’zel about being betrayed by Vlaakith in Crèche Y’llek if it didn’t happen.
    • Characters with the Dual Wielder feat will no longer see their weapons duplicated in one of Shar’s trials.
    • The statues in the Gauntlet of Shar will no longer have an option to give Shadowheart permission to undertake the trial if she did not ask for it.
    • Fixed some flow issues in dialogues with the Dark Urge and Minsc.
    • Fixed the hostages getting stuck and not running to the submersible if you left the Iron Throne when warned by Gortash and then returned later.
    • Fixed not being able to speak with Volo in Act III if you poisoned the goblins‘ brew while Volo was performing on stage at the Goblin Camp and you didn’t save him afterwards
    • Fixed Mayrina appearing in Baldur’s Gate if you gave her to the hag in Act I, and fixed some savegames with this bug in them if you hadn’t progressed through the related quest in the city.
    • Fixed the hag being hostile to players from the beginning of Act III.
    • Steel Watchers will now more correctly and consistently choose sides (e.g. fight alongside mind flayers in the outburst) in different states of the city of Baldur’s Gate.
    • Fixed the dead family members in Ambrust’s House disappearing.
    • Jaheira and Minsc’s paths are tied after you save him, meaning that if you’ve forsaken him, Jaheira will now go after him.
    • Fixed the owlbear cub not becoming a camp follower when it should due to choosing certain dialogue options in its scene at night.
    • Fixed an issue causing the post-credit scenes to be skipped in old savegames.
    • Your Dream Visitor now asks you to gather your allies if you use a waypoint to leave the Shadow-Cursed Lands.
    • All players are now presented with the option to destroy or dominate the Netherbrain regardless of the presence of the Dark Urge.
    • The Spear of Night marker should be removed now upon finding the room it is stored in.
    • The Dark Urge now has a specific flow when talking to Minthara after killing Orin.
    • You can no longer ask Avery Sonshal about Felogyr more than once in the Lower City.
    • You no longer need to unlock the printer again if you haven’t changed the headline yet after unlocking it once.
    • Fixed Art Cullagh sometimes talking about someone as though he isn’t right there in the room.
    • Fixed a bug where Halsin would fail to return to the Emerald Grove even though he said he would meet you there.
    • Fixed repeating lines in the dialogue with Chell during the celebration at camp.
    • Gale’s mirror image that invites you for a private conversation should no longer talk to companions.
    • Elminster should no longer repeat his lines if you send him to camp and leave him there for an extended period of time.
    • Fixed some potential instances of party members becoming neutral to each other.
    • Auntie Ethel’s illusion at the entrance to her cellar should no longer appear inside the walls.
    • Added fading to the transitions between Kagha’s dialogues and the druids‘ assault on the tieflings.
    • Bugthimble now exclaims before turning hostile if you interact with her coffin.
    • Fixed some flow issues in dialogues with Jaheira.
    • Made sure the coffin maker now takes the money you offer him.
    • Fixed not being able to talk to Origin companions about Ketheric after he escapes.
    • Added a dialogue option to allow you to refuse Raphael and enter a Game Over state if you’d already refused him once before.
    • Fixed a potential blocker when trying to leave the Astral Prism after you’ve decided how to deal with Orpheus.
    • Tidied up the dialogue flow if you used the Supreme Tadpole but then chose to put it away.
    • Fixed the same dialogue with Orpheus in the Astral Plane triggering twice before you free him.
    • Lae’zel will no longer mention Astarion coming for your neck during the camp celebration if he hasn’t revealed he’s a vampire yet.
    • Fixed an issue where bribing Klaus at the circus entrance didn’t deduct gold from your inventory. No such thing as a free clown.
    • Fixed an issue where goblins could start a dialogue about you making noise and waking them up, even if the goblins have already left the camp.
    • Fixed a line for the drow in Sharess‘ Caress not recognising a client of their sibling.
    • Fixed being able to talk to Gale about his last night if you weren’t there.
    • Fixed an infinitely looping dialogue with Sazza.
    • Fixed the Stormshore Tabernacle shrine acting as though you had donated, despite no donation having been made.
    • You can now tell Devella, after saving her from the serial killer, that you already killed Orin.
    • Fixed a VO cut-off and potential dialogue blocker with the Inquisitor in the Knights of the Shield hideout.
    • Fixed a missing ready check for inter-region waypoint travel.
    • Made sure you go to a specific active camp for the camp night during inter-region travel.
    • Fixed one of Florrick’s lines not playing after you rescue her from Waukeen’s Rest.
    • You can update Ravengard on a certain request he had for you without having to go through his dialogue again.
    • Moved the location of Elminster in camp, so that his dialogue with Gale is a lot more likely to happen when we want it to.
    • You can now talk to the captain’s wolves, Ur’uth and D’hak, using Speak with Animals.
    • Improved the flow for the Mage Hand and the gremishka in Crèche Y’llek, in particular making it harder for it to break out of its box.
    • Talking and submitting to the dying mind flayer near the crash site will now only kill the player submitting to it rather than all companions listening in.
    • You can no longer skip the ’spotted‘ cinematic scene of the skeletons in the Chapel crypt, and the fight will always trigger as expected.
    • Voss will now wait for you in the sewers if he promises to.
    • Fixed being able to talk to Wyll as though you’d already met and recruited him if you killed Karlach before the scene at the Emerald Grove gate.
    • Prior to the dialogue with Orin, if her abductee was rescued by someone other than the Dark Urge, the abductee will now be teleported out so it doesn’t break the duel when they wake up.
    • Failing to help Astarion with Raphael’s quest now leads to him breaking up with you.
    • Isobel will stop repeatedly dragging you into conversation at the end of Act II.
    • Toobin no longer tells the Gondians to leave if they are all dead in the Steel Watch Foundry.
    • The telescope in the Emerald Grove won’t show the red dragon anymore if the event with githyanki near the Mountain Pass has already happened.
    • Companions will no longer talk about saving the crèche from imminent destruction if its destruction was never triggered.
    • Shadowheart will no longer talk about a fight with Lae’zel that did not happen.
    • Fixed the heroic statue from the circus sculptor Boney getting stuck in Karlach’s tent in the farm camp. Also fixed it not appearing in the Elfsong Tavern camp.
    • Changed the positions of the orthon when he appears at the Lower City camps.
    • Fixed Boney, the circus sculptor, not letting you trade with him after the fight in the circus is over.
    • You will no longer take your summons with you when teleported to the jungle by the djinni.
    • Fixed a dialogue with Shadowheart in the Shadow-Cursed Lands showing an empty line if you triggered it twice.
    • Shadowheart will no longer try to flee when attacked while she is unconscious on the beach.
    • Fixed characters like Nine-Fingers and Minsc talking about Jaheira as if she’s alive and recruited if she isn’t.
    • Improved how Haarlep handles crimes in the House of Hope.
    • Synchronised the destruction of Orpheus‘ chains more closely with the Orphic Hammer’s spell.
    • Freed prisoners from Moonrise Towers will now react to crimes committed by players.
    • Made sure no harmful conditions on the Emperor carry over from Act II to the endgame.
    • Adjusted the conditions for Haarlep’s follow-up scene in Baldur’s Gate.
    • Avery will now give you more potent free fireworks if your allegiances align.
    • Fixed Mirkon’s dialogue not triggering after defeating the harpies, particularly for Wild Shaped characters.
    • Jaheira is now always forced out of combat groups once she is recruited or the assault on Moonrise Towers is over.
    • Fixed Fezzerk maintaining his Surrendered condition after being looted and fixed fleeing characters from being considered permadead in certain cases.
    • Fixed Gale appearing in cinematic dialogues after his dramatic end.
    • Pandirna, the paralysed tiefling, can no longer witness the guard being killed to prevent the tieflings suddenly becoming hostile as Pandirna’s witness report would happen off-screen.
    • Mol no longer repeats ‚Kids! Scatter!‘ indefinitely.
    • Withers no longer re-engages you in dialogue from a distance after you’ve already entered the Watch Citadel in the Upper City.
    • Cal and Lia now react properly to Rolan’s death while they’re in Last Light.
    • Made sure you can talk to Sarevok during the blood baptism if someone is standing in his way.
    • You can now use the key you can loot from Malus Thorm to free his patient.
    • Fixed the flow for Anders‘ reaction after you fulfil his request to hunt down Karlach.
    • Fixed Gale making the same comment every time you speak to Bernard.
    • Companions and dangerous Wild Shapes like wolves and bears won’t stop the drider from escorting you to Moonrise Towers anymore.
    • Companions will now comment when talking to the entrance guards at Moonrise Towers.
    • You can now go through Varsh Ko’kuu’s dialogue only once, so listen up!
    • Before the final fight, when playing as Gale, you can now properly address your companions (or lack thereof).
    • In the Elfsong Tavern, you cannot ask Lakrissa about Alfira if Alfira is already dead.
    • The Myconid Sovereign now gives you the intended explosive.
    • Fixed an issue preventing you from reporting to Manip Nestor about explosive toys in the barn before disarming or detonating them.
    • Fixed an issue where talking to Manip Nestor after being caught by other guards could result in him sending the player to prison.
    • Volo will now appear at camp immediately after being saved.
    • Fixed Lae’zel triggering a discussion about the zaith’isk on certain camp nights before you’ve used it.
    • Committing two crimes at the same time will not always result in hostility.
    • When the Dark Urge wakes up with blood on their hands, this should no longer provoke attacks from camp followers and the victim’s fate should now be clearer if the Dark Urge is killed that same night. The conditions for paladins losing their oath that night have also been refined.
    • Fixed companions mentioning a dead tiefling in the House of Healing in Reithwin even though there’s only a dead goblin on the bed.
    • Ravengard will no longer react to crimes committed against Mizora.
    • Oskar will no longer linger in Jannath’s Estate if Lady Jannath has kicked him out.
    • Oskar will no longer fight Kerri in the final combat; instead, he will cower.
    • Lady Jannath will no longer talk to you as if the house is haunted if you’ve already exorcised Kerri.
    • Shadowheart’s approval will now be affected when you loot the cache in the owlbear cave.
    • If you don’t intervene, Devella will no longer appear to die in the dialogue with Dolor and will be killed by the doppelgangers afterwards.
    • After Dolor’s soliloquy, if you pick the Stealth dialogue option, you will remain in hiding after the dialogue.
    • Halsin now shows up in other characters‘ dialogues at camp at the end of Act II.
    • Fixed a repeated line in a dialogue with Wyll about his eye.
    • If Astarion has died, you can now report this to Gandrel.
    • After Mol alerts the guards about you, they will no longer approach with a crime dialogue multiple times.
    • Removed some references to the Sentient Amulet quest when interacting with the coffins in the Open Hand Temple Crypt.
    • If you refuse to suffer the Mad Monk’s madness in the Open Hand Temple Crypt, party members will be surprised by the ensuing combat.
    • Minthara will now speak to you if you kill Sazza near her.
    • You can no longer tell Zevlor to do as Kagha says if she’s dead.
    • The endgame dialogue that begins when dominating the Crown of Karsus will now play even if you have Downed characters.
    • Your Dream Visitor should continue to refuse to speak to characters without tadpoles in their brains.
    • Fixed an issue where deep gnomes would disappear after being saved in Grymforge and resting if you didn’t talk to them, which resulted in the quest to save them being blocked.
    • Killing  the Emperor at the end of Act II will now trigger a Game Over.
    • Fixed the hag in Act III being hostile by default if you attacked her in the Teahouse before she escaped to her lair in Act I.
    • Fixed an issue where Sazza gets stuck waiting at the entrance to the Goblin Camp if she was rescued from the Emerald Grove.
    • Fixed an issue relating to Lump and the ogres killing Cerys if they were summoned during the attack on the Emerald Grove, and both Asharak and Zevlor are dead.
    • Quests to save Ravengard won’t wrongly state that he is in the Iron Throne if you skipped Gortash’s ceremony.
    • You can no longer send items to camp during the endgame state.
    • Made sure Ravengard is at camp after you rescue him from the Iron Throne.
    • Fixed Mizora’s camp dialogue where she offers a pact concerning Ravengard not triggering if Ravengard was knocked out during Gortash’s ceremony.
    • Fixed a crash when attacking Jaheira’s children in a specific party setup.
    • Fixed a scenario where players in the endgame could kill the Emperor but would still continue playing.
    • NPCs no longer react to bard performances if the Bard is in combat: fixes spamming of reactions.

    JOURNAL

    • Improved the journal updates for Lae’zel in Act III.
    • Updated some objectives and entries in the Deal with the Devil and Save Hope quests to be more granular and precise.
    • Added a new quest step for when you kill Sarevok before finding Valeria at the Murder Tribunal.
    • Halsin’s Act I quest now closes with the correct update even if you managed to skip a couple of his scenes.
    • The Find Mystic Carrion’s Servant quest will now close properly if you give Thrumbo or Thrumbo’s jar to Mystic Carrion.
    • Fixed an issue with the journal flow for The Hellion’s Heart.
    • The journal will now know whether you already know about the three goblin leaders.
    • A new journal entry will now unlock when you show Valeria the murder weapon.
    • Made journal improvements for the Lifting the Curse quest so it’s easier to know where to meet Halsin.
    • Jaheira’s quest updates correctly in Act II now if you recruit her right away rather than waiting until Act III to update.
    • Fixed journal markers leading to hidden doors in the Goblin Camp.
    • The journal now provides better guidance about what to do after freeing Minthara from Moonrise Towers.
    • The journal and dialogues for Lae’zel in Act III will now correctly reference past events when she’s left in camp.
    • Added a journal update for Lae’zel’s quest when you find out how to enter the House of Hope.
    • Improved journal feedback when progressing through Karlach’s quest to upgrade her infernal engine.
    • Making a deal with the rats in the Gauntlet of Shar will only close the Break Yurgir’s Contract quest when you discover their importance to Yurgir’s contract.
    • The journal updates regarding betraying Halsin are now more accurate.

    WRITING

    • Fixed an unpolished subtitle in a dialogue between Astarion and Cazador.
    • Removed a spell description for Guiding Bolt that was unique to the controller UI. The same one is used everywhere now.
    • Added a lore description to the Ring of Murderous Opportunity.
    • Amended the Muddy condition description to mention slowing, not halting, affected targets.
    • Gave two Divination Wizard Prophecy abilities exciting names.
    • Fixed an incorrect dragon name.
    • Added text to indicate dragon landing spots in the combat at the High Hall.
    • Fixed the names of levitating platforms in the Mind of the Netherbrain.
    • Made several tweaks to tooltips for clarity and accuracy, such as the Divine Strike variants, Sneak Attack, and Kereska’s Poison.
    • Updated the Danse Macabre tooltip to not mention corpses.
    • Fixed several text issues like typos and mismatches between subtitles and VO.
    • You can no longer bring up Mystra before you know about her when talking to Gale after the camp celebration.
    • Rewrote a book to align more closely with dragonborn lore.
    • Updated the descriptions for Gale’s and Astarion’s camp clothing.
    • Altered Symbiotic Entity description to specify that the extra damage works on unarmed strikes too.
    • Warding Bond spell tooltip now mentions that the caster shares damage with their warded ally.
    • The Uncanny Dodge tooltip now mentions that it is a reaction.
    • The content should now correspond with the titles in the books about Selûne and Shar in the owlbear cave.
    • Fixed some flow issues and reworded a dialogue option for Avatar Gale to make it clearer that Gale explodes on top of the Netherbrain alone.
    • Fixed a blank dialogue option when talking to Halsin.
    • Updated the descriptions for the debuffs given by the zaith’isk to suggest a possible solution.
    • Reworded a dialogue option to make it clearer that you are inviting a kiss from Wyll.
    • Amended half-orcs‘ Savage Attacks to mention the correct amount of extra damage dice on a critical hit.
    • Clarified in the Illithid Powers tutorial pop-up that tadpoles are a shared party resource.
    • Cambions in the House of Hope are now called Vengeful Cambions.
    • Fixed the Blood of Lathander’s Sunbeam tooltip incorrectly stating you can recast it in combat for free.
    • Rewrote Hunter rangers‘ Level 11 Multiattack ability to explain the separate attack rolls against targets.
    • Amended a Sage background goal to be less misleading.
    • Changed the incorrectly named ‚Mirror Trial‘ to ‚Self-Same Trial‘.
    • Added an upcast damage description to the Cloudkill tooltip.
    • Fixed the upcast description for Gaseous Form. 
    • Corrected the information on the Blight spell tooltip about the effect on plant creatures.
    • Avatar Lae’zel no longer ends up with only one choice in the confrontation with Shadowheart in camp.
    • Updated the lore description of the Floral Key to Fraygo’s Flophouse.
    • Added a display name for a secret door in the Lower City.
    • Added dialogue options for players who don’t have the Orphic Hammer to declare to the Emperor that they’re going to try to find a way to free Orpheus (so long as Raphael is alive and able to show up to offer that solution).
    • Added a subregion name for the Hag Survivor Basement.

    LOOT AND TRADE

    • One of the chests in the Emerald Grove now has more treasure.
    • Fixed meenlocks not carrying any belongings.
    • Added some missing poison ingredients in the Brewer’s stash.
    • The Banite clerk at Felogyr’s Fireworks will now sell free samples.
    • The Steel Watch Titan now carries Infernal Metal.
    • Improved the loot for Auntie Ethel when she’s in the city.
    • Added treasure to the buried mound revealed by the blue jay near Rosymorn Monastery.
    • Added more gold to the Risen Road Tollhouse treasure.
    • Stonemason Kith, A’jak’nir Jeera, and Entharl Danthelon now sell Scrolls of Revivify.
    • Servants of Umberlee now carry more belongings.
    • Fixed a pouch in Wyrm’s Crossing missing its treasure.
    • Filled the pockets of Shar’s Sentinels in the Sharran Sanctuary.
    • Added more valuables to the chest from the Rescue the Trapped Man quest.
    • Worgs now drop Worg Fangs.
    • There are now fewer empty bottles in alcohol-related loot.
    • Looting Kagha and the Shadow Druids is now permitted if you enter combat with them.
    • All gremishka nests will now have loot.
    • Looting the corpses of the goblins Wyll kills during the fight at the Emerald Grove’s front gate is now permitted.
    • Alchemical elixirs aren’t as rare for higher levels anymore.
    • Keys now cost 1 gold instead of 0.
    • Fixed being able to barter for the Hellrider’s Pride reward. 
    • Fixed magic items not spawning correctly at the traders in rare situations in Act I.
    • Slightly tweaked the frequency of Hyena Ear drops.

    CHARACTER CREATION AND LEVEL UP

    • Skill proficiency selection has been fixed on both keyboard and controller.
    • Removed a frame delay at the end of the Origins‘ introductions during Character Creation.
    • Fixed an issue where players were unable to skip the Origin character introductions when they played.
    • Elf ears will no longer clip through helmets on the Level Up screen.
    • Fixed drow not receiving the Dancing Lights cantrip in Character Creation.
    • Fixed the voices of your Guardian in Character Creation appearing in reverse order when using a controller.

    ITEMS

    • Fixed an issue where you could store items in containers that cannot be opened (such as destructive barrels).
    • Boxes of fireworks will now specify the damage that can be done if they explode.
    • Fixed a bug where adding items to the Chest of the Mundane changed the weight of an item.
    • Fixed an issue where the Chest of the Mundane stopped functioning as intended once you arrived in Wyrm’s Crossing.
    • Fixed some unreachable items in the Underdark.
    • Fixed some unreachable items on a desk near the Slack-Skinned Head in the Necrotic Laboratory.
    • Fixed several unreachable items in the House of Healing surgery room.
    • Fixed some unreachable loot on the nautiloid.

    UI AND TOOLTIPS

    • Fixed the Vitriol of Shadowroot Sac being displayed twice in the Alchemy panel.
    • Fixed the Crystalline Lens alchemical ingredient being highlighted in orange as an important story item.
    • Made it easier to tell which settings you can’t change due to a previous choice.
    • Improved the formatting of the radial customisation pop-up.
    • Fixed some text overlap issues with the bonuses in the Active Roll screen.
    • Fixed various issues with the minimap render in several locations.
    • Specified that the Savage Attacker feat applies to melee weapon attacks.
    • Supreme and Astral tadpoles are now properly highlighted in orange as story items.
    • Fixed the minimap not updating when walking into Last Light Inn.
    • Made it easier to understand which dialogue option was selected when listening in to a conversation in multiplayer and made sure it stays on the screen for longer.
    • Map objective text will now wrap if the line is too long.
    • Fixed layout issues with waypoints on the minimap and added extra messaging for when fast travel is blocked.
    • Unarmed Attack tooltips will now display bonuses correctly.
    • Added several tutorial entries back to the journal.
    • Fixed the icon and duration in the tooltip for Improved Minor Illusion.
    • Prevented containers from automatically closing when you click Take All if not all items are actually taken (for example if you’re overencumbered).
    • Fixed item and spell bonuses being incorrectly displayed in the Roll UI for characters who are incapacitated in some way (e.g. unconscious, concentration broken).
    • Fixed some monk spell tooltips not displaying their Unarmed Strike boost bonuses.
    • Fixed tooltip titles and durations overlapping.
    • The tutorial for the Item Context Menu is delayed until the end of the combat at the Emerald Grove gate. (Kanon! No!)
    • Prevented the Orphic Favour aura from spamming overhead and in the combat log.
    • Fixed the Combat Log displaying the wrong tooltip for Psionic Backlash.
    • To avoid showing two very similar warning messages, we added a line that will tell you why you can’t load or save the game if the reason for both is the same.
    • Fixed messages that explain why an action or spell is unavailable, that were only showing the cause, and/or that were not showing in the hotbar.
    • Fixed the Cloud of Daggers tooltip specifying the incorrect amount of damage when upcasted at 4th level.
    • Attempting to Long Rest when in a zone where it’s impossible now shows the right error message.
    • The Short Rest tutorial will no longer pop up when you’re at camp.
    • Made general optimisation improvements and clean-ups to the UI.
    • Updated the cooldown system of the hotbar to avoid certain actions being disabled after you use them once.
    • Fixed the Remarkable Athlete: Proficiency bonus not getting added to the active roll UI.
    • Fixed missing approval ratings in the Character Sheet.
    • Added Grant Flight’s missing upcast description.
    • Fixed the Eyebite spell not displaying the condition in its tooltip correctly.
    • Fixed the Shar’s Embrace condition missing an icon.
    • Removed the empty facial hair tab for drow in Character Creation, who can’t have facial hair anyway.
    • Fixed the icon for emeralds.
    • Fixed Lightning Arrow not specifying the roll type in its tooltip.
    • Fixed the Shield spell tooltip specifying the duration of the spell incorrectly.
    • Fixed tooltips for Bardic Inspiration not updating their recharge time after Level 5.
    • Fixed ‚throw‘ spells such as Telekinesis not showing their range in tooltips.
    • Fixed tooltips not reopening after you close pinned tooltips or the party line when using the controller.
    • Fixed ‚Translation Not Found‘ showing for spell targets in the combat log.
    • Fixed one side of the Journal UI temporarily disappearing if a player exits split-screen while it is open.
    • Fixed several UI issues when playing with controller relating to panels and tooltips.
    • Fixed Origin portraits in Character Creation when playing with a controller after returning from the Guardian customisation screen.
    • Fixed the wrong Spell Save DC and Spell Attack values appearing in Character Creation when proceeding to edit your Guardian and then going back to edit your character.
    • Fixed the incorrect icon for Orin’s dagger.
    • The ‚Unavailable: Spell not prepared‘ error message for reactions no longer overlaps other text.
    • Moved the error messages that tell you when you can’t do something to the hotbar if the reason for the restriction is a condition.
    • Translated the Manage Experiences button for managing your Illithid Powers.
    • Improved the performance of the minimap when new map markers appear or old ones disappear.
    • Fixed a rare case of the Level Up UI not appearing.
    • Fixed passives and bonuses not showing up on the initial screen on Level Up for rangers of the Hunter subclass.
    • Added a campfire icon to the tutorial pop-up/window.
    • Cosmetically updated map warnings and made them less transparent.
    • Added a new icon to more clearly distinguish exiting camp and going to camp.
    • Fixed the Death Saving Throw UI disappearing after saving the game.
    • Fixed missing text for the Advantage reason for the Knocked Out condition.
    • Fixed some denizens of the Emerald Grove showing up as traders on the map even if they had nothing to trade.
    • Fixed the Salts of Copper Shavings recipe being listed thrice in the list of alchemical recipes.
    • Fixed the Active Search tutorial pop-up disappearing too early before you approach the gate to the Emerald Grove.
    • Fixed the Active Search tutorial pop-up showing the wrong button prompt.
    • Small Shovels will no longer automatically take up a slot in your hotbar.
    • Removed the ‚0‘ that appeared for Concentration spells that don’t expire after a specific number of turns.
    • Players using controller are now able to see their character tags correctly.
    • Players using controller will now be able to skip the Level Up intro animation.
    • Fixed a localisation issue for spellbook category names.
    • Fixed the icons for resources and reactions overlapping on the hotbar at higher levels.
    • Fixed the text about Concentration being cut off on split-screen when too long.
    • Fixed HTML tags being visible in the journal.
    • Fixed Feat selection during level up in some multiclass combinations while using a controller
    • Fixed the Encumbrance icon’s height in tutorial messages.

    LEVEL DESIGN AND MAP

    • Fixed unreachable digging mounds across the game.
    • Positioned the camp chests a little better at Moonrise Towers and the Elfsong Tavern.
    • Fixed an issue causing the shroud to not clear when you enter the Silent Library in the Gauntlet of Shar.
    • Added some scenery to a small, inaccessible alcove in the Lower City to make it clear that it’s inaccessible.
    • Fixed a small pocket in the Shadowfell area where no actions could be taken.
    • Made camera improvements in the hag’s lair.
    • Fixed the Crèche Y’llek entrance camera rotation so you face the correct way upon entering.
    • Fixed Kuo-Toa entrance camera rotation so you face the correct way upon entering.
    • Fixed some camera issues around the Cragged Rock in the owlbear cave.
    • Fixed some fading issues in the ogre and bugbear’s barn.
    • Fixed moon vista shadows.
    • Fixed some floating items in the nautiloid crash site and a stretched texture.
    • Players will now be able to access the secret floor in the House of Healing.
    • Fixed a brazier in the Dank Crypt in the Chapel being non-interactable.
    • Parts of the gnoll cave won’t disappear anymore due to a camera fix.
    • Guards outside will no longer incorrectly join the fight in Figaro’s shop.
    • Fixed several fading and camera issues in Crèche Y’llek.
    • Adjusted the location of a diggable mound in Crèche Y’llek.
    • Adjusted the location of a diggable mound in the Underdark.
    • Fixed an incorrectly fading wooden walkway in the Wyrm’s Crossing region.
    • Fixed a platform being stuck under the lava in Grymforge when trying to forge a second Adamantine item.
    • Fixed a roof fading bug in the Steel Watch Foundry.
    • The door leading to the Shadowfell in the Gauntlet of Shar is now protected by Arcane Lock.
    • Opening the Ornate Mirror in the Blighted Village will now clear the shroud beyond it.
    • The Crimson Draughts subregion of the Lower City now spans the entire house.
    • The portal to the House of Hope will now be visible even after travelling back to the Lower City.
    • Fixed floors being darkened on the minimap when entering Last Light.
    • Created taller triggers when changing floors via jumps and ladders to fix the minimap briefly showing the wrong floor.
    • Fixed the wrong floor textures showing up on the minimap behind the waterfall by the Goblin Camp.
    • Fixed some floating rocks in the owlbear cave.
    • Fixed the minimap not matching up precisely with where the stairs are in the Upper City near the High Hall.
    • Tweaked the hover visibility of a secret crumbling wall in Crèche Y’llek so it’s not as easy to find.
    • Added a minimap marker for the entrance door to the Chapel so it’s easier to find the way out.
    • Added missing quest details to the map for The High Harper.
    • Tweaked the placement of some objects in the High Hall.
    • Shifted the placement of a tiny hole in the High Hall.
    • Fixed the fading on a skull that hangs on a post.
    • Fixed some fading issues around the barn where you find the ogre and bugbear.
    • Fixed a fading terrain issue in Waukeen’s Rest.
    • Fixed a gap in the ground outside Rosymorn Monastery that would make it look like you were walking in the air.
    • Fixed some stairs in the Undercity Ruins getting visually cut off too early, which made it hard to climb up them.
    • Fixed a cage on the upper floor of Danthelon’s Dancing Axe not fading away when you’re on the floor beneath it.
    • Fixed a table not fading away in Fraygo’s Flophouse.
    • Fixed a chain not fading away in the Audience Hall at Wyrm’s Rock.
    • Fixed a beam not fading away and a floating cage in Auntie Ethel’s Teahouse.
    • Fixed an area where you could get stuck by a window in the Selûnite Outpost in the Underdark.
    • Fixed several item fading issues in Candulhallow’s Tombstones.
    • Fixed certain areas of the Grymforge lava not dealing damage.
    • Fixed some floating objects and terrain paint in the Underdark.
    • Made the quest marker for the Iron Throne more suitable in the Save the Gondians quest.
    • Made one of the map markers in Moonrise Towers secret.
    • Updated an incorrectly named map marker in the Chamber of Loss.
    • Fixed issues with unwalkable areas in and around the harpies behind the Emerald Grove.
    • Shadowheart’s childhood graffiti now shows up on the wall properly.
    • A goblin corpse in the Whispering Depths no longer clips with the terrain.
    • Using the doors to go into the inner Goblin Camp shouldn’t rotate the camera as much.

    ANIMATION

    • On higher framerates, fixed an issue where sometimes the open/close sounds of doors would play after the door had finished opening/closing.
    • Fixed Karlach’s animations not playing correctly before her recruitment dialogue.
    • Updated skinning on footwear.
    • Dismissing familiars doesn’t pause anymore before actually dismissing.
    • Fixed body parts going through the Wavemother’s Robe.
    • Fixed a hairstyle that was showing visual artefacts when the head moved around on the strong male body type.
    • Fixed a seam between tiefling bodies and their tails.
    • Adjusted a half-orc neck type so it doesn’t clip with armour.
    • Tweaked a male human head so it fits better with the strong body type.
    • Fixed eyelashes clipping on tiefling children.
    • Updated the placement of piercings on Tiefling head types.
    • Piercings will no longer be seen through the Mask of the Shapeshifter when worn.
    • Fixed meenlocks T-posing when killed.
    • Improved the fit of certain gloves and armours.
    • Adjusted a male human head so it fits the strong body type better.
    • Adjusted a half-orc head to avoid clipping with armour.
    • Adjusted a tiefling child head to avoid their eyelashes clipping and added custom emotion poses.
    • Fixed the hitbox of the cloaker, and improved their sneaking animation.
    • Made it look a bit more like Gothric Rilyn came out of his coffin rather than appeared out of nowhere.
    • Fixed the incorrect combat animations playing for Lae’zel.
    • Fixed animations not playing on NPCs when seeking invisible player characters.
    • Fixed large skeletoids like Death Shepherds using the wrong walking animation.
    • Fixed Karlach playing the wrong prepare animation for Reckless Spell when she’s not Raging to fix her weapon clipping through her head.
    • Fixed broken head animations for the displacer beast.
    • Improved the fit of male and female tiefling tails for the strong body type.
    • Fixed a gap between the tail and the body on strong male tieflings.
    • Updated the trousers for female vampire spawn to reduce stretching at the cuffs.
    • Fixed clipping on Ring Mail for male characters and a collapsed stomach on Scale Mail on male halflings.
    • Fixed female half-orcs‘ shins disappearing when wearing the barbarian outfit without shoes.
    • Fixed floating and clipping headwear.
    • Fixed stretched paws on cats and dogs.
    • Fixed Raphael T-posing upon death.
    • Cleaned up some jerky movement in the torsos of male humans.
    • Added a fix to stop some animations from popping when a character’s bodily attitude changes during cinematics.
    • Fixed some missing animations for allies during the endgame.

    ART

    • Fixed some light streaming through a crack in the cave wall in the background image of the Main Menu screen. (We mushed some wet clay between the rocks and that seems to have done the job.)
    • Added blood and dirt to the mangled dwarf corpse in the ogre hut.
    • Fixed a belt clipping with padded armour on strong and half-orc characters.
    • Fixed a texture seam on the drider’s chest.
    • Fixed Martina Kostaka’s skirt clipping when she walks around.
    • Fixed Lumbar having a translucent hood. So much for anonymity.
    • Updated Duke Stelmane’s visuals to ensure her look is consistent.
    • Removed Stonemason Kith’s clown makeup.
    • Dressed some (unintentionally) bald and naked Absolute Cultist corpses in the City Sewers.
    • Fixed Stonemason Kith’s sleeves clipping through his gloves.
    • Removed Grundril’s clown makeup. We’re not sure how the heat of Grymforge didn’t melt it off.
    • With human female strong and female half-orc body types, fixed lower legs becoming invisible when wearing certain barbarian armour, and no shoes.
    • Fixed clipping on hobgoblin NPCs wearing clothing.
    • Fixed clipping on Keren’s shirt in the circus.
    • Fixed the Unwanted Masterwork Scalemail looking stretchy on strong female body types.
    • Fixed Karlach wearing a bra that wasn’t hers.
    • Updated Ffion’s appearance to look more like Dolor.
    • Aurelia the vampire spawn’s eyes will now be red as opposed to white.
    • Fixed a seam on Dame Aylin’s neck.
    • Tweaked how our colour system interprets Lae’zel’s trousers to make dyes work better on them.
    • Fixed some gaps in male githyanki plate armour.
    • Fixed some helmet hair.
    • Fixed certain clothing and shoes not showing your chosen skin colour.
    • Fixed characters‘ hair floating away from them.
    • Fixed the inside of the collar of Shadowheart’s camp clothes being transparent.
    • Tweaked the art for some collars.
    • Tweaked how our colour system interprets Gortash’s clothes to make dyes work better on them.
    • Added a missing symbol to the portrait of Vlaakith in Crèche Y’llek.
    • Removed symbols from weapon textures to avoid their misinterpretation.
    • Fixed the barrels next to the hyenas along the Risen Road clipping with a cart.
    • Created a new version of the mask worn by Iron Consul Nuff to avoid clipping on half-orc faces.
    • Made a minor adjustment to Gale’s camp shirt.
    • Made Minthara’s camp top ever-so-slightly less revealing.
    • Added extra cliffs around the tollhouse vista as it was showing the edge of the world.
    • Fixed several instances in Crèche Y’llek, the Underdark, and the Gauntlet of Shar of the scenery disappearing when moving the camera inside cliffs at certain angles.
    • Added a ceiling to the tollhouse basement to fix fading issues.
    • Upscaled a low-resolution texture for some mushrooms in the Underdark.
    • Filled up a gap in the rock formation beneath Moonrise Towers.
    • Made sure the door leading to Shadow-Cursed Lands from Grymforge matches the one in the cinematic dialogue.
    • Fixed a floating heavy stone in the owlbear cave.
    • Added visuals for old, mouldy pouches.
    • Fixed some blurry landscape decor in the Shadow-Cursed Lands.
    • The main doors in Wyrm’s Fortress don’t scale down anymore after being destroyed.
    • Fixed a visible seam on the terrain textures in the Emerald Grove.
    • Changed the colour of Ketheric’s throne in Moonrise Towers.
    • Added a new colour variation of the clown makeup for the ‚A Clown in Town‘ condition set by Dolly Dolly Dolly.
    • Added new visuals for if you’re cursed by Dolly Dolly Dolly.
    • Improved the background art around Baldur’s Gate, particularly in the scene about the identity of the Emperor.
    • Fixed Gale’s trousers at camp clipping with his shirt.
    • Fixed invisible arms on Kressa Bonedaughter.
    • Fixed makeup colours appearing on random parts of dragonborn heads in Character Creation, like their hair and horns.
    • Fixed Porter Juxon’s clipping belt.
    • Fixed a dark section on Mizora’s dress.
    • Fixed clipping issues for different races wearing the Bonespike Gloves.
    • Fixed circlets causing hair to phase through hoods.
    • Tweaked the position of the tent in the Emerald Grove where you can find Auntie Ethel because she was hard to spot.
    • Fixed some stretched terrain visible from the cliffs by the beach behind the Emerald Grove.
    • Fixed several minor issues with items in the apothecary’s shop in the Blighted Village, like floating bottles and inaccessible bottle racks.
    • Fixed some floating and clipping books and notes.
    • Fixed some floating scenery in the owlbear cave.
    • Fixed several visual artefacts and glitches in the Guildhall.
    • Fixed Astarion’s cuff laces clipping through his worn gloves.
    • Fixed the Icebite Robe missing its texture when equipped by female dwarves.
    • Fixed a visible seam on Sharp-Eye Sluck’s neck.
    • Optimised the lighting in the High Hall.
    • Added fancier waste bins in the Baldur’s Mouth Gazette building.

    AUDIO

    • Made several mixing adjustments across the game.
    • Tweaked the audio to make it sound like vocalisations are coming from the head rather than the body in several dialogues across the game.
    • Polished character vocalisations in several dialogues across the game.
    • Adjusted audio levels for breathing sounds in several dialogues across the game.
    • Fixed a sound issue with the Malus Thorm scene.
    • Fixed a sound issue with Withers rising from the tomb.
    • Fixed a sound issue with Ketheric in the assault on Moonrise Towers scene.
    • Fixed an issue with fading during Ketheric’s fight on the rooftop.
    • Fixed music cues in Lae’zel’s confrontation with Vlaakith.
    • Added several tweaks and polish to music cues throughout.
    • Fixed a music transition in Astarion’s scene in the ritual room of Cazador’s palace.
    • Removed music during the final scene with Withers. Silence for the dead, please.
    • Music will now be muted during dialogues with companions and solo avatars in the endgame.
    • Adjusted the audio levels for the music in some fight scenes.
    • Extended the music to play through the whole credits.
    • Increased volume on music during the Grymforge boss fight.
    • Added sounds like screams, grunts, and laughter in various dialogues where needed.
    • Updated the music states during the Crèche Y’llek destruction sequence.
    • Fixed the music and ambient sounds in Character Creation not stopping when a split-screen player disconnects.
    • Fixed the music stuttering during the credits.
    • Removed excess bass from the ping sound.
    • Fixed an issue with fire causing some other sounds to not play properly.
    • Updated character vocals and footsteps.
    • Optimised performance by stopping sounds that are so quiet that they’re inaudible anyway.
    • Adjusted the background noises and levels of the nautiloid in the Upper City.
    • Adjusted the mixing on some of the Level Up, Inspiration Point, and UI sounds.
    • Adjusted the mixing and background audio in the dialogue where Omeluum enters your mind to talk about the Iron Throne.
    • Mixed the audio in the intimate scene with the drow at Sharess‘ Caress.
    • Adjusted volumes in the cutscene where you first step out of the pod on the nautiloid.
    • Added some pained breaths for Petras.
    • Fixed the music for the goblin festivities at the Goblin Camp continuing to play after everyone’s left for the raid.
    • Added some sound resources for the owlbear cub.
    • Lowered the music volume in Karlach’s scene after defeating Gortash so the dialogue can be heard better.
    • Adjusted the music volume in Karlach’s final scene.
    • Fixed the wrong music playing during the Crèche Y’llek destruction sequence.

    SFX

    • Made SFX fixes and polish in dialogues across the game.
    • Adjusted SFX, ambiance, and music levels during several dialogues in the Colony and at Wyrm’s Crossing, the Lower City, and camp.
    • Mixed the SFX for dialogues in the Stormshore Tabernacle, Philgrave’s Mansion, Cazador’s Palace, and the House of Hope.
    • Added new SFX and adjusted the positioning of voices and other sounds in one of the endgame scenes.
    • Fixed the SFX getting cut off when Ansur uses Stormheart Nova in combat.
    • Removed some unneeded SFX in the dialogue with Astarion after combat with Cazador.
    • Updated the mixing in the scene where you confront the Netherbrain for a better balance between music and SFX.
    • Added unique SFX for Detect Thoughts to distinguish it from entering people’s minds using your tadpole.
    • Added SFX for sounds made by creatures like hyenas, ravens, and flesh golems.
    • Adjusted audio levels and SFX in several places across the game, like for armour, kissing, and punching.
    • Fixed the SFX for entering someone’s mind being too loud in several scenes across the game.
    • Fixed gate SFX triggering late after combat in Cazador’s palace.
    • One of the male Origin voices will make quieter pain sounds during the incubus romance in the House of Hope.
    • Fixed the wrong SFX for items being moved in the inventory.
    • Fixed the wrong SFX when looting containers.
    • Fixed missing SFX for both dragonborn and half-orc crossbow animations.
    • Fixed missing SFX for cage door closing and opening.
    • Fixed missing SFX for Step of the Wind’s Disengage and Prepare actions.
    • Fixed missing SFX for preparing bards‘ Flourish spells.
    • Fixed missing SFX when entering the Countercharm aura.
    • Fixed missing door SFX.
    • Fixed missing SFX for the Umbral Transporter in the Gauntlet of Shar.
    • Fixed missing SFX for the minotaur’s Charge action.
    • Fixed missing SFX when destroying the Umbral Tremor portal in the Gauntlet of Shar.
    • Fixed missing SFX for gnolls‘ Soul Offering action.
    • Fixed the SFX for Nature’s Step being too loud.
    • Fixed missing SFX for when the ogres in the Blighted Village disappear.
    • Fixed looted containers making the wrong sound.
    • Fixed missing SFX for fairy rings.
    • Fixed missing SFX for the bell that summons Balthazar’s flesh golem.
    • Fixed missing SFX for preparing Wild Shape: Water Myrmidon’s Healing Vapours action.
    • Fixed missing SFX for the Ice Knife projectile.
    • Fixed missing SFX for the Githyanki Parry passive.
    • Fixed missing SFX for preparing Wild Shape: Panther’s Prowl action.
    • Fixed missing SFX for repulsion mines in Crèche Y’llek.
    • Made several other minor tweaks for mixing and missing SFX.
    • Tweaked the SFX during Gale’s dramatic end with the three Chosen in the Colony.

    VFX

    • Crawler Mucus and Drow Poison cloud surfaces now show a visible cloud effect.
    • Removed smoke VFX above the Lodge as there is no longer a chimney.
    • Fixed VFX not rendering on some scenery.
    • Assigned some paladin effects and animations to Minthara’s Soul Branding buff.
    • Fixed a fire not coming directly out of a brazier in the Undercity Ruins.
    • Fixed missing VFX during gameplay for the Scry Screen in the Steel Watch Foundry.
    • Fixed missing VFX in the scenes before and after the combat at Cazador’s palace and some issues with decorations.
    • Fixed overly bright lava VFX in the cutscene in Grymforge where you turn the valve, and fixed other VFX spawning into the shot abruptly.
    • Fixed some low poly VFX decorations covering the pods on the Netherbrain.
    • Adjusted the VFX on Lorroakan’s palm in Sorcerous Sundries.
    • Fixed a trail of light coming out of Dolly Dolly Dolly inconsistently.
    • Added missing VFX to the Brewer scene.
    • Fixed Karlach’s flames during her recruitment dialogue not dying down on certain paths.
    • Made some VFX tweaks to the scene with Malus Thorm and the nurses in the House of Healing.
    • Fixed the VFX we use for tadpoling into people’s minds remaining after the mind flayers are defeated.
    • Added missing VFX for tadpoling into people’s minds in the scene in the Iron Throne where Wyll and Ravengard are reunited.
    • Added missing VFX for tadpoling into people’s minds in the main dialogue with Minsc.
    • Fixed VFX issues in the dialogue after combat with Cazador.
    • Fixed the lighting on magic weapons in cinematic dialogues.

    CINEMATICS

    • Made general improvements to cameras, pops, mocap and staging in many dialogues across the game.
    • Added custom touches and polishes to many dialogues across the game.
    • Cleaned up the mocap in many dialogues across the game.
    • Fixed a twisting forearm in one dialogue and a twisting elbow in another. No NPCs were harmed in the process.
    • Fixed the position of Orin’s daggers in her Temple of Bhaal scene.
    • Fixed issues with Orin’s mocap in her Temple of Bhaal scene.
    • Fixed some arm positions for strong male humans, for example when drinking with the Brewer.
    • Added a new animation for Shadowheart’s romance for better continuity.
    • Fixed a barrel clipping with the Brewer’s pipes.
    • Your tentacles no longer clip with your armour when you undergo complete ceremorphosis.
    • As Astarion, fixed popping and clipping issues in his ‚hunger‘ scene at camp.
    • Fixed dragonborn avatars blocking the camera when they wake up in camp because Astarion is biting them.
    • Ensured everyone makes it to their bedroll when they aren’t feeling well without clipping into each other.
    • Added some idle animations for myrmidons and elementals.
    • Fixed Jaheira’s jittering in her dialogue with Tate.
    • Moved Cazador’s staff away from the camera in the dialogue before combat.
    • Fixed the Strange Ox in the Watch Citadel rearing up at you oddly, flipping upside down, and blinking at you as though nothing’s wrong.
    • Fixed animation issues in Shadowheart’s romance scene.
    • Smoothed some pops during transitions between lines while romancing Shadowheart. Lord knows you need all the help you can get.
    • Fixed some mocap issues in the dialogue after combat with Cazador.
    • Fixed the drider’s jittery legs when you find and talk to him in the Shadow-Cursed Lands.
    • Improved streaming in textures and model details in the Nightsong flight cinematic scene.
    • Overall, prevent character animations popping when going in and out of cinematic scenes.
    • Fixed dragonborns‘ arms flipping in a romantic scene with Shadowheart.
    • Fixed the drider dipping into the ground during one line.
    • Fixed foreground lighting and updated lighting positions and intensities.
    • Fixed pops and cleaned up the mocap on Orin in the Temple of Bhaal.
    • Addressed some tentacle clipping issues if you become a mind flayer.
    • Ensured the correct animations play for halflings when extracting Us on the nautiloid.
    • Made sure bears close their eyes when they sleep.
    • Fixed the mocap for one of Nere’s lines so he’s no longer kicking the sky.
    • Fixed stretchy legs during Halsin’s dialogues.
    • Fixed hand positions for short races when interacting with the console near Shadowheart on the nautiloid.
    • Improved the appearance of giving Bernard a nice hug for players with the strong female human body type.
    • Removed jittering mocap in the dialogue where Lae’zel is in a cage near the nautiloid crash site.
    • Fixed paddle hands in several dialogues.
    • Fixed Mayrina remaining in her sheep state but talking as though she was cured in Old Garlow’s Place.
    • Fixed character legs clipping through a tree trunk in the owlbear cub scene at camp.
    • Tweaked some cameras in dialogue with Halsin.
    • Made sure the cinematics flow well in dialogues with new lines for Wyll and the narrator.
    • Fixed some pops between lines in the dialogue between Halsin and Kagha.
    • Improved facial expressions and camera angles in Wyll’s dialogues about Duke Stelmane.
    • Made sure characters aren’t facing a wall in the crime dialogue that triggers when interacting with a forbidden item.
    • Fixed an issue causing Jaheira to teleport off screen at Moonrise Towers.
    • Fixed Anders‘ twitchy leg and removed an unnecessary camera shot.
    • Smoothed animations during Mizora’s big arrival scene, pup.
    • Fixed an interrupted cinematic node during Lae’zel’s camp celebration scene.
    • Made cinematic adjustments to account for a fix to a flow issue where Lae’zel would talk about Astarion’s hunger even if you didn’t know about it yet.
    • Fixed dragonborns‘ chests blocking Lae’zel’s body in a camp night.
    • Fixed multiple issues with cameras, clipping, and animation quirks in the initial dialogue with Jaheira at the bridge into Last Light.
    • Fixed where Dame Aylin is looking in Sorcerous Sundries.
    • Fixed some unusual character positioning in the confrontation between Aradin and Zevlor, particularly for dragonborns.
    • Adjusted the cameras in the dialogue with Farlin at Wyrm’s Crossing to better reflect who is talking to whom.
    • Lowered Roger Gherkins‘ head position in his cinematic dialogue.
    • Fixed a half-orc guard’s lines being cut off in Gortash’s audience hall at Wyrm’s Rock.
    • Fixed some player expressions that didn’t suit the tone of Lae’zel’s dating dialogue.
    • Fixed a lighting pop when speaking to Auntie Ethel in the Emerald Grove.
    • Fixed the citizens of Baldur’s Gate looking like they’re walking in the ground in the scene after the city is saved.
    • Fixed an issue with a jerking dagger when stabbing Cazador in his coffin.
    • Fixed some empty spaces in dialogues.
    • Fixed the cinematic ending too early when you slow down the windmill with the trapped gnome on it.
    • Fixed some cinematics sometimes showing the wrong location. 
    • Fixed the facial expressions of companions when talking to Gale about his background.
    • Fixed Orin’s hair sometimes behaving strangely when transformed into a smaller race.
    • Fixed issue with animation blends when tadpoling into Nere’s mind in dialogue.
    • Fixed an issue with who’s speaking in the dialogue where you find a hunk of spider meat.
    • Fixed vibration on Mizora’s wings.
    • Tweaked some issues with companion characters in the dialogue at the Morphic Pool.
    • Tweaked scenes where larger characters weren’t fitting in frame properly.
    • Updated shots of Barcus Wroot flying off the windmill.
    • Fixed the new introduction in the dialogue you get when you interact with the mysterious artefact.
    • Paladins can now drink the potion in the dialogue with Priestess Gut.
    • Fixed a pop in the dialogue you get when you interact with the Book of Dead Gods.
    • Fixed a blocked camera in the crime dialogue when you use a forbidden item.
    • Fixed some camera issues in the dialogue with Araj at Moonrise Towers.
    • Fixed characters looking in the wrong direction and appearing in the wrong vision in dialogue with Spaw in the Underdark.
    • Adjusted the posture of goblins in some dialogues to improve how they look at the player.
    • Fixed an NPC flying into frame from off screen in the dialogue where a Doppelganger gives you a certain task.
    • Shadowheart no longer pops at the end of the dialogue when she enters the Gauntlet of Shar for the first time.
    • Fixed Karlach’s eyes flickering slightly after you send Minthara to the Emerald Grove.
    • Made general improvements to the dialogue with Wyll about Florrick and Mizora.
    • Adjusted weapons so they don’t block the camera in the dialogue with the Ironhand Gnomes in the Underdark.
    • Added some polish (cameras, emotional expressions) to dialogue with Lump the Enlightened and friends.
    • Fixed the last line getting cut off during dialogue with Fezzerk.
    • Fixed some persistent looping sounds in the cinematic dialogue where you see an image of the three Chosen.
    • Tweaked Edowin’s pose a bit.
    • Fixed Gale’s ‚paddle hands‘ in his default dialogue. Paddles are for astral boats only.
    • Smoothed out some of the animation wrinkles in the final confrontation with the Netherbrain.
    • Tweaked animations during the scene where your Dream Visitor visits you to avoid hands clipping into bellies.
    • Tweaked and updated some of the animations and fixed hand poses and clipping with the lyre for halflings in the scene where you summon the drider in the Shadow-Cursed Lands.
    • The newly transformed mind flayer in the pod on the nautiloid now has better hand animations and more dynamic body animations.
    • Your fingers now make better contact with your lips after a scorching kiss with Karlach.
    • Fixed the position of dragonborns after Astarion gets a tasty snack at camp.
    • Gave Sceleritas Fel a spinal adjustment so he can look you in the eye in certain scenes.
    • Dialogues will now temporarily remove your Wild Shape form for the duration of the dialogue to fix some cinematic quirks.
    • Removed a duplicated character and fixed issues with clipping and character poses in the dialogue with the gnarled door in the hag’s lair.
    • Fixed companions blocking the camera and clipping into the raft in the Underdark.
    • Removed an unexpected head movement in the dialogue with Mol and Raphael at Last Light.
    • Improved cinematic fidelity for Chell and Kavil during the camp celebration.
    • Touched up Withers‘ cinematic fidelity during his dialogue in the endgame.
    • Fixed a broken flow of dialogue nodes during Lord Gortash’s inauguration. Anything for the Archduke.
    • Made sure Jaheira’s voiced lines don’t get cut off in her dialogue in the Last Light Inn. No one interrupts the High Harper.
    • Adjusted the camera in the dialogue with Brynna, Andrick, and Edowin.
    • Fixed some minor issues in the dialogue after you free Nere.
    • Made some tweaks to the cutscene where the illusion in the Sunlit Wetlands melts away after you interact with one of the sheep.
    • Updated the cameras to show the Sharran altar on a certain path in the Shadow-Cursed Lands.
    • Fixed an issue that was causing pops to appear in the first frame of certain dialogues.
    • Fixed a visual artefact during one of Astarion’s bite scenes.
    • Added some transformation SFX and VFX to Raphael’s final transformation dialogue.
    • Fixed some poses and floating animations in the dialogue with Sarevok at the Murder Tribunal.
    • Cleaned up Thisobald Thorm’s weirdly twisting pipes.
    • Made sure no one has (accidental) double swords during the scene where you and the Harpers ambush the drider’s caravan.
    • Made it so background characters are giving Shadowheart and the Nightsong their full attention during their climactic scene.
    • Moved a camera in the scene where Shadowheart meets with her parents in the Sharran Grotto to prevent characters from fading in and out.
    • Reduced the depth of field on the water in the establishing shot of the scene where you can go swimming with Shadowheart.
    • Hid the knife and the rock at appropriate times in the fight between Shadowheart and Lae’zel at camp.
    • Fixed some VO that wasn’t playing in a dialogue with Balthazar and in another with Karlach at camp.
    • Made some tweaks to the cinematic dialogue with Wulbren after you break him out of prison to avoid clipping and awkward camera angles.
    • Fixed camera issues in the scene with the kuo-toa about BOOOAL.
    • Fixed an issue causing the cameras to behave strangely in the scene with Jaheira at Moonrise Towers.
    • Fixed a broken camera in a scene at Cazador’s palace.
    • Ironed out some quirks in the dialogue that plays if you steal an item.
    • Fixed some issues with cameras and where characters are looking in the dialogue with Florrick at Last Light, and when Shadowheart meets Viconia at the House of Grief.
    • Tweaked a camera shot in the dialogue with Wyll after Mizora’s initial visit.
    • Added new touches to account for new lines in the dialogue with the Echo of Amelyssan in the Murder Tribunal.
    • Players will no longer be blocked by a black visual artefact during conversation with Glut.
    • The Guardian Gate vision is no longer pitch black when the Myconid Sovereign reveals its reward to the player.
    • Lighting has been fixed for the Voice of the Absolute cinematic.
    • Minsc no longer disappears in the middle of dialogue.
    • Fixed a clipping issue between Gale’s arms and his clothing when he kneels.
    • Fixed issues with Nym Orlith’s hands.
    • Fixed the sitting angle for female dwarves and characters with the strong male body type (including half-orcs and dragonborns).
    • Fixed several camera shots in the dialogue with the monk’s amulet.
    • Tweaked an animation for male gnomes to avoid clipping when male halflings interact with the Helm of Balduran.
    • Fixed an animation loop that caused your character to pop when holding an amulet.
    • Removed a long pause in the dialogue with Astarion about his scars.
    • Karlach now draws her weapon a little more suavely in her recruitment dialogue.
    • Polished up the scene after the gith depart the Material Plane during the endgame.
    • Tweaked scene triggers for the dialogue at camp where Mizora reminds Wyll what he needs to do for her.
    • Moved the candles, plate, and hourglass on the altar to avoid clipping in a nighttime camp dialogue with Shadowheart.
    • Fixed a cut-off ceiling in Minsc’s dialogue in the Counting House.
    • Made sure you can see the altar behind Viconia in dialogue with her.
    • Tweaked camera shots across several dialogues, particularly in romance scenes.
    • Fixed the Emperor’s tentacles jittering in a certain camp dialog.
    • Fixed Wyll’s head popping in a dialogue near the endgame.
    • Fixed Lae’zel looking in an awkward direction in a dialogue near the endgame.
    • Fixed some awkward head positioning in a dialogue with Bering Gahorst in Wyrm’s Crossing.
    • Fixed dagger placement and a head direction in the first dialogue with Viconia.
    • Fixed an empty camera shot when talking to the worgs and goblins near the windmill in the Blighted Village while Wild Shaped.
    • Made characters‘ heads turning feel less snappy in the dialogue with Thenar in Philgrave’s Mansion.
    • Healed Raphael’s broken fingers in the House of Hope – he must have been gesticulating too hard.
    • Cured Lae’zel of the jitters in one of the endgame cinematic dialogues.
    • Made companions face the squirrel properly when talking to it.
    • Fixed the mysterious artefact rotating by itself in Shadowheart’s hands. It may be mysterious but it’s certainly not followed around by a poltergeist.
    • Fixed it looking like you’re kissing the air in a romantic moment with Lae’zel at camp in Act II.
    • Fixed an issue where you’d step a bit too far forward when chatting to the goblins near the Worg Pens in the Goblin Camp, causing some funky camera shots.
    • Fixed strong body types blocking the camera in the scene with Voss by the Mountain Pass.
    • Fixed Thodric Shedeveer sometimes appearing out of his market stall during dialogues.
    • Fixed a certain statue looking like it’s been absolutely drenched in blood in a scene at night with Shadowheart.
    • Fixed hands clipping into the body when talking to Blades Bakstir in the Guildhall.
    • Prevented some of the convoy of the Absolute from stepping up onto invisible platforms when approaching the hut with the drider.
    • Fixed an issue where Sceleritas Fel’s hands could clip into each other during a scene when he orders you to commit an act of evil while he talks about cooking your dinner.
    • Added new scene staging in the Morphic Pool after you kill Gortash.
    • You will no longer be wearing a helmet during Volo’s sophisticated operation on you.
    • Fixed an issue where asking the bloated hyena what happened to it after failing an Arcana check in the dialogue resulted in the bursting scene triggering twice.
    • Made several improvements to the first dialogue you have with Baelen.
    • Fixed the pile of bodies showing up at the wrong time in the dialogue with the Strange Ox in the barn in Rivington.
    • Polished Orin’s animations in the dialogue with the Dark Urge at the Temple of Bhaal.
    • Fixed the Duergar Spore Servant’s appearance in dialogue not matching up with how he looks in-game. He’s now rightfully fungal.
    • Cleaned up jitters in the dialogue with Devella Fountainhead at Basilisk Gate.
    • Cleaned up jitters and strange-looking fingers in the dialogue with Clerk Zollerix at the Counting House.
    • Adjusted where characters are looking in Jaheira’s dialogue with Tate.
    • Fixed female elves clipping through the door of the barn with the ogre and the bugbear.
    • Added more detailed animations for the Spectator in the Underdark.
    • Adjusted the intro shot when you first enter the Astral Prism through the planecaster in Crèche Y’llek to account for dragonborn body types.
    • Polished the animation for when Dame Aylin brings Lorroakan down into a backbreaker.
    • Adjusted fade-ins to avoid the incubus starting the conversation standing in the House of Hope.
    • Fixed Thodric Shedeever standing behind his stall during gameplay but in front of it during his dialogue.
    • Fixed Lae’zel clipping in the dialogue with the zaith’isk in Crèche Y’llek.
    • Readjusted lip contact for dragonborns when kissing Astarion.
    • Polished the scene with Shadowheart on a lonely camp night when she steps in close to you.
    • Fixed Waldo Walnut’s head position in his dialogue in the Elfsong Tavern.
    • Fixed the nudity filters not working correctly on Haarlep.
    • Cleaned up some animations and clipping on female dwarves and gnomes in a dialogue with your Dream Visitor in the Astral Plane.
    • Fixed hand contact with the lyre in the Shadow-Cursed Lands if you fail a dialogue check.
    • Fixed jittering and an issue with where Dame Aylin is looking in her dialogue with Lorroakan at Sorcerous Sundries.
    • Fixed Ciara Blank’s awkward head position in the Lower City.
    • Adjusted an awkward head position on Bunt Chugley in the Lower City.
    • Fixed a trigger issue in the dialogue with Raphael in the House of Hope after the alarm goes off.
    • Fixed the cinematic of Minsc leaving the party ending prematurely.
    • Fixed some cameras to account better for shorter races.
    • Polished Karlach’s facial expressions in her recruitment dialogue.
    • Fixed several issues for female dragonborn body types when getting touchy-smoochy with Wyll in Act III.
    • Adjusted halflings‘ legs so they don’t intersect when crossing over in the scene with Lae’zel at camp after the celebration.
    • Added explosion VFX in the dialogue with the Brewer.
    • Tweaked a camera in the scene with the Chosen in the Colony.
    • Fixed a sliding foot and fixed some cameras for small races in the dialogue where Sazza is caged in the Emerald Grove.
    • Fixed a head pop in the dialogue where Sazza is caged in the Emerald Grove.
    • Added a new camera to the dialogue with Harper Skywin after the drider ambush.
    • Fixed some broken tentacle animations and background characters not appearing in the right place in a cinematic dialogue at the Morphic Pool.
    • Fixed some animations for Lae’zel in the dialogue at night after the camp celebration.
    • Fixed clipping in a dialogue with Yafeu the djinni.
    • Fixed a disappearing character in a dialogue with Lorroakan in Sorcerous Sundries.
    • Fixed hugs clipping for taller players, Astarion jittering, and other issues in Astarion’s main Act II romance scene.
    • Adjusted the animations for dragonborn characters in the eye-removal scene with the hag.
    • Fixed some animations for large characters and humans when interacting with the wall in Moonrise Towers.
    • Added additional head animations for the Emperor’s tentacles and adjusted the mocap.
    • Fixed Lae’zel’s leg clipping into the bedroll in the camp scene with Gale in the secluded grove.
    • Fixed clipping in the camp scene with Lae’zel after the camp celebration for dragonborns.
    • Added custom animation for male mind flayer tentacles and tweaked the mocap in the dialogue with the Dream Visitor about Stelmane.
    • Smoothed the animation to reduce jitter in the dialogue with Jaheira about the events at Danthelon’s.“Fixed cinematic issues with some dialogues with animals. They will now temporarily remove your Wild Shape form for the duration of the dia
    • Toned down characters‘ reactions to tossing food to the owlbear cub at camp.
    • Fixed several issues like pops, adjusted some cameras, and made sure there’s contact when kissing in Shadowheart’s main dialogue.
    • Fixed clipping in a dialogue with Karlach about her upgrade.
    • Fixed Karlach’s comment not playing if the dialogue with Nadira triggers automatically.
    • Fixed an offset camera when talking to Findal in the Emerald Grove.
    • Fixed Gauntlet Yeva floating about in her dialogue, plus other minor tweaks to cameras and head directions.
    • Made sure dialogues with the Counting House clerks and cashiers play in the right location.
    • Fixed a line that was cut too short when talking to Fezzerk by the windmill.
    • Fixed a camera issue in the dialogue with Aurelia in Cazador’s Palace.
    • Tweaked some mocap, removed jitters, and adjusted poses in the dialogue with Sharlz Molar.
    • Fixed a blocked camera, some jump cuts, and an animation in the dialogue with Karlach about Soul Coins at Moonrise Towers.
    • Added some fade-outs for Lae’zel’s dialogue after the endgame battle.
    • Fixed Lae’zel’s hair popping when she climbs the dragon in the endgame.
    • Fixed some frozen mocap on Malus Thorm.
    • Fixed Dame Aylin missing her wings and helmet in a dialogue in Sorcerous Sundries.
    • Fixed the lighting in a shot in the dialogue where you first use one of the tadpoles.
    • Fixed missing VFX for Minsc in the Lower City.
    • Oliver will no longer be visible in cutscenes after he walks off.
    • Fixed the door disappearing too soon in a camp scene with Gale.
    • Fixed facial expressions in a Lorroakan dialogue in Sorcerous Sundries.
    • Fixed the lighting in a Lorroakan dialogue in Sorcerous Sundries.
    • Made several touch-ups in the scene with the ogres at the Blighted Village.
    • Made several touch-ups when you talk to Orpheus before freeing him .
    • Fixed a camera when talking to Shadow-Whiskers in the circus at Wyrm’s Crossing.
    • Made fixes relating to carving onto Cazador’s back when resolving the Black Mass ritual.
    • More polish relating to Karlach cinematics.
    • Facial expression polish relating to certain Gondian Workers in the Steel Watch Foundry.
    • Fixed a voice line cutting off early when talking to Warrior Plagg at the Goblin Camp.
    • Fixed magical weapons casting powerful lighting on characters during cinematics.
    • Fixed a goblin floating up from a bent position in the chicken chase scene at the Goblin Camp.
    • Clipping fixes for Shadowheart in the Path of Darkness cinematic.
    • More polish relating to Karlach and Astarion romance cinematic.
    • Did a polish pass on Karlach’s first dialogue in the House of Hope.
    • Fixed pops and camera issues in the camp dialogue with Astarion after his bloodthirst goes too far.
    • Cleaned some jittery mocap in dialogues in the Elfsong Tavern and in Cazador’s Palace.
    • Fixed camera shots in the dialogue with Dolly Dolly Dolly.
    • Updated cameras for short races when interacting with the tentacle in the wall at Moonrise Towers.
    • Fixed some tentacle clipping and animations when talking to the Emperor.
    • Fixed where characters are looking in a dialogue in the Worg Pens.
    • Fixed some facial expressions in the dialogue that triggers if you attempt to progress through Act II without Ketheric’s Netherstone.
    • Fixed some emotions for Minthara when she says she’ll stay in the Shadow-Cursed Lands.
    • Fixed looping animations for Bernard and player characters.
    • Fixed Wyll sometimes missing from certain shots in the camp dialogue with Mizora.
    • Fixed head jitters and a kiss making no physical contact in a dialogue with Lae’zel.
    • Fixed Lae’zel popping in an endgame dialogue.
    • Fixed the skiff at the Morphic Pool moving sideways and unnaturally and fixed an empty shot where your character should appear.
    • Fixed Volo’s needle not appearing.
    • Fixed Lae’zel’s head popping in a dialogue about Vlaakith.
    • Fixed a pop and a blocked camera in Shadowheart’s dialogue in the endgame.
    • Fixed characters looking the wrong way at night with Minthara after the camp celebration.
    • Made minor adjustment to character positions when opening the barn with the ogre and the bugbear.
    • Fixed an issue in dialogue with Gale caused by uneven ground.
    • Fixed some clipping and head issues in a romance scene with Karlach.
    • Fixed some paddle hands and cleaned up the animation for Harper Donner at Last Light.
    • Fixed some animation pops in the dialogue with Steelclaw, the delightful Moonrise cat.
    • Fixed several issues like pops and clips in Gale’s recruitment dialogue.
    • Fixed Nettie’s branch clipping through her clothes.
    • Fixed some animations on short races when recruiting Gale.
    • Added some custom twists and turns for mind flayer tentacles.
    • Fixed some quirky elbows and mocap issues in the dialogue with Lacy Dancer.
    • Fixed an awkward shot of Orin in one of her reveals.
    • Made some improvements to the dialogue with Bernard, including a missing Gale.

    ENGINE

    • Made miscellaneous performance optimisations. 
    • Made minor GPU time improvements on the Vulkan renderer.

    LAUNCHER

    • Added a clearer message about mod and data mismatches and some options to help fix it.
    • Added confirmation for resetting your graphics.

    CONTROLLER

    • Fixed the controller cursor disappearing when switching from controller to keyboard and mouse by pressing the Escape key and then switching back to controller.
    • Fixed secondary weapon slots not working correctly on controller if something was already equipped there.
    • Fixed a controller issue preventing you from selecting an oath when multiclassing into a paladin.
    • Fixed a missing healing icon on controller.

    OTHER

    • Fixed a memory leak on saving and loading.
    • Fixed allies‘ abilities causing a performance issue in the endgame.
    • Fixed non-dialogue scenes not updating their animations (e.g. the rats in the main menu).
    • Improved robustness of behaviour animations and script interaction.

    Quelle: Larian Studios